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If you're working with unimesh through Milkshape (anything animated/with joints that you import/export via right-click), you need to give each group comments. Otherwise they'll have issues.
If you skip the "HasTangentArray:" line, you could get the "bright CAS issue" for that particular item. If you notice the item is too bright or has a glow you can't figure out, this line missing is usually the problem.
If you replace non-animated items as OBJ meshes through the import/export function in the plugin window, they'll take on whatever comments the original mesh had, but this really only works for objects without animated parts or morphs (chairs,deco items, tables, etc.).