Erin's House 2.0 now in the Gallery
Date Posted: 8th Sep 2019 at 5:27 AM Views: 639
Due to my continued frustrations with my game's Tray folder always corrupting files, I don't have version 2.0 of 1205 N. 1st St. Boonville's TS4 conversion available directly on MTS.

However, if you download the CC for version 1 mentioned in the thread, then you can download version 2 directly from the Sims 4 Gallery. Everything you need to locate it in the gallery is listed here, on my DeviantArt page.

Here's a list of approximately every change I made:

1. Added fake attic roofs.

Candi's bedroom still shouldn't technically have a window; but it felt naked to not give her one. I was unable to go inside the actual house when I visited Boonville, so I can't have the floorplan mastery I'd like. The overall roof shape should now better match. Problem is, the fake roof segments still aren't a perfect match to reality. The real roof has a section of wall jutting out. But it's either that the walls of the second floor rooms are extra tall to allow for an attic, or else it's that the walls of the third story are really tiny. Either way, the game doesn't allow this.

2. Added Strangerville content.

This comes with new equipment for Miriam to play with that more realistically reflects her personality. It also eliminates the need for that Acer CC laptop, replacing it with a game-generic one that looks almost the same and works exactly the same way.

The generic punching bag is now replaced with a fighting dummy - something Candi would have utilized more in her training to become Ciem. It has been moved to the basement, and Erin's exercise mat has been relocated within the tiny exercise room.

3. Miriam's room and office now one and the same.

This gives her a larger room than the technical "master" room that is Erin's room. Again, I keep events in the girls' rooms to a minimum in-story, largely to account for uncertainty about the floorplan matches to real life. This change was necessitated by the stair modulation.

4. Proper L-shaped stairway finally part of the house.

Granted, the exact proper shape was not something the game would allow me to replicate; but I got pretty close. It always bothered me how I couldn't create an L-shaped stairway to fit real life. That problem has been mostly alleviated by the Realm of Magic patch.

Will i get that particular game pack? Well, probably not for the Harry Potter fandom. But if I can alter witches to behave like Marlquaanites, then I may be able to finally create an Extirpon that's more than just a creepy-looking dude in a black suit. And not have to require CC like the Book of Chaos to empower him to harm his enemies. If I can manipulate the witch world into Cortascius somehow, then I can replace witches with Weavers. If residential lots are in there, I can put the Cortascian palace in the witch world. As well as the Gwirdon palace. This would free up my vampire world for other uses. I'm already using the Get Together world and campground world as Montana.

5. A Whole New Basement

The basement's shape is now closer to real life, by far. This is due to being able to finally put the door where it belongs. Granted, the stairs jut out a bit far. Modulation didn't include the ability to make really tiny stairs at a steeper slope, which is unfortunate. Those would have definitely come in handy!

The basement has a lot less stuff in it; but uses its smaller space better. The bar from real life returns for this new basement. Also, Marina's bedroom and bathroom are finally on the first floor. That hallway was a lot of wasted space on the first floor. That's been remedied.
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