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Lab Assistant
Original Poster
#1 Old 23rd Mar 2017 at 10:15 AM Last edited by whiteman-Dara : 23rd Mar 2017 at 11:19 AM. Reason: Refinement
Default Autonomous summon food
Hello creators! I wanted to do mod, so that genie autonomous summon food If is experiencing following moodlets: Hungry, Very hungry and starving. But mod does not change anything help please to understand the issue.
Quote:
<?xml version="1.0"?>
<base>
<Interaction name="Sims3.Gameplay.ActorSystems.OccultGenie+SummonFood+Definition" />
<Object name="Sims3.Gameplay.Actors.Sim" />
<CodeVersion name="EP6" considerCodeVersion="True" />
<Current_Tuning>
<Disallow DisallowAutonomous="False" DisallowUserDirected="False" DisallowPlayerSim="False" />
<BaseAvailability>
<AgeSpeciesAvail AgeSpeciesValue="C,T,Y,A,E" />
<MotiveThreshold MotiveThresholdType="None" MotiveThresholdValue="0" MotiveBelowCheck="False" />
<MoodThreshold MoodThresholdType="None" MoodThresholdValue="0" />
<SkillThreshold SkillThresholdType="None" SkillThresholdValue="0" />
<Occult OccultRestrictionType="Inclusive" OccultTypes="0x20" OccultTypesHumanAllowed="False" />
<CareerThreshold CareerThresholdType="Undefined" CareerThresholdValue="0" IncludePastCareers="False" />
<Lot AllowNonGreetedSimsIfObjectOutside="False" AllowNonGreetedSimsIfObjectOutsideUserDirected="False" AllowGreetedSims="False" AllowOnCommunityLots="False" AllowOnAllLots="True" />
<World RestrictionType="None" Types="" Names="" />
<Room AllowInTombRoomAutonomous="False" AllowEvenIfNotAllowedInRoomAutonomous="False" />
<Misc DisallowedIfPregnant="False" DisallowedFromInventory="False" />
</BaseAvailability>
<Check type="All" value="0" />
<Tradeoff name="SummonFood">
<Localization autoGenerate="False" />
<Time value="1" addRoute="True" />
<Exit funExit="False" stressExit="False" interruptible="False" />
<RouteLeadIn allowed="False" />
<AskJoinInteraction joinable="False" />
<AllowAutonomousReinforcement allowPraise="False" allowScold="False" />
<ScoringFunction alwaysChooseBest="False" name="" specificCommodity="None" />
<ActionTopic name="" ActionTopicUnavailableAfterActionFinishes="False" />
<Output>
<Change type="Hunger" advertised="200" locked="False" actual="0" updateType="ContinuousFlow" timeDependsOn="False" updateEvenOnFailure="False" updateAboveAndBelowZero="Either" />
<Change type="TraitGenie" advertised="200" locked="False" actual="0" updateType="ContinuousFlow" timeDependsOn="False" updateEvenOnFailure="False" updateAboveAndBelowZero="Either" />
</Output>
</Tradeoff>
<Notes Notes="" DesignerNotes="EP6 - Tuning First Pass - Kevin Bargeron" LastChange="10/11/2011 1:20:28 PM" />
</Current_Tuning>
</base>

this file: SummonFood_Sim
Quote:
<?xml version="1.0"?>
<base>
<Interaction name="Sims3.Gameplay.ActorSystems.OccultGenie+SummonFood+Definition" />
<Object name="Sims3.Gameplay.ActorSystems.OccultGenie.SummonFood" />
<CodeVersion name="EP6" considerCodeVersion="True" />
<Current_Tuning>
<Disallow DisallowAutonomous="False" DisallowUserDirected="False" DisallowPlayerSim="False" />
<BaseAvailability>
<AgeSpeciesAvail AgeSpeciesValue="C,T,Y,A,E" />
<MotiveThreshold MotiveThresholdType="None" MotiveThresholdValue="0" MotiveBelowCheck="False" />
<MoodThreshold MoodThresholdType="None" MoodThresholdValue="0" />
<SkillThreshold SkillThresholdType="None" SkillThresholdValue="0" />
<Occult OccultRestrictionType="Inclusive" OccultTypes="0x20" OccultTypesHumanAllowed="False" />
<CareerThreshold CareerThresholdType="Undefined" CareerThresholdValue="0" IncludePastCareers="False" />
<Lot AllowNonGreetedSimsIfObjectOutside="False" AllowNonGreetedSimsIfObjectOutsideUserDirected="False" AllowGreetedSims="False" AllowOnCommunityLots="False" AllowOnAllLots="False" />
<World RestrictionType="None" Types="" Names="" />
<Room AllowInTombRoomAutonomous="False" AllowEvenIfNotAllowedInRoomAutonomous="False" />
<Misc DisallowedIfPregnant="False" DisallowedFromInventory="False" />
</BaseAvailability>
<Check type="All" value="0" />
<Tradeoff name="SummonFood">
<Localization autoGenerate="False" />
<Time value="1" addRoute="True" />
<Exit funExit="False" stressExit="False" interruptible="False" />
<RouteLeadIn allowed="False" />
<AskJoinInteraction joinable="False" />
<AllowAutonomousReinforcement allowPraise="False" allowScold="False" />
<ScoringFunction alwaysChooseBest="False" name="" specificCommodity="None" />
<ActionTopic name="" ActionTopicUnavailableAfterActionFinishes="False" />
<Output>
<Change type="Hunger" advertised="200" locked="False" actual="0" updateType="ContinuousFlow" timeDependsOn="False" updateEvenOnFailure="False" updateAboveAndBelowZero="Either" />
<Change type="TraitGenie" advertised="200" locked="False" actual="0" updateType="ContinuousFlow" timeDependsOn="False" updateEvenOnFailure="False" updateAboveAndBelowZero="Either" />
</Output>
</Tradeoff>
<Notes Notes="" DesignerNotes="EP6 - Tuning First Pass - Kevin Bargeron" LastChange="10/11/2011 1:19:44 PM" />
</Current_Tuning>
</base>

this file: SummonFood_SummonFood
Thanks in advance.
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#2 Old 23rd Mar 2017 at 9:45 PM
Take a look at the witch's Conjure Apple, since they do it autonomously. Although they do it autonomously any time they want to, so tying it to being hungry might not be easy.

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Lab Assistant
Original Poster
#3 Old 24th Mar 2017 at 7:39 PM Last edited by whiteman-Dara : 25th Mar 2017 at 11:37 AM.
Quote: Originally posted by Ghost sdoj
Take a look at the witch's Conjure Apple, since they do it autonomously. Although they do it autonomously any time they want to, so tying it to being hungry might not be easy.

This Introduced to expansion pack supernatural but I have last EP showtime. I looked into the interactions 'fridge', initially cooking food copied the values to "SummonFood_sim", but when I launched game sims ceased autonomous cooking food. Then i looked into the interactions 'fridge', "quick meal", also copied the values to "SummonFood_sim" but sims not cooking autonomous food. Genie in any case, not autonomous summon food.
Lab Assistant
Original Poster
#4 Old 30th Mar 2017 at 9:34 AM Last edited by whiteman-Dara : 30th Mar 2017 at 9:17 PM.
With autonomous cooking food, I figured out, the food is not cooking autonomous due to the lack of unoccupied counters. Also something hinders Genie autonomous summon food.
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#5 Old 31st Mar 2017 at 7:48 PM
I think, since witches just randomly conjure apples (poisoned or not poisoned :P) Without actually being hungry, the werewolf interaction 'Eat fish' might be more helpful in this case, since it's being triggered by the game whenever a werewolf sim's hungry. Although... I think it either the 'MoodThreshold' option or, 'Change type' are the ones telling the game whenever a sim should eat edible stuff in their inventory. Oh! Maybe the 'read book' might help yo out as well.

But, like ghost Sdoj mentioned in a way, it might be better to look through a few different XML/ITUN files to find out how it all works.
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