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More Traits for All Ages

by mikey Posted 4th Jun 2014 at 5:26 AM - Updated 15th Jul 2014 at 8:08 PM by mikey
 
420 Comments / Replies (Who?) - 80 Feedback Posts, 339 Thanks Posts
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Field Researcher
#2 Old 4th Jun 2014 at 7:21 AM
Just a question: this mod will work in older patches? I've stopped updating my game at patch 1.57
Forum Resident
#3 Old 4th Jun 2014 at 8:04 AM
Just thought I would let you know; I have a self-made mod that does the same thing, and I've found that there isn't a problem aging up if you have NRaas installed. I don't know if it's MC or Error Trap, but the mod will automatically reset the Sim on aging up and the aging up will occur correctly. The Sim will keep his/her current traits, and new traits will be added as well.

That said, any townie aging up WILL reset when he or she ages. (I think your own Sims do as well.) Since you can't age up while you have actions queued up (at least I don't think I've ever been able to), being reset isn't a huge deal, but it does happen.

If you don't use NRaas I can't say the results, since I've never played a game without Twallan's mods.
Lab Assistant
THANKS POST
#4 Old 4th Jun 2014 at 1:32 PM
This Is Great! I have always wanted my sims to have more than five traits!!! :D THANKYOU!!
Test Subject
THANKS POST
#5 Old 4th Jun 2014 at 3:46 PM
Thank you so much! This adds more realism to the game, because we all have more than 2-5 traits! :p
Test Subject
THANKS POST
#6 Old 4th Jun 2014 at 4:09 PM
thanks for the mod i really appreciate it :)
Test Subject
THANKS POST
#7 Old 4th Jun 2014 at 4:47 PM
wow
Lab Assistant
THANKS POST
#8 Old 4th Jun 2014 at 5:18 PM
Thankyou !!!!
Test Subject
THANKS POST
#9 Old 4th Jun 2014 at 7:06 PM
Very interesting, ok.
Lab Assistant
THANKS POST
#10 Old 4th Jun 2014 at 7:33 PM
Big WOW!!!!!! Thanks
Test Subject
THANKS POST
#11 Old 4th Jun 2014 at 10:09 PM
Thank you! :) x
Test Subject
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#12 Old 4th Jun 2014 at 10:56 PM
Thanks for updating this mod! The only thing I was wondering is why you changed toddler/babies traits to 5 instead of 9 from the original mod. I'm just curious.
Test Subject
THANKS POST
#13 Old 4th Jun 2014 at 11:31 PM
good job with this mod
Test Subject
THANKS POST
#14 Old 5th Jun 2014 at 2:58 AM
Hey this one's great.
Test Subject
#15 Old 5th Jun 2014 at 3:17 AM
does this require twallan's mods?
Test Subject
THANKS POST
#16 Old 5th Jun 2014 at 7:11 AM
Also wondering if this mod can be used for older patches. I'm up to 1.63 and would love to use this! Thanks!
Lab Assistant
THANKS POST
#17 Old 5th Jun 2014 at 8:06 AM
Awesomeness! Danka
Test Subject
THANKS POST
#18 Old 5th Jun 2014 at 12:01 PM
cheers for the nice item .. can't wait to use it
Test Subject
THANKS POST
#19 Old 5th Jun 2014 at 12:34 PM
Was looking for something like that for a while now, thanks a lot <3
Test Subject
THANKS POST
#20 Old 5th Jun 2014 at 12:42 PM
This looks interesting :P I'll start on version one and see how I do hehe.
Test Subject
#21 Old 5th Jun 2014 at 2:23 PM
Heyy, im probably stupid for asking this.. but, where in the menu of MasterController can you find the thingy witch can do the trait thing?
Test Subject
THANKS POST
#22 Old 5th Jun 2014 at 7:44 PM
this is perfect thanks mate
Test Subject
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#23 Old 5th Jun 2014 at 10:51 PM
Works very well!
Mad Poster
Original Poster
#24 Old 5th Jun 2014 at 11:17 PM
It should work with older patches. As always, when adding new mods, backup your saves first.

Using MasterController to add traits: Click on your sim, then click on NRaas > MasterController > Advanced > Traits > Change
Guest
THANKS POST
#25 Old 6th Jun 2014 at 1:12 AM
This is brilliant! Thanks!
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