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- Sims 4 Studio Updated Beta (Version 2.4.1.9) 05/04/15 XML EXTRACTING!
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- Sims 4 Studio Updated Beta (Version 2.4.1.9) 05/04/15 XML EXTRACTING!
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Hi y'all. Sims 4 Studio has recently added basic tuning capabilities. It's a work in progress (so feedback is welcome) but here is what it can do so far:
Extract tuning from all available EA combined tuning resources and string tables simultaneously (all EP/GP/FP tuning is extracted at once).
You can choose to extract only the tuning instance you're working with instead of waiting while they're all extracted.
Combined tunings can be auto-loaded rather than having to browse every time. You can create subfolders in the browse location.
You can edit the .xml/tuning resource in Studio's .xml editor and it has syntax highlighting. Alternatively you can export the .xml resource for editing in your preferred editor and then import it back in.
The extracted tuning file retains references to the original tuning file in the form of comments (so that they're optional). This feature is designed to allow modders the choice of whether or not to override a particular tunable element in the hopes that tuning mods made using it will be more patch-compatible.
Studio comes with a hex-dec converter and with a hasher that has hex and decimal options. It also has a check box for the high bit.
Any suggestions for improvement or new features and, especially, comments on something that isn't working right are welcome at Studio Forums
Thanks
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I think it's great to have the opportunity with Sims Studio to make StandAlone packages!
But I was wondering why not all kind of clothing is avaible in Sims Studio to make into a (StandAlone) package.
For example, I can't find the Female black, and the female white Crew Tshirts? They do excist, because I found them when searching for them in ColorMagic.
Is this some kind of bug, or am I not searching very well?
Hope someone can help me find them!
EDIT:
I still had the older version Sims4Studio_v1.085 on my PC too and checked for the Black and White crew Tshirts and there they do appear!
For the people who would like to support me some more, take a look at my: BakieGaming Patreon page
For a quick mod overview, take a look at my Profile page
Posts: 37
Thanks: 9 in 1 Posts
Hello, I think it's great to have the opportunity with Sims Studio to make StandAlone packages! But I was wondering why not all kind of clothing is avaible in Sims Studio to make into a (StandAlone) package. For example, I can't find the Female black, and the female white Crew Tshirts? They do excist, because I found them when searching for them in ColorMagic. Is this some kind of bug, or am I not searching very well? Hope someone can help me find them! EDIT: I still had the older version Sims4Studio_v1.085 on my PC too and checked for the Black and White crew Tshirts and there they do appear! |
@ Bakie - Thanks for your response! Would it be possible to go to the bug thread on the forum HERE for the tool and post that?
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Posts: 1,896
Thanks: 67316 in 209 Posts
@ Bakie - Thanks for your response! Would it be possible to go to the bug thread on the forum HERE for the tool and post that? |
Done!
For the people who would like to support me some more, take a look at my: BakieGaming Patreon page
For a quick mod overview, take a look at my Profile page
Posts: 37
Thanks: 9 in 1 Posts
i tried to install it but it said the installation was interrupted and to restart the installer every time i try to install. |
@christmas fear - Could you also go to the bug thread on the tool's forum HERE
Done! |
@Bakie - Thanks!
Posts: 37
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Fixed Blender issue that occurs when there are special characters in the windows user name
Blender vertex groups will always be preserved from the original item. Additional groups are now added to the end.
S4S should now show all items in the CAS Parts and prioritize delta builds
Auto-Normalize is enabled by default in exported .blend files (This will prevent over/under-weighting of vertices which can cause crashes)
Removed "TearDrop" earrings from clone list since they are known to cause crashes
Remove Swatch now deletes associated texture (and custom thumbnail when applicable) from the package
We would like to hear feedback from anyone that was getting the error exporting meshes that had non-English characters in their user name before this version. I have tested by making another Windows account, but I'd like to be sure that it is fixed for everyone.
Also, the added CAS Parts from the patch such as the Star Wars items and new eye colors do not have a thumbnail. You can still find them by searching and moving the cursor over the default thumbnail (red x) to see their names. I'm not sure where EA is putting them or if they are generating them in the game and caching them. If anyone knows more, we'd love to hear from you.
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A wall tutorial will be posted shortly.
Added the ability to make walls
Fixed a bug that caused a crash when adding swatches to CAS items that have custom thumbnails
We have received several inquiries regarding objects. The team has been working on them for a little over a week now. While progress has been made, we aren't ready to release that, but we hope that it will be ready soon. We have objects in the model viewer and in the game, but there are many important issues that need to be ironed out before this feature is ready.
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If you made a wall with the previous version, just open it in the new one and save your package again to fix it. You should NOT need to re-clone. If you had this problem, please let us know if this version fixes it.
Hotfix for wall clones not including all languages for the catalog
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Revamped the swatch and texture UI
Supports standard and advanced color pallet selection as well as RGB and hex input
Added support for up to three colors in single swatch
Added support for previewing the texture image
Added support for custom thumbnails
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Hotfix to prevent wall textures from conflicting with original clones
Disallow deleting wall swatches when only one is in the package
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Fix for random switching between cloned wall and custom one when changing wall heights
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- Added catalog name, search to thumbnails when cloning walls
- Added normal, bump map, corner textures to wall clones
Merged 1.0.9.7
- Fix for random switching between cloned wall and custom one when changing wall heights
- Disallow deleting wall swatches when only one is in the package
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Version 1.0.9.8 has reversed some unstable changes that were not meant to be in the stable version.
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- Fixed a bug that prevented packages without a swatch color from opening (ID#35)
- Delete Swatch button now by default refreshes the UI after removing the selected swatch
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Thanks again for all of your hard testing!
Posts: 37
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Posts: 37
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Items added in patches won't have thumbnails in Sims 4 Studio until you have loaded your game and looked at it in game.
Clearing your thumbnail cache will also clear them from Sims 4 Studio.
Added support for the pools patch
Added thumbnails from localThumbCache.package
Added new installer
Fixed bug where cloning after clicking the Cancel button caused an error
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Fixed the "newSwatch.png" error in the installer version
Fixed bug where no LODs showed up in the mesh tab (and the error if you tried exporting with no lods)
Fixed bug in CASP
"Clone Mesh" option no longer offers CAS parts that have no mesh
Improved error dialog
Fixed issue where unzipping the tool with anything other than 7-Zip caused the tool to malfunction
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Fixed a bug that prevented the license and readme files from being included in the zip and installer.
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The objects you recolor will NOT override the game files. You can still only have as many swatches as the original item but it will NOT override the original. I have already recolored an object to test it.
It creates a separate thumbnail. Edit: Probably better stated as, it creates a clone. So now the item is there twice.
Side note: I'll be updating all my previously uploaded objects with this so that they'll no longer override the base game objects.
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Edit: ah, I think I see it now -- the red lamp is the original with three colour options, the blue lamp is a full clone (your item) with also three colour options. Yes? (Still would be good to attach the pic please .. less squinting for everyone =)
Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
In the kingdom of the blind, do as the Romans do.
Edit: This was in response to a remark that was later removed.
Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.
Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
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Sims 4 Studio doesn't engage in any closed creator testing. What is done before a beta is put out is testing to be sure the new features won't create content that will crash someone's game and that they, in general, function to do what they're supposed to do. No one wants to download a tool that says it can make a recolor only to find the export image button doesn't work This is why you don't see a bunch of content made with new Sims 4 Studio features prior to the release of the new tool.
The tests for safety and general functionality usually take about a day or two once the code has been designed. For this reason it is undeniably true that Sims 4 Studio beta (aka Preview) versions have bugs that need to be fixed before that version can be considered a "stable" community tested version. This makes the tool very dependent on community feedback. All reports, positive or negative, regarding bugs or opinions on function, are appreciated.Fortunately, many people have helped with the beta testing and all the beta tests are completely open. If someone wants to try Sims 4 Studio they don't even need to join the forum.
I agree that getting there first doesn't mean anything (Studio hasn't been first to anything ). It's really all about making a good tool that creators can use to create content with that doesn't lead to hair-pulling frustration.
Happy modding
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What do you mean by "have as many swatches as the original item"? Your screenshot shows up very small, so I can't quite see on that what is what .. maybe you can attach it to your post? That way one could enlarge it. Edit: ah, I think I see it now -- the red lamp is the original with three colour options, the blue lamp is a full clone (your item) with also three colour options. Yes? (Still would be good to attach the pic please .. less squinting for everyone =) |
Yea, you got it in the edit. It's like there's two of that lamp now. Attaching image now.
So, since that lamp has three swatches in the original I was only able to make three recolors. However, it didn't override anymore so now I actually have 6 color options.
Or like with the baby beds I had recolored. I had three packages each with the 4 swatches but you could only use one and have 4 color options. Now I've made new packages with them using s4s and now people can put all three of my baby bed packages into their game and have 16 color options but in the catalog they'll see 4 baby beds they can choose between that each have 4 swatches.
It says in the notes that they're working on adding the ability to add more swatches though. So technically, we'll end up having to update the recolors one more time to put them in one catalog item later.
ETA: Oh and this does have the same issue as the new objects with changing the color in game. When you try to use the color changing tool you get that Script Call Error so you still have to pick the right color ahead of time or sell it and then change it. It automatically creates the thumbnails though so you can see the item before you pick it and of course the swatches are editable so they match up as well.
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