Unprotected .dll's ? Not that much apparently.
Hi, I've been recently advised to use the unprotected versions of the 10 .dll files used as references in my C# Project, and as it has become necessary, I finally tried it (with NRaas's Unprotected set).
I came over some predictable issues, such as "protected override" becoming "public override"... until that moment.
My whole script is basically triggered by only one thing :
Code:
World.OnWorldLoadFinishedEventHandler += new EventHandler(OnWorldLoadFinished);
And guess what ? In the so-called Unprotected "SimIFace.dll", Sims3.SimIFace.World.OnWorldLoadFinishedEventHandler is set as PRIVATE static, when it's a PUBLIC static in the original dll. And it's basically ruining my mod
Would you know why this thing is set to private when the whole purpose of the thing is supposed to set everything to public ?
or How can I set it back on public ?
or Is there any way for me to bypass that ?