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Nysha's New Creators for November - posted on 1st Dec 2017 at 10:00 AM
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Featured upload! The Transmogrifier (aka Object Script Changer)

by icarus_allsorts Posted 26th Mar 2017 at 11:38 PM
88 Comments / replies (Who?) - 5 Feedback Posts, 8 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.


This mod lets you "change*" the script class of an object in game. Basically the script class describes how the object functions as opposed to how it physically looks - the "spirit" inside the "body" of the object if you will. So like in the whimsical example pictured above, you could for example use this mod to switch out the script class of an ordinary rug object with the script class of a hoverboard to get a new object that looks like a rug but functions as a hoverboard.

* IMPORTANT What actually happens is that the original object is cloned and the cloned object is given the new script class. If successful, the original object is DELETED (not undo-able) and replaced with the clone. If that worries you, save before using to avoid potential regrets.

How To Use (i.e. How to make a flying carpet)

1. Enter Buy/Build mode.

2. (Skip if you already know the script class name that you want to give your object) Ctrl+Shift and click on an object that uses the desired script class - in this case, a hoverboard. Choose Copy Script. You should get a notification telling you the exact script class name you just copied (Sims3.Gameplay.Objects.Hoverboard).

3. Ctrl+Shit click on the object you want to "change" the script class of - in this case the rug. Choose Change Script.

4. In the window that appears, (the current script class of the object is displayed on the top for reference) type in the new script class you want to give the object OR if you copied the script class of another object in step 2, the copied script class name should automatically be typed in for you. Confirm, and if all goes well (i.e. no typos) the object will be replaced with an exact clone that uses the new script. Here, you would get a (very stiff) flying carpet

Warning about this particular example: rugs can't be hand dragged, so any "flying carpet" will be stuck in the inventory of any sim that uses it. You'll probably need Master Controller to transfer it to the family inventory to remove it.

More (Practical) Example Uses

1. "Upgrade" beds and vehicles by giving them the script class of a higher quality bed or a faster vehicle (the Into the Future ones especially give interesting results ).

2. Change rabbithole exteriors: you could for example turn a combo city hall/police station/military building into just a city hall by giving the building the regular city hall script class. The Lunar Lakes portal versions for rabbitholes from later expansions can also be created this way. (You may want to avoid the movie studio and the default resort tower script classes, the studio will glitch if the game is unable to place the set prop attached to it, the resort towers script will place the default tower models over your object)

(Note on rabbithole rugs/doors: You can't just take an ordinary rug/door and give it the script of a rabbithole to create a rabbithole rug/door unfortunately, the resulting "rabbithole" is usually unusable since the object does not have the rabbithole entrance slots required for sims to enter. You CAN however use an exisiting rabbithole rug/door and change its script class to that of another rabbithole)

3. A quick way to turn any object into Arsil's Generic Food Maker or give food objects Nona's custom food script (the script names should be on their respective pages)

4. Make Store/CC beds Nraas SleepFreedom compatible: if you have a double bed unaffected by SleepFreedom (i.e. still uses one of the default double bed scripts), just copy and paste its current script name and add NRaas at the end (e.g. Sims3.Gameplay.Objects.Beds.Mimics.BedDoubleColonial -> Sims3.Gameplay.Objects.Beds.Mimics.BedDoubleColonialNRaas)

5. Remove object functionality: if you want to have an object for its aesthetic purposes but don't want sims to interact with it at all (the urinal display in the Bridgeport art museum comes to mind...), consider giving it the script class of any generic sculpture/decoration.

You can give any object any existing script class really, but there is NO GUARANTEE that the newly created object will actually work as intended if at all. The most common failure is that sims can't use the new object because the interactions attached to the script require slots that the object does not have. Another being certain script classes require additional data that the mod is unable to provide. I leave it to your imaginations to see what combinations of object and script work or fail.

Note on Lot Sharing

What happens if you want to share a lot that has objects with script classes changed by this mod?

I've only tested with saving lots to the library and placing copies of the lot. The results always went along the lines of:

1. Used mod to give object A the script class B.

2. Save lot to library. Place a copy of the lot from library (even in a new world/save file)

3. Check the new copy of the lot. Object A on this lot still has script class B (Yay!)

4. Save, quit, reload, check lot again. Object A on this lot has reverted back to script class A (Boo...) (Object A on the original lot still has script class B at least)

Why this happens, I have no clue. The only workaround I can think of is after placing the lot from the library, use the mod to manually reapply the script class on the object(s) before saving/quitting. Since the affected object still has the new script before quitting, just using Copy Script and Change Script once on the object itself should be enough (no need to go searching the catalog for object B again)

End Notes

Built on patch 1.67 but should be usable on all patch levels. No expansions required.

You can remove the mod at any time, changes made to objects are permanent and do not require the mod to still be installed.

Oh, if you're wondering about the name, I was just feeling nostalgic and decided to nickname the mod after a modding tool for The Sims 1 back in the day (has absolutely nothing to do with its functionality though)

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.67
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
icarusallsorts.Transmogrifier.zip 4.1 KB 2,932 26th Mar 2017
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
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88 Comments / Replies (Who?) - 28 Feedback Posts, 57 Thanks Posts
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Field Researcher
#76 Old 13th Jul 2017 at 11:10 PM Last edited by simb0t : 14th Jul 2017 at 1:47 AM.
I've been getting the wheel of death when trying to use this (when trying to return to "Live" mode). Any known conflicts? I'm pretty mod heavy, but I was trying to copy bar interactions to a decorative wine bottle for a smaller apartment.

Edit: Small update. It was giving the wheel of death on the smaller/home bars, but using the professional bars from LN worked just fine. Possible conflict might've maybe The professional juice bar mod as the culprit? I'll test later without that script in place to see if it makes any difference.
Test Subject
17th Jul 2017 at 12:08 AM
This message has been deleted by RumorRei.
Test Subject
#77 Old 21st Jul 2017 at 4:34 PM
Don't know how I lived without this mod for so long it's absolutely amazing, thank you SO SO much for this !

I can now decorate with any item I wish no matter if it's crappy as long as it looks good and then use the script from another object with the stats I want. No more struggle to find something nice, that fits the style I'm going for and that isn't junk, life is great :)

I'm also going to try and use it to make some decorative objects work. Like I have some very old CC for items that were pure deco at the time and later a similar working object was released my EA but the CC creator never updated the item for whatever reason. Now I can try and use the scrip from the working object to the deco one and have my sims use it for real .. well in theory (fingers crossed)
Test Subject
#78 Old 25th Jul 2017 at 2:15 PM
My fave mod ever. Thanks!!
Test Subject
#79 Old 1st Aug 2017 at 2:00 PM
Its work the script for make drivable decor bus by using school bus script?
Lab Assistant
#80 Old 2nd Aug 2017 at 4:34 AM
So, this doesn't change anything permanently to the file?
It just change the script class of that current object in that current game?

If I buy a specific lamp and change the script class to a sculpture, if I buy another one of that lamp, it won't be a sculpture, just that regular lamp again?

Just checking to see if I understand things correctly.
Test Subject
#81 Old 26th Aug 2017 at 10:33 PM
*Copies bed script* *Replaces chair script with bed script* *Orders sims to sleep on chair*
Test Subject
#82 Old 14th Sep 2017 at 4:24 PM
haha, that is really great idea)
Test Subject
#83 Old 14th Oct 2017 at 5:14 PM
I love this! Saves me from having to do this on my CC objects!
Test Subject
#84 Old 17th Oct 2017 at 12:23 AM
This has breathed new life into my game! Thank you so much!!
Test Subject
#85 Old 17th Oct 2017 at 8:01 PM
Thank you for this, I'm very sad to report that you can successfully add an oven script to the wood fire pizza oven, but the sims can't use it. I'm guessing it's either the lack of slots or the fact it 2 tiles deep as opposed to one. I just want a wood stove sims can cook on!
Test Subject
#86 Old 22nd Oct 2017 at 5:18 PM
What a great idea! Thank you!
#87 Old 2nd Nov 2017 at 4:37 PM
Trying to wrap my head around this. Can this be used, for instance, to copy the script from the store business door to any other door, or Inge's buffet mod script to Sandy's cafeteria buffet?
Test Subject
#88 Old 25th Nov 2017 at 11:52 AM Last edited by GabbyCakes : 27th Nov 2017 at 1:42 AM.
This is so awesome! I've made all of those bulky hampers into house plants and fireplace tools, made a working cookie jar and fruit basket, converted a ton of objects into storage chests, and the ideas just keep coming. Thank you, thank you!
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