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- Reloading of resources/xml while sims 4 is running
Replies: 4 (Who?), Viewed: 4900 times.
#1
13th Oct 2017 at 2:16 PM
Posts: 48
Thanks: 267 in 20 Posts
Reloading of resources/xml while sims 4 is running
As i try to develop my mod Bedwetting for everyone i often find myself cursing about the amount of problems that have nothing to do with program language or thing that could be solved by better reading a documentation. They are just there and you have to learn from them to mod sims 4. That leads not only to long hours of debuging and changing of code, but also a very high amount of restarts of sims 4.To fix some problems with xml for example i had to restart sims 4 about 8 times just to find out that "looping_animation" stopps any other interaction with "looping_animation" to be executed, even if the animations could be executed at the same time in theory.
The final solution was to use "canonical_animation" instad, who knew? By the way, this bug stopps toddlers from wetting diapers while napping on chair/floor/couch. The action is triggert, but the wetting itself "waits" until the toddler wakes up again, because the sleeping animation blocks the other one. It's a bug in the core (original) game too^^
Anyway, it's not even about the debuging time, but about the 8 restarts that need about 4 minutes each. With python code i can use a reload call that reloads the python code, but in case of xml i can not get it done.
What i have found so far:
Code:
core_services.py: def file_change_manager(): global _file_change_manager if paths.SUPPORT_RELOADING_RESOURCES: return _file_change_manager raise RuntimeError('The FileChangeService is not available') tuning_commands.py: def tuning_reload(_connection=None): if not paths.SUPPORT_RELOADING_RESOURCES: sims4.commands.output('Tuning reloading requires the --enable_tuning_reload flag.', _connection) return False else: sims4.callback_utils.invoke_callbacks(sims4.callback_utils.CallbackEvent.TUNING_CODE_RELOAD) done = set() dependents = set() ... path.py line 31: SUPPORT_RELOADING_RESOURCES = False line 108: # global SUPPORT_RELOADING_RESOURCES ## Warning: Unused global
I tried to use the "-enable_tuning_reload" flag on starting the game, but that did not work. Has anyone got that working or other ideas how i can improve the time i need for debugging?
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#2
14th Oct 2017 at 5:45 AM
Posts: 559
Thanks: 3205 in 6 Posts
Have you seen this ? Link
Quote: Originally posted by Proximitron
As i try to develop my mod Bedwetting for everyone i often find myself cursing about the amount of problems that have nothing to do with program language or thing that could be solved by better reading a documentation. They are just there and you have to learn from them to mod sims 4. That leads not only to long hours of debuging and changing of code, but also a very high amount of restarts of sims 4. To fix some problems with xml for example i had to restart sims 4 about 8 times just to find out that "looping_animation" stopps any other interaction with "looping_animation" to be executed, even if the animations could be executed at the same time in theory. The final solution was to use "canonical_animation" instad, who knew? By the way, this bug stopps toddlers from wetting diapers while napping on chair/floor/couch. The action is triggert, but the wetting itself "waits" until the toddler wakes up again, because the sleeping animation blocks the other one. It's a bug in the core (original) game too^^ Anyway, it's not even about the debuging time, but about the 8 restarts that need about 4 minutes each. With python code i can use a reload call that reloads the python code, but in case of xml i can not get it done. What i have found so far:
Code:
core_services.py: def file_change_manager(): global _file_change_manager if paths.SUPPORT_RELOADING_RESOURCES: return _file_change_manager raise RuntimeError('The FileChangeService is not available') tuning_commands.py: def tuning_reload(_connection=None): if not paths.SUPPORT_RELOADING_RESOURCES: sims4.commands.output('Tuning reloading requires the --enable_tuning_reload flag.', _connection) return False else: sims4.callback_utils.invoke_callbacks(sims4.callback_utils.CallbackEvent.TUNING_CODE_RELOAD) done = set() dependents = set() ... path.py line 31: SUPPORT_RELOADING_RESOURCES = False line 108: # global SUPPORT_RELOADING_RESOURCES ## Warning: Unused global I tried to use the "-enable_tuning_reload" flag on starting the game, but that did not work. Has anyone got that working or other ideas how i can improve the time i need for debugging? |
#3
14th Oct 2017 at 1:19 PM
Posts: 48
Thanks: 267 in 20 Posts
Thats... a bit more complicated then i expected, but it looks like it could work great after some try and error. Thank you
#4
13th Jul 2018 at 9:08 AM
Posts: 2,671
Thanks: 62709 in 190 Posts
There is - or at least WAS - a way to have XML reload automatically when the file changes. I was actually looking to find that information, but found this thread instead. Inspector won't help with that.
I remember you had to put the raw XML file named using the TGI key format, but can't remember if you had to put it in a specific folder, what file extension it should have, and I think there was a command line option you had to pass the game to enable it. If I find it, I'll put a link to it here. Hope it still works. In the process of writing a new tuning class and yeah having to reload the game every time something doesn't work quite right is very time consuming.
I remember you had to put the raw XML file named using the TGI key format, but can't remember if you had to put it in a specific folder, what file extension it should have, and I think there was a command line option you had to pass the game to enable it. If I find it, I'll put a link to it here. Hope it still works. In the process of writing a new tuning class and yeah having to reload the game every time something doesn't work quite right is very time consuming.
#5
13th Jul 2018 at 9:12 AM
Last edited by scumbumbo : 13th Jul 2018 at 9:40 AM.
Posts: 2,671
Thanks: 62709 in 190 Posts
Found it... Hope it still works!
http://modthesims.info/showthread.php?t=535393
ETA - It appears to no longer be functional. My guess is that this was removed when, or before, they moved to the combined binary tuning format for the game.
ETA #2 - It does still work... but will the reload work if I change one of the files???
ETA #3 - No, it does not appear to auto-reload when the file is updated.
Still, I guess it does save me from having to edit the XML in a .package, can just edit the XML in that folder.
http://modthesims.info/showthread.php?t=535393
ETA - It appears to no longer be functional. My guess is that this was removed when, or before, they moved to the combined binary tuning format for the game.
ETA #2 - It does still work... but will the reload work if I change one of the files???
ETA #3 - No, it does not appear to auto-reload when the file is updated.
Still, I guess it does save me from having to edit the XML in a .package, can just edit the XML in that folder.
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