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Emitters/triggers and destroying them
I've read all the threads I could find on emitters and looked at some examples of the way they're used by the game. There were some mentions of stuck emitters and making sure you destroy them after their triggered, but I can't find any examples of emitters being destroyed. In my experiments, the Sims react to the emitter once, then they stop, as if the emitter is automatically destroyed, but for all I know, it's still out there floating around in the Sim ether. Does anyone have insight into this?