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- TSRW - Slot count in TSRW ≠ in-game?
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- TSRW - Slot count in TSRW ≠ in-game?
Replies: 3 (Who?), Viewed: 435 times.
#1
29th Aug 2022 at 1:59 PM
Posts: 1,589
Thanks: 1980 in 44 Posts
Slot count in TSRW ≠ in-game?
Hello, just your average simmer seeking for your expert advice. I just managed to empty the 'Spa Necessities' object from the store, and turned it into a working surface. However, when I test it in game the slots weren't working how they should be. I put 15 slots on it using TSRW:
I could move the object into the intended slots before placing them, but after I place the 5th object the game already shows the 'No space available' prompt while pressing M..
Any input on this? Thank you in advance!
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#2
30th Aug 2022 at 2:14 AM
Posts: 585
Thanks: 5927 in 28 Posts
Quote: Originally posted by aisquared
Hello, just your average simmer seeking for your expert advice. I just managed to empty the 'Spa Necessities' object from the store, and turned it into a working surface. However, when I test it in game the slots weren't working how they should be. I put 15 slots on it using TSRW: I could move the object into the intended slots before placing them, but after I place the 5th object the game already shows the 'No space available' prompt while pressing M.. Any input on this? Thank you in advance! |
The issue might be the footprint of the deco objects themselves. I’ve run into this problem before with adding my own slots. Sometimes the slots are too close together and the deco objects’ footprints intersect, which they don’t like to do. The only way I’ve found to fix it would be to edit the footprint of the deco object, but that’s not super practical to do for every EA and custom deco object out there.
#3
30th Aug 2022 at 10:24 AM
Posts: 1,589
Thanks: 1980 in 44 Posts
Quote: Originally posted by twinsimming
The issue might be the footprint of the deco objects themselves. I’ve run into this problem before with adding my own slots. Sometimes the slots are too close together and the deco objects’ footprints intersect, which they don’t like to do. The only way I’ve found to fix it would be to edit the footprint of the deco object, but that’s not super practical to do for every EA and custom deco object out there. |
Ohhh...that explains it. So, when dealing with small surfaces slot count should not be that many, then? I guess I should suffice with 5 or 6 slots, whichever the game will allow. ¯\_(ツ)_/¯
Thank you!
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#4
30th Aug 2022 at 10:48 AM
Posts: 585
Thanks: 5927 in 28 Posts
Quote: Originally posted by aisquared
Ohhh...that explains it. So, when dealing with small surfaces slot count should not be that many, then? I guess I should suffice with 5 or 6 slots, whichever the game will allow. ¯\_(ツ)_/¯ Thank you! |
No problem! You can still keep the amount of slots you have as it allows for more precision when placing an item, they just won’t all be usable at once.
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