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Lab Assistant
Original Poster
#1 Old 16th Nov 2017 at 2:44 AM
Default How to adapt a mesh to a different bodyshape.
So you can understand me, ill give an example.

Let's say I want to convert this clothing meshes http://modthesims.info/download.php?t=518846
into the HBB Mesh (if you don't know what that is, it's a bodyshape http://www.insimenator.org/index.php/board,499.0.html)
how can I do it? I'm really new into modeling. Is there an easy/quick way of doing this, like, I don't know, take this mesh, make it bigger and paste it in the HBB Mesh? Or how?

I'm not talking by simply exchanging textures with one mesh and another, I'm talking about creating a new mesh. Well, basically, simply just the same mesh, but make it bigger so it can fit the HBB mesh (or any other bodyshape)

Thank you
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*shrugs*
retired moderator
#2 Old 16th Nov 2017 at 2:46 AM
Moving to the Bodyshop meshing forum. I love the HBB bodyshape, so I wish you lots of luck :D

I don't mind if you call me "MSD" or something for short.
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Perhaps someday I'll have leisure time back...
Lab Assistant
Original Poster
#3 Old 16th Nov 2017 at 3:17 AM
Quote: Originally posted by maybesomethingdunno
Moving to the Bodyshop meshing forum. I love the HBB bodyshape, so I wish you lots of luck :D


Hi! I know right,I love em too. Do you know anyone that could help me?
Mad Poster
#4 Old 16th Nov 2017 at 9:01 PM
You can do it the hard way by importing the naked HBB mesh and the mesh you want to resize, and then remodel it so it fits over the HBB mesh.

I think it's also possible to do this with poser magnets (or whatever they're called), but I haven't tried this.
I did find this tutorial, but it looks very old: http://www.insimenator.org/index.php/topic,52230.0.html (there may be better tutorials out there).

This also covers magnets, but it's a bit older: http://www.modthesims.info/showthread.php?t=45023

The same question was also asked here, with a different set of tools you can use: http://www.modthesims.info/showthread.php?t=495426 - maybe you can pick up some tips.
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