Strawberry strawberry cake (May contain strawberries)
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SCREENSHOTS
Created by plasticbox
Uploaded: 16th Sep 2014 at 2:03 AM
Updated: 5th Jan 2015 at 10:23 PM
Updated: 5th Jan 2015 at 10:23 PM
So, as I don't seem to have exploded everyone's game with that previous thing, here's another small EA override: this makes it so that strawberry cake has an ingredient, namely, strawberry. One might think this would have to be so by default, but it isn't. (Not sure if I want to know what EA devs put in their strawberry cakes.)
This does not change the look, shape, size, taste or any other parameter of that cake -- it only adds one ingredient. XML only, default override.
This will conflict with anything that touches the following resource:
recipe_Food_Homestyle_CakeStrawberry-Large_EB97F823_00000000_0000000000017CBE
Compatibility:
2014-12-16 – Updated for 1.3.18.1010 (no idea what "Masterworks" are but this is now aware of them).
2014-10-22 – No update needed for 1.0.797.20 (files match).
2014-10-03 – Checked for differences in 1.0.732.20, I don't see any significant changes.
Please make sure that your game is patched to at least 1.0.677.20, otherwise it won't know what to do with this.
Install instructions for pre-1.0.732.20 games (for all XML tuning)
1. - Drop the .package in /Mods as usual
2. - Make an empty folder named "unpackedmod" in /Mods
3. - In your resource.cfg, add the line
DirectoryFiles unpackedmod autoupdate
(i.e.: open that file in a text editor and add the line "DirectoryFiles unpackedmod autoupdate" (without quotes) underneath whatever other text it has.)
This sounds bizarre, but it is necessary because EA didn't 100% test custom tuning pre-release, and then sort-of fixed it with the patch on Sept. 9 .. but only sort of. The result is, for now, that this kind of mod will only work in .package format when an "unpackedmod" folder exists and resource.cfg points to it -- even if you don't actually need it for packages.
This has been resolved with the patch 1.0.732.20, see here.
Made with velocitygrass' TS4 XML Extractor, Notepad++ and S4PE.
Additional Credits:
Many thanks to Shimrod101, velocitygrass and Zerbu for helping to figure out how to get this kind of thing to work in .package format!
This does not change the look, shape, size, taste or any other parameter of that cake -- it only adds one ingredient. XML only, default override.
This will conflict with anything that touches the following resource:
recipe_Food_Homestyle_CakeStrawberry-Large_EB97F823_00000000_0000000000017CBE
Compatibility:
2014-12-16 – Updated for 1.3.18.1010 (no idea what "Masterworks" are but this is now aware of them).
2014-10-22 – No update needed for 1.0.797.20 (files match).
2014-10-03 – Checked for differences in 1.0.732.20, I don't see any significant changes.
Please make sure that your game is patched to at least 1.0.677.20, otherwise it won't know what to do with this.
Install instructions for pre-1.0.732.20 games (for all XML tuning)
1. - Drop the .package in /Mods as usual
2. - Make an empty folder named "unpackedmod" in /Mods
3. - In your resource.cfg, add the line
DirectoryFiles unpackedmod autoupdate
(i.e.: open that file in a text editor and add the line "DirectoryFiles unpackedmod autoupdate" (without quotes) underneath whatever other text it has.)
This sounds bizarre, but it is necessary because EA didn't 100% test custom tuning pre-release, and then sort-of fixed it with the patch on Sept. 9 .. but only sort of. The result is, for now, that this kind of mod will only work in .package format when an "unpackedmod" folder exists and resource.cfg points to it -- even if you don't actually need it for packages.
This has been resolved with the patch 1.0.732.20, see here.
Made with velocitygrass' TS4 XML Extractor, Notepad++ and S4PE.
Additional Credits:
Many thanks to Shimrod101, velocitygrass and Zerbu for helping to figure out how to get this kind of thing to work in .package format!
Filename | Size | Downloads | Date | |||||
pbox_strawberrycake.zip
Size: 1.5 KB · Downloads: 6,816 · 17th Dec 2014 |
1.5 KB | 6,816 | 17th Dec 2014 | |||||
For a detailed look at individual files, see the Information tab. |
Key:
- - File was updated after upload was posted
Install Instructions
Basic Download and Install Instructions:
Need more information?
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
- Mod still not working? Make sure you have script mods enabled
Also Thanked - Users who thanked this download also thanked:
Packs Needed
None, this is Sims 4 base game compatible!
Other Information
Type:
– Other
Sharing and recycling:
Everything I upload here is published under the current BY-NC-SA Creative Commons license (Attribution, Non-Commercial, Share-Alike). In practical terms:
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.