Replies: 2 (Who?), Viewed: 1037 times.
Original Poster
#1
10th Aug 2022 at 12:29 AM
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#2
11th Sep 2023 at 8:07 PM
#3
5th Dec 2023 at 10:43 PM
Last edited by Naunakht : 5th Dec 2023 at 11:01 PM.
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<L n="tests">However, this doesn't actually cause the Sim to transition from a seated position to a standing position. It just makes it so the interaction is only available when they are already standing. Can anyone explain how to force the change in posture, so that the mixer is available when the sim is sitting down, but choosing it will prompt them to stand? (These are not custom animations, they are repurposed in-game animations. They don't require the Actor and Listener to touch).
<L>
<V t="posture">
<U n="posture">
<L n="required_postures">
<T>15537<!--posture_Stand--></T>
<T>30530<!--posture_MovingStand--></T>
<T>23832<!--posture_StandExclusive--></T>
</L>
<E n="subject">Actor</E>
</U>
</V>
</L>
</L>
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