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- Adding new craftables to woodworking table?
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Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
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If you want the object to use your custom object tuning, you need to put the name and ID of your custom tuning in that field.
Since I don't know what your tuning is currently doing with regards to crafting quality, I can't tell you what effect it will have on that.
Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
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I just transferred the tuning differences of the toy to the end table object's tuning, instead of the other way round, seemed easier...I hope. still not sure which number to put in the instance field of the new tuning to make the object "see" it, but I'll try both ways and see what happens.
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Ok, ok, test it on a kid....YES! It's still a playable toy too! :D
Craft more...come on, come on...YEAH, the better quality one costs more!
It has an environment score too now though, lol, but I wonder if I should leave that? A handmade toy, adds a bit of environment to the environment right? Not sure this particular one adds much...but it's the thought that counts right?
Could you test it for me too please? Just to be sure I got everything right before I move on and later realize I messed something up and have to redo the whole lot? No hurry, when you have a moment, know you're busy making us all more cool stuff
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Maybe make a post in the Creator Feedback Forum if you want people to test it? More testers can't hurt =)
Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
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Posts: 11,006
Thanks: 423184 in 1121 Posts
Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
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E: Found something with a similar description in Sims 4 Studio, have compared it with a debug object and replaced the number...testing now
E: Nope, must be the wrong number, try again...
E: Well, it's not in debug, but it does appear when you do bb.showhiddenobjects...
Also noticed that the fun, creativity skill etc. descriptions are missing, although they seem to work
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Re. not being able to open COBJ in grid view: what version are you using?
What "fun, creativity skill etc. descriptions " do you mean, the catalog tooltips? Again please see the sticky. SellingPoints.
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Ah, thanks, I was just thinking that "tooltips" might have something to do with it.
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E: Well, the tooltip tags show up on the catalog toy, but not the crafted one, so it's probably the XML that needs a change
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The recolors are ending up separated and I can't use the design tool on the toy anymore after that. I've tried ending them in 80, 81, 90, and A0 or B0 for the first color, I'm just not getting it. 0x80 and 0xA0 make it show up in toys, but with it's recolors available. Other variations put them in debug, but separated.
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Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
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I'm having trouble with the "tooltips" too actually. I've changed the XML tuning file a million times, but the toys tooltips just won't show up...or...even better, I manage to delete the existing ones as well :P
Do you know which parts in the XML are responsible for the "Fun:6, +Creativity Skill, Children only" tags? The tooltip components aren't lined up next to each other when I compare in this case, so I've been trying to put them directly opposite into the other XML, (although that doesn't make sense) so I've tried adding them to the bottom of the existing tooltips of my altered XML, but I still have it wrong. I must have the wrong lines, or placement or something? Could you take a look please? My XML is the endtable one, I went back to the last one that worked, so it doesn't have the toy tooltips added, just the quality ones. The other one is the unchanged toy XML I've been using to compare.
No rush, need sleeeep now anyway, goodnight!
S4_B61DE6B4_00000000_00000000000074C2_object_tableEnd_Woodwork.rar (1.6 KB, 1 downloads) - View custom content | ||
----------- --------- -------- ----- -------- ----- -------- ---- ..A.... 8537 1466 17% 16-02-16 02:39 A2900D67 S4_B61DE6B4_00000000_00000000000074C2_object_tableEnd_Woodwork.xml ----------- --------- -------- ----- -------- ----- -------- ---- 8537 1466 17% 1 |
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S4_B61DE6B4_00000000_0000000000009025_object_toyHandGENToyBoxDino_01.rar (1.2 KB, 2 downloads) - View custom content | ||
----------- --------- -------- ----- -------- ----- -------- ---- ..A.... 5215 1139 21% 12-02-16 21:38 97026AF4 S4_B61DE6B4_00000000_0000000000009025_object_toyHandGENToyBoxDino_01.xml ----------- --------- -------- ----- -------- ----- -------- ---- 5215 1139 21% 1 |
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Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
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The selling points look the same as any toy, but they're not showing up in the description. I've been looking for the right combination in XML, but no luck so far. E: Well, the tooltip tags show up on the catalog toy, but not the crafted one, so it's probably the XML that needs a change |
Like I would ignore your advice like that No way I would have gotten this far without your help...but...I would be sick of me by now too.
Of course I looked at the sticky back then and compared the selling points. I wrote the above reply after doing so, maybe you missed it?
It has those toy tags in the catalog, which is probably why the "selling points" look the same and I can't change them the way you're saying. They aren't showing up that way on the crafted toy. The only thing I changed (to get the quality and "selling at a higher price") was the XML, so I figure that's the thing I could try to change, since it has "tooltips" too.
Maybe it's not possible and I should leave it before I mess up the functions I "accidentally" managed to add so far. I tested it and it does work as a toy with the fun and skilling, it just doesn't say so in the crafted description. Just wanted to do it as "right" as possible, but maybe I'm being too perfect. And annoying...sorry to keep bugging you :p
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I'll take a look later to see what is going on with the catalogue text -- but that should be simple to amend, so you can still do that later.
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I'll look at what else still needs to be done and see if I can make some more progress in the mean time!
If you need my changed XML file, it's actually the "endtable" one above :P
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Am I ready to create a new "Craft Toy" pie menu now? Looked at the other XML's you were talking about to see what I might have to do, but maybe I should get some steps from you please, before I start at the wrong end?
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YAAAYYY! Managed to turn the recipe override into a custom recipe! It now appears in the sculptures menu along with the knifeblock I was using Am I ready to create a new "Craft Toy" pie menu now? Looked at the other XML's you were talking about to see what I might have to do, but maybe I should get some steps from you please, before I start at the wrong end? |
Sooo, I'm trying to make the new "Craft Toy" pie menu. I edited and linked a whole bunch of XML's, anything that looked like it was related to the sculpture making menu. But...the menu is now completely missing from the woodwork table. Can't interact with the table at all. I edited: S4_B61DE6B4_00000000_0000000000009044_object_woodworkTableGEN_01
S4_03E9D964_00000000_0000000000012151_woodworkCategory_Sculpture
S4_E882D22F_00000000_0000000000002380_woodworkingTable_StartCrafting_Sculpture
S4_E882D22F_00000000_000000000000245E_siCrafting_WoodWorkingTable_CreateSculpture
Am I missing one? Or do you know which one(s) I might have done wrong?
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Pie menu categories need a DATA component, have you seen that? I'd say clone the orginal "Craft Sculpture" pie menu category, export the DATA with the same instance (should be in fb0 or db0 if it has been updated -- check the latter first), and then change the name and display name in both. You need velocitygrass' DATA editor for the latter (see sticky in Tools). I think you also need to put something in that category for it to show up.
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Hehe, sorry, I thought about that, but I was thinking you might know which one you needed to see before I throw them all at you.
Thanks, I'll check the tools sticky for that DATA editor and see what I can do
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Sorry, I don't quite understand. Which is the DATA component and how do I export it? I don't see that option?
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