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- Other - Sit With Baby or Toddler Mod
#1
30th Dec 2017 at 10:50 PM
Last edited by ankoyume : 5th Jan 2018 at 5:39 AM.
Sit With Baby or Toddler Mod
Hello !Here is a mod to test if you have some time.
What it does :
--> when holding a baby/toddler, click on a chair or armchair to sit with it (custom interaction icon, sim's animation idle, reaction to desperation need) : recliner, couch and bastool are disabled (no anim yet)
--> you've got 2 sub interaction when clicking on the sim carried : there's the chair icon on them in the pie menu
--> once seated, click on the toddler carried to tickle
--> once seated, IF THERE IS A BOTTLE IN INVENTORY, click on the baby carried to feed bottle : sim will do a waving anim to tell you the bottle is either spoiled or empty
--> once seated, cancel interaction or click on other baby/toddler interactions (like on crib or fridge) to stand up while keeping baby/toddler in arms (for other interactions, the sim will stand up and immediately drop the baby/toddler on floor or in crib)
How to use :
--> install the 6 files (compatible version contains squinge's mod "hand baby to anyone", so you don't need squinge's mod anymore and you avoid conflict)
NOTE FOR VERSION 3 :
02/01/18 update > there are all the files, but if you already had version 2, you don't need to redownload the files "PersonSemiGlobalDefault+SquingeHandBaby2Anyone", "PersonSemiGlobalDefault_10menus", "ChairSemiGlobalDefault" and "Anim". But the other must be replaced.
4/1/18 Update : I've changed only 'MaxisActions' and 'CarryMaxis'.
--> remember to hold baby/toddler beforehand, otherwise the sim will sit without it
--> remember to get one or more bottles in inventory beforehand in order to feed bottle while in a seat (otherwise the sub interaction won't appear)
--> if there is only spoiled/empty bottles in inventory, you must add another (full) bottle in inventory for the sub interaction to appear
--> This is a social plug-in: it adds an option to a SIM's pie menu. Therefore, as BO would say, like with ALL social plug-ins, installing, removing or updating this mod will almost ALWAYS cause a hood-reset.
What I'd like to know :
--> what bugs or glitches did you see ? (when you don't see the custom icon, it is certainly a bug)
--> does the sim ignores desperation need , when and in what extent ?
--> is the icon too ugly ? (you can propose a replacement if you want)
--> would you like feed bottle interaction to be autonomous ?
--> would you like a dialog pop up when bootle either spoiled or empty and need to be replaced ?
Here is version 3 (not a lot of changes but it fixes a glitch or 2 and adds a custom interaction icon) :
non compatible with squinge's mod :
http://simfileshare.net/folder/24919/
compatible with squinge's mod :
http://simfileshare.net/folder/24920/
Here is previous version 2 that won't be used anymore : http://simfileshare.net/folder/24755/
Be careful when you test it (not in your neighborhood that you love ! Use instead a testing area.).
It shouldn't crash your game though or corupt anything (I've asked Chris Hatch), but it can throw errors or look very ugly.
Hoping I've been clear.
Thanks,
Ankoyume
SIT WITH BABY or TODDLER
OVERVIEW
Have you ever be angry not to be able to interact with your little ones when comfortably seated in an armchair ? Do you think that standing is definitly not the natural position to play with or feed your little ones ?
Don't be angry anymore ! Here is a mod that allows a sim to sit in a chair or a armchair only (not sofa/couch/recliner...) with a baby or a toddler in arms !
The baby/toddler will do the usual animations when in arms, and the sim will be seated in a natural way too. They can even cry of desperation need ! But the little one must already be in arms when you queue the sit interaction, otherwise the hold interaction will be cancelled and the sim will sit without picking up the little one.
Moreover, once seated, the sim can tickle the toddler (not baby) or feed bottle to the baby (not toddler) : those sub interactions will use the usual animations (for all three, adult, tod and baby). However, for the "feed baby" sub interaction, you need to have at least a bottle in the inventory.
There's a waving animation for you to know that the bottle in inventory is either empty or spoiled and you need to add another one in inventory. The mod will loop between empty and full bottle in inventory but you better throw out the ones that are empty.
Those sub interactions should have the seated icon on them.
There are two "PersonSemiGlobalDefault" files, Just install one of them. See below for details
DETAILS
I've copied the maxis interactions (hold, feed bottle, tickle) for most part, so it must be independant and not conflicting for the major part. However, it couldn't be done without some semi global defaults (2 files out of 6) :
the person default is not mandatory, but it is useful to disable all maxis interactions that won't be good looking in a chair (aka the sim standing in the chair in order to tickle baby ...). You have to choose between the two, because one of them replace Squinge's mod "Hand baby to anyone" which was overriding mine. Be careful to install only one of the two "PersonDefault.." files because they will override each other, then to uninstall Squinge's mod if you have chosen his replacement.
The chair default is the one that pemits the sim to sit while already holding baby : it's mandatory !The whole baby part is incompatible with A&N and T&A for now, but I plan to do a compatible version some day.
For it to be good looking, I had to twiks each animation : otherwise the sim would have been standing in the chair ! But those animations are renamed and don't interfere with / override the standing animations.
The sim should be able to carry on / link this sit interaction with another baby/todler interaction (as put in crib, in chair, ...) without the need to drop the little one on floor and pick it up again. However, if you see something that's not good, just tell me.
When I'll have more time, I'm planning to add some other maxis interactions while holding, and, if possible, the nurse baby interaction. However, don't count on it very soon. It's one of the reason there are many files : it's easier for me to track the changes. I hope it won't afraid you.
GAME COMPATIBILITY
I used Mansion & Garden to create this and I have all EPs. So I think you need those too.
TRANSLATIONS
Finally I've tried to keep all maxis translations and I've added some of the translations that was needed for the pie menu (so you won't confuse the maxis sit interaction with mine). However, as I'm a french speaking a little english, and a very little español and português, some translations might be not natural or missing. If so, you can give to me the right translation for your language and I'll add it to the mod : it's easy and fast for me ! Here is the english and french translations :
Gender of baby/toddler
ENGLISH
FRENCH
boy
Sit With the little one
S'asseoir avec le petit
boy
On somebody's knees
Assis sur des genoux
girl
Sit With the little one
S'asseoir avec la petite
girl
On somebody's knees
Assise sur des genoux
X
Search For Motive
Chercher A Assouvir Ses Besoins
KNOWN ANNOYANCES, BUGS & CONFLICTS
--> I've already said that the baby part will jump in T&A.
--> Everything that modified the chair semi global BHAV 'CT - Carried Sim Needed?' (group : 0x7F0B61F3 ; instance : 0x000020D0) will conflict with that. The same is for 'Social - Baby - Cuddle - Subqueue - TEST', 'Social - Baby - Hand To - TEST', 'Social - Baby - Subqueued - TEST', 'Social - Baby/Toddler - Change - TEST', 'Social - Baby - Talk To - TEST', 'Social - Play - Tickle - TEST', 'Social - Toddler - Toss In Air - Subque - TEST', 'Social - Talk - Talk To Toddler - TEST', 'Social - Baby/Toddler - Snuggle Subqueue - TEST' and 'Social - Kiss - Family Subqueue - TEST'. I've just added a test for standing or not.
Morever, there's some imperfections that you will have to live with (for now or forever ) :
--> when the sim is already in a seat with a baby/toddler and stands up, the interaction is correctly ended but the object interaction is not destroyed quickly. So, if you try to sit back in that chair or another it will work but without the animations and sub interactions. It won't bug your game however, just stand up again, wait and try again.
--> the little one must already be in arms when you queue the sit interaction, otherwise the hold interaction will be cancelled and the sim will sit, ignoring the little one.
--> Sometimes (is it linked to an error that is going to happen ?), the sim just go French Cancan with his left leg at the end of the feed baby bottle sub interaction ! (I have to improve my animation tweeks).
Hoping you'll appreciate,
Ankoyume.
Additional Credits:
I have used echo's magical wand as a model to the interaction and the use of an accessory. And of course, Chris helped me a lot : I wouldn't be abble to even start this project without him.
So thanks to Echo and Chris Hatch for the usefull advices and mods.
And of course, SimPE and GIMP.
I believe in the "Thanks" button and its amazing powers !!!
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#2
30th Dec 2017 at 11:44 PM
I would love to test this.
"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
#3
31st Dec 2017 at 5:30 AM
Last edited by ankoyume : 31st Dec 2017 at 7:54 PM.
Quote: Originally posted by joandsarah77
I would love to test this. |
I would love it too ! Thanks ! I've just modified 3 files, you just have to download those three, you don't need to redownload the others.
I've got rid of a bug but there's another one that I can't figure out for now...
Edit : I've just chenged the maxis actions file. It is still buggy. I can't see the solution with inventory now. I'll take a pause. The final version won't be OK for new year as I had hope. Too ambitious once again
Edit : I've finally found a way, so that there's no glitch anymore. Ready to post. Yeah ! I won't mind some feedback however, as I plan to improve it with time.
I believe in the "Thanks" button and its amazing powers !!!
#4
31st Dec 2017 at 10:50 PM
Okay, I see it's already in queue, I will grab those files instead. I love the idea of this mod, it's something we have needed for a long time.
"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
#5
1st Jan 2018 at 12:15 AM
Quote: Originally posted by joandsarah77
Okay, I see it's already in queue, I will grab those files instead. I love the idea of this mod, it's something we have needed for a long time. |
Ok I hope you'll like it !
However I'll post here the improvements to test before updating the upload. I hope to add "nurse baby", it's the must, but I don't know yet if it is even possible. Otherwise there are the other maxis interactions like "toss in air" (are the anim even possible to adapt), "kiss" and "snuggle".
I believe in the "Thanks" button and its amazing powers !!!
#6
1st Jan 2018 at 4:42 AM
Last edited by joandsarah77 : 1st Jan 2018 at 5:11 AM.
How am I supposed to use the mod @ankoyume? I put the 6 files (from queue) into AGS, told the tester to feed the baby from the fridge and she is still standing, is it not automatic?
Okay, I checked the files here-you have a readme here but none in the files in the queue, you might want to add that. I would also bold in the description someplace 'Bottle must be in the sims inventory'
Still can't get it to work. I click on the couch and say sit she places the baby on the floor. Click on fridge she stands and feeds. Can you include step by step instructions because I am missing something here and this is with a bottle in inventory and all 6 files.
Sudden thought, it would not be clashing with 'hand baby to anyone' by I think it's Squinge would it? That would be terrible as I need that.
Okay, I checked the files here-you have a readme here but none in the files in the queue, you might want to add that. I would also bold in the description someplace 'Bottle must be in the sims inventory'
Still can't get it to work. I click on the couch and say sit she places the baby on the floor. Click on fridge she stands and feeds. Can you include step by step instructions because I am missing something here and this is with a bottle in inventory and all 6 files.
Sudden thought, it would not be clashing with 'hand baby to anyone' by I think it's Squinge would it? That would be terrible as I need that.
"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
#7
1st Jan 2018 at 5:21 PM
Last edited by ankoyume : 1st Jan 2018 at 5:49 PM.
Quote: Originally posted by joandsarah77
How am I supposed to use the mod @ankoyume? I put the 6 files (from queue) into AGS, told the tester to feed the baby from the fridge and she is still standing, is it not automatic? Okay, I checked the files here-you have a readme here but none in the files in the queue, you might want to add that. I would also bold in the description someplace 'Bottle must be in the sims inventory' Still can't get it to work. I click on the couch and say sit she places the baby on the floor. Click on fridge she stands and feeds. Can you include step by step instructions because I am missing something here and this is with a bottle in inventory and all 6 files. Sudden thought, it would not be clashing with 'hand baby to anyone' by I think it's Squinge would it? That would be terrible as I need that. |
Sorry I wasn't clear enough.
You put some bottles in the sim's inventory, then you hold baby, then you sit in a chair or armchair.
Now there should be the interaction when you click on the baby.
You can even sit first with baby, then have someone else take bottles, then put those in the sim's inventory, and the interaction will appear.
Here are the steps :
1.Get bottles from fridge and put them on floor or somewhere else
2.put them in inventory
3. carry baby
4. sit in chair
5. click on baby for the interaction 'Feed baby'
Else
1
3
4
2
5
Else
3
4
1 have some else took the bottles from fridge and put them on floor
2
5
I don't yet how I can edit the text to be clear but too ... directive. I'll see later.
ABOUT THE CONFLICT
I don't know which mod you're talking about but it will certainly conflict because I didn't want the sim to be able to 'hand to' when in a seat for now (I haven't done the animations yet). However I think it is easy to fix. Just give me a link to the mod and I'll make a compatible version.
EDIT : I've found the mod, I'm on it.
EDIT 2 : I have made a compaticle version. see the file "personDefault....Compatible..."
I believe in the "Thanks" button and its amazing powers !!!
#8
1st Jan 2018 at 6:34 PM
Posts: 2,054
Thanks: 3661 in 29 Posts
I got a jump bug in a vanilla hood, once the baby was fed. the mother and baby both jump bugged when the baby was full. I put a fresh bottle in her inventory, I had her hold baby, and feed the baby. Everything was fine with the baby till the baby was full (I tested with baby full/not full) and once the baby is full they jump out of the chair, with the baby landing on the floor, and the mother standing up.
Sitting with the baby works fine. Holding and tickling the toddler works fine, while sitting. The couch didn't seem to work, but that might have been an error on my part, but the chair definitely did. I have UC. It was a vanilla hood, so no conflicts.
Sitting with the baby works fine. Holding and tickling the toddler works fine, while sitting. The couch didn't seem to work, but that might have been an error on my part, but the chair definitely did. I have UC. It was a vanilla hood, so no conflicts.
#9
1st Jan 2018 at 6:44 PM
Quote: Originally posted by gdayars
I got a jump bug in a vanilla hood, once the baby was fed. the mother and baby both jump bugged when the baby was full. I put a fresh bottle in her inventory, I had her hold baby, and feed the baby. Everything was fine with the baby till the baby was full (I tested with baby full/not full) and once the baby is full they jump out of the chair, with the baby landing on the floor, and the mother standing up. Sitting with the baby works fine. Holding and tickling the toddler works fine, while sitting. The couch didn't seem to work, but that might have been an error on my part, but the chair definitely did. I have UC. It was a vanilla hood, so no conflicts. |
Ah, you have UC ... I must admit I don't know how to handle this, as I don't have it. I work with the originals. I don't even know if it is the reason why it jumps. Are you working with version 2 of my mod (it's not the same link that I had given you before) ?
About the couch, when you say 'couch', I think sofa. I don't know if I'm right but you must know that Sofa won't work, it's only armchairs and chairs.
@joandsarah77
About Squinge's mod, I forgot to tell you to delete squinge's mod, because the feature is in the compatible version I've made, but squinge's mod will override all my changes...
I believe in the "Thanks" button and its amazing powers !!!
#10
1st Jan 2018 at 7:08 PM
Posts: 1,524
Thanks: 15604 in 74 Posts
Nice idea, ankoyume
Funny, I had a request for this sort of mod recently, but had to turn it down. I bet that person will be so happy now that you work on it.
As for UC. M&G and all EPs and SPs (except Store) is practically what it is. Your mod should work in it. I have UC as well.
So, if I wanted to test, I would use the link in the post #1? (I have no access to the queue.) Or should I wait for new version?
Funny, I had a request for this sort of mod recently, but had to turn it down. I bet that person will be so happy now that you work on it.
As for UC. M&G and all EPs and SPs (except Store) is practically what it is. Your mod should work in it. I have UC as well.
So, if I wanted to test, I would use the link in the post #1? (I have no access to the queue.) Or should I wait for new version?
#11
1st Jan 2018 at 8:41 PM
Posts: 2,054
Thanks: 3661 in 29 Posts
I used the latest version of it and yes, UC is like all ep's basically so should work fine with it. I thought it was just mod conflicts, that is why I put it in a vanilla hood. I will try and repeat the error and get you an error log and see if that helps! It is really CLOSE, just that error at the end of the feeding.
#12
1st Jan 2018 at 8:44 PM
Quote: Originally posted by Lamare
Nice idea, ankoyume Funny, I had a request for this sort of mod recently, but had to turn it down. I bet that person will be so happy now that you work on it. As for UC. M&G and all EPs and SPs (except Store) is practically what it is. Your mod should work in it. I have UC as well. So, if I wanted to test, I would use the link in the post #1? (I have no access to the queue.) Or should I wait for new version? |
Thanks for the UC info.
You can use the link in the first thread. They are the same, except for there's two personDefault files : one is the original, the second contains Squinge's mod "Hand baby to anyone" (because it was conflicting with that mod). Just use one between those two.
I'll edit the first post for other testers to know.
I believe in the "Thanks" button and its amazing powers !!!
#13
1st Jan 2018 at 10:01 PM
@ankoyume I hope you keep working on this and the UC is simply all EP's and SP's there is nothing odd or special about it, it's the same set up as all the disks. An error in a UC user is the same as in a disk user. Thank you for making it compatible with 'hand too' as it's as needed as sitting to feed IMO.
I will keep my eye on this thread and give a yell if you need some testing.
I will keep my eye on this thread and give a yell if you need some testing.
"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Alchemist
#14
1st Jan 2018 at 10:34 PM
Posts: 2,988
Thanks: 889 in 4 Posts
The @omglo didn't work for some reason, so I'm just seeing this now after your pm. I'll download Version 2 and start testing that one.
#15
1st Jan 2018 at 11:54 PM
Quote: Originally posted by omglo
The @omglo didn't work for some reason, so I'm just seeing this now after your pm. I'll download Version 2 and start testing that one. |
Sorry for that, had I known I would have prevent you testing version 1 for so long. However your testing really helped me, thanks.
As my upload has been rejected, I really still need you to keep testing.
And thanks to @joandsarah77 and @gdayars for their advices when checking my upload : I totally understand why it has been rejected. I even think it is for the best because I will upload this mod fully tested next time.
Thanks again to all the current (and future) testers. I will have more time tomorrow to see how to fix all the glitches mentioned.
Happy new year !
I believe in the "Thanks" button and its amazing powers !!!
#16
2nd Jan 2018 at 12:34 AM
Posts: 2,054
Thanks: 3661 in 29 Posts
I sent you the error log and happy new year to you too!
#17
2nd Jan 2018 at 2:29 AM
We have high hopes for this upload, just so you don't get discouraged by the reject.
Happy new year!
Happy new year!
"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
#18
2nd Jan 2018 at 3:25 AM
Last edited by ankoyume : 2nd Jan 2018 at 6:41 AM.
Quote: Originally posted by joandsarah77
We have high hopes for this upload, just so you don't get discouraged by the reject. Happy new year! |
Thank you !
And I'm certainly not discouraged. Just that I have to go back to work on monday, so I must have fixed this before the end of the week, else you'll have to wait some time ...
But if I have some feedback, I think I'll do it.
EDIT : Ok I think I've made it.
The sim shouldn't jump anymore at the end of the feed baby sub interaction when either the bottle or the baby is full. Just redownload the "socialAction" file and replace it in the download folder.
EDIT 2 : The main glitch about the static sim sometimes is now fixed !
Redownload the "plugin" and "carryMaxis" files.
You can now swap seat as you wish without the static matter now.
However, if you don't cancel manually the first sit interaction and rather let the next sit interation queued cancel the first sit interaction, it seems that the sim just stands up autonomously, just after sitting down in the second seat.
I'll see what I can do later...
Just tell me if you see another strange thing.
I believe in the "Thanks" button and its amazing powers !!!
#19
2nd Jan 2018 at 3:01 PM
Posts: 738
Is there is a way to add an action that allows you to add a bottle to your inventory when you click on the refrigerator? Just a thought I had, I hope you don't mind me asking.
#20
2nd Jan 2018 at 8:57 PM
Quote: Originally posted by LilSister
Is there is a way to add an action that allows you to add a bottle to your inventory when you click on the refrigerator? Just a thought I had, I hope you don't mind me asking. |
I don't mind, I even appreciate to have new idea.
However I had already think about this one. Here are my thoughts :
- a sim can't get bottles from a seat : it won't be logical ; and I want some animations involved.
- I can't change the fridge pie menu (it will override too many things)
- the best, I think, is either to add a self pie menu that would make the sim take bottles from fridge (with the anim) but put them directly in inventory (it would be a lot faster)
OR create an object, like a diaper bag, with a pie menu to fill it with many bottles (then you could pass the bag to any sim inventory or maybe put other things in that bag)
OR create a social pie menu for another sim to hand bottles to the one in the seat (but that one is far away above my moding skills)
I must admit that I had begun the second option (not quite finished yet, but some codes are already in the mod) and didn't even think about the first one at the beginning
What is certain, it's that it needs something because it is too long to get a bottle from fridge. Moreover, it's always when the sim is already in a seat with baby that you think about the bottles...
PS :
I have fixed other bugs today, but as I don't know if someone is still testing or if they'll do it later, I won't upload the new files for now...
Anyone tell me if you're about to begin testing and I'll post it in the moment, otherwise I'll keep on working on it and will update the files in about two hours.
I believe in the "Thanks" button and its amazing powers !!!
Alchemist
#21
2nd Jan 2018 at 11:10 PM
Last edited by omglo : 2nd Jan 2018 at 11:27 PM.
Posts: 2,988
Thanks: 889 in 4 Posts
I did some testing on version 2 earlier today, and so far, there's no option to sit with a baby/toddler on a couch or a barstool for me. Sims ignored a baby's hunger desperation to the point that the social worker came to get him. Just sitting while idling is going fine. I was going to go back and keep working my way down the list of things to test tonight, and go into a bit more detail on the things that are working, but I'll wait until you have the new files up.
ETA: I'm not sure how you're handling the situation where the bottle empties or if the Sim doesn't have one, but what about coding in a dialog popup during the feeding interaction check that alerts the player that they need to replace the bottle?
I'll spoiler the error that I got after the Sim fed the baby. The entire feeding process went smoothly, but it errored at the end of the interaction.
ETA: I'm not sure how you're handling the situation where the bottle empties or if the Sim doesn't have one, but what about coding in a dialog popup during the feeding interaction check that alerts the player that they need to replace the bottle?
I'll spoiler the error that I got after the Sim fed the baby. The entire feeding process went smoothly, but it errored at the end of the interaction.
Build: 1.17.0.66
at Oct 11 2008,15:12:07
Object id: 54
name: N001_User00448 - Wyatt
Stack size: 8
Error: Reference to tree tree parameter when no parameter exists.
Iterations: 2
Frame 7:
Stack Object id: 429
Node: 2
Tree: id 4144 name 'Interaction - Be Fed - Baby' version -32754
from Social_Greet
Prim state: 0
Params: Locals:
Frame 6:
Stack Object id: 429
Node: 11
Tree: id 4139 name 'Interaction - Be Fed In Seat - Baby' version -32759
from Social_Greet
Prim state: 0
Params: Locals: 168 54 248 429
Frame 5:
Stack Object id: 132
Stack Object name: Sit With Baby - Social Carry
Node: 15
Tree: id 4096 name 'Interaction - Held While In A Seat (Be Carried Toddler/Baby)' version -32742
from Social_Greet
Prim state: 0
Params: Locals: 248 132
Frame 4:
Stack Object id: 54
Stack Object name: N001_User00448 - Wyatt
Node: 5
Tree: id 281 name 'Wait For Notify' version 8
from global
Prim state: 1
Params: 0 1 Locals:
Frame 3:
Stack Object id: 54
Stack Object name: N001_User00448 - Wyatt
Node: 7
Tree: id 8424 name 'Function - Main - Baby - Handle Interaction?' version -32749
from PersonGlobals
Prim state: 0
Params: Locals: 132
Frame 2:
Stack Object id: 54
Stack Object name: N001_User00448 - Wyatt
Node: 7
Tree: id 8268 name 'Function - Main - Baby' version -32742
from PersonGlobals
Prim state: 0
Params: Locals: 1
Frame 1:
Stack Object id: 54
Stack Object name: N001_User00448 - Wyatt
Node: 20
Tree: id 8193 name 'Function - Main' version 118
from PersonGlobals
Prim state: 0
Params: Locals: 0 0 0
Frame 0:
Stack Object id: 54
Stack Object name: N001_User00448 - Wyatt
Node: 1
Tree: id 4096 name 'Function - Main' version 2
from TemplatePerson
Prim state: 0
Params: Locals:
Global Simulator Variables
= 2
= 17
= 0
= 248
= 2
= 37
= 52
= 6
= 1997
= 3
= 36
= 0
= 0
= 1820
= 4
= 1
= 2
= 0
= -1
= 0
= -1
= 0
= 1
= 30
= 0
= 0
= 0
= 0
= 2
= 30
= 1
= 0
= 0
= 0
= 2
= 0
= 27014
= 0
= 922
= 15
= 1
= 0
= 1
= -1
= 0
= 1
= 1
= 600
= 17
= 827
= 8
= 0
= 0
= 1
= 1
= 2
= 0
= 1
= 3
= 8192
Other Simulator Details:
All Menus On = false
Move Objects On = false
My Object:
Interaction details for Person N001_User00448 - Wyatt
Current Interaction
Name On somebody's knees
Index 1
TreeID 4096
Initiating Object 248
Current Icon Object 395
Icon Table Index 1
Icon GUID 0
Current Nested Interaction
Name Be Fed
Index 2
TreeID 4139
Initiating Object 248
Current Icon Object 248
Icon Table Index 1
Icon GUID 0
Person Data for Person N001_User00448 - Wyatt
0, = 0
1, = 0
2, = 600
3, = 800
4, = 0
5, = 500
6, = 900
7, = 700
8, = 0
9, = 0
10, = 0
11, = 0
12, = 0
13, = 0
14, = 0
15, = 0
16, = 0
17, = 0
18, = 0
19, = 0
20, = 0
21, = 1
22, = 0
23, = 0
24, = 4
25, = 0
26, = 0
27, = 801
28, = 0
29, = 0
30, = 0
31, = 602
32, = 0
33, = 50
34, = 0
35, = 0
36, = 50
37, = 1052
38, = 1
39, = 0
40, = 54
41, = 0
42, = 0
43, = 9900
44, = 0
45, = 0
46, = 64
47, = 700
48, = 600
49, = 800
50, = 900
51, = 500
52, = 0
53, = 0
54, = -16
55, = -1
56, = 6
57, = 0
58, = 1
59, = 0
60, = 0
61, = 3
62, = 0
63, = 0
64, = 0
65, = 0
66, = 0
67, = 0
68, = 0
69, = 0
70, = 1
71, = 0
72, = 0
73, = 0
74, = 0
75, = 132
76, = 1
77, = 0
78, = 0
79, = 0
80, = 132
81, = 0
82, = 500
83, = 0
84, = 0
85, = 0
86, = 0
87, = 0
88, = 14039
89, = 0
90, = 0
91, = 1
92, = 0
93, = -165
94, = 0
95, = -500
96, = -470
97, = -90
98, = 0
99, = -48
100, = 0
101, = -30
102, = 2
103, = 168
104, = 0
105, = 0
106, = 0
107, = -30539
108, = -12185
109, = 26994
110, = 0
111, = 0
112, = 0
113, = 0
114, = 0
115, = 0
116, = 0
117, = 0
118, = -20900
119, = 0
120, = 0
121, = 0
122, = 0
123, = 0
124, = 269
125, = 237
126, = 72
127, = 255
128, = 287
129, = 395
130, = 400
131, = 400
132, = 400
133, = 498
134, = 842
135, = 711
136, = 400
137, = 400
138, = 419
139, = 545
140, = 893
141, = 739
142, = 0
143, = 0
144, = 0
145, = 0
146, = 0
147, = 0
148, = 0
149, = 0
150, = 0
151, = 0
152, = 0
153, = 0
154, = 0
155, = 0
156, = 2
157, = 168
158, = 3
159, = 0
160, = 0
161, = 0
162, = 400
163, = 0
164, = 0
165, = 0
166, = 0
167, = 0
168, = 0
169, = 0
170, = -16611
171, = -29033
172, = 72
173, = 1
174, = 1
175, = 0
176, = 0
177, = 0
178, = 0
179, = 0
180, = 0
181, = 136
182, = 0
183, = 0
184, = 0
185, = 0
186, = 0
187, = 0
188, = 0
189, = 0
190, = 0
191, = 0
192, = 0
193, = 0
194, = 0
195, = 0
196, = 0
197, = 0
198, = 0
199, = 0
200, = 0
201, = 0
202, = 0
203, = 0
204, = 0
205, = 0
206, = 1
207, = 0
208, = 0
209, = 0
210, = 0
211, = 0
212, = 0
213, = 8
214, = 0
215, = 211
216, = 1800
217, = 0
218, = 0
219, = 0
220, = 0
221, = 0
222, = 0
223, = 0
224, = 0
225, = 0
226, = 0
227, = 0
228, = 0
229, = 0
230, = 0
Motives:
0, = 100
1, = 100
2, = 0
3, = 67.5635
4, = 67.5635
5, = -9.66677
6, = 100
7, = 75
8, = -8.875
9, = -16.6665
10, = 0
11, = 0
12, = 0
13, = -1.45963
14, = 100
15, = 93.0004
Contained Objects:
Slot 2 contains object 113
Data:
0, = 0
1, = 5
2, = 248
3, = 16
4, = 113
5, = 0
6, = 0
7, = 100
8, = 72
9, = 0
10, = 0
11, = 54
12, = 0
13, = 0
14, = 0
15, = 0
16, = 0
17, = 0
18, = 0
19, = 54
20, = 0
21, = 54
22, = 0
23, = 1
24, = 23
25, = 0
26, = 0
27, = 150
28, = 200
29, = 4
30, = 0
31, = 0
32, = 0
33, = 0
34, = 0
35, = 0
36, = 0
37, = 0
38, = 0
39, = 0
40, = 160
41, = 0
42, = 2307
43, = 0
44, = 0
45, = 1997
46, = 6
47, = 15
48, = 0
49, = 0
50, = 0
51, = 0
52, = 0
53, = 0
54, = 0
55, = 5
56, = 0
57, = 255
58, = 1
59, = 0
60, = 0
61, = 0
62, = 0
63, = 0
64, = 0
65, = 0
66, = 0
67, = 23
68, = 1
69, = 0
70, = 0
71, = 0
72, = 255
73, = 255
74, = 255
75, = 255
76, = 0
77, = 0
78, = 50
79, = 36
80, = 0
81, = 0
82, = 448
83, = -2
84, = 0
85, = 0
86, = 0
87, = 0
88, = 0
89, = 0
90, = 0
91, = 0
92, = 0
93, = 0
94, = 0
95, = 0
96, = 0
97, = 0
98, = 0
99, = 0
100, = 0
101, = 0
102, = 158
103, = 0
104, = 0
105, = 0
106, = 0
107, = 0
108, = 0
109, = 0
110, = 0
111, = 0
112, = 0
113, = 0
Attributes:
0, Visitor Type = 1
1, Misc Flags = 4112
2, Facial Expression = 0
3, Body Part - In Use Flags = 0
4, Current Motive = 0
5, Toddler Body Position = 0
6, Interaction Status(Out/In) = 1
7, Idle Torso Stance = 0
8, Sync Obj ID = 0
9, My Current Reaction ID = 0
10, React - Severity - Tweak = 0
11, React - Attenuation - Tweak = 12
12, Queued Reaction ID = 0
13, Queued Reaction Priority = 0
14, Death Type = 0
15, Patrick's Test Attribute = 0
16, Am I Being Influenced? = 0
17, Influencer = 0
18, Toddler - Potty Trained Level = 0
19, Pregnancy Data = 0
20, Cleaning Action = 0
21, Waiting For Reaper = 0
22, Alternate Visitor Controller ID = 0
23, Room Shoo Timer ID = 0
24, Phone Conversation ID = 0
25, Music Sync for Band = 0
26, Signature Behavior - Loops Until = 1
27, Start Elevator ID = 0
28, Original Non Interruptible = 0
29, Elevator Not To Use ID = 0
30, Temperature Receptivity Timing Counter = 3
31, Accessory Object ID = 0
32, Idle - Wants Signature Behavior = 0
33, Hobby Idle Counter = 3
34, Not brushed teeth since sleeping = 0
35, Not washed face since sleeping = 0
36, Apartment Resident Status = 0
37, Roommate Satisfaction = 0
38, zReserved for future use = 0
39, zReserved for future use = 0
40, z-= Reserved for Global NPC use =- = 0
41, z-= Reserved for Global NPC use =- = 0
42, NPC - On the Job? = 0
43, NPC - Dismissed or Fired? = 0
44, NPC - Is Normal Sociable Sim? = 0
45, z-= Reserved for Global NPC use =- = 0
46, zReserved for -Private Use- = 0
47, zReserved for -Private Use- = 0
48, zReserved for -Private Use- = 0
49, zReserved for -Private Use- = 0
50, zReserved for -Private Use- = 0
51, zReserved for -Private Use- = 0
52, zReserved for -Private Use- = 0
53, zReserved for -Private Use- = 0
54, zReserved for -Private Use- = 0
55, zReserved for -Private Use- = 0
56, zReserved for -Private Use- = 0
57, zReserved for -Private Use- = 0
58, zReserved for -Private Use- = 0
59, zReserved for -Private Use- = 0
60, zReserved for -Private Use- = 0
Semi Global Attributes:
0, Idle - Anim - Priority Type = 0
1, Idle - Anim - Pose Type = 0
2, Idle - Anim - Last Non-Breathe = 0
3, Idle - Breathe Count = 2
4, Idle - Active = 0
5, Idle - Start/Yielding Stop no Trans = 0
6, Routing - Idle - Active = 0
7, Mouse Over - Active = 0
8, Routed Distance = 1
9, Dirty Diaper? = 0
10, Social Modifier (memories) = 0
11, Fitness Preference (attraction) = 0
12, Attraction Bonus (attraction) = 0
13, Locomotion Index 1 = 4
14, Locomotion Weight 1 = 25
15, Locomotion Index 2 = 6
16, Locomotion Weight 2 = 0
17, Stride 0 = 20
18, Stride 1 = 20
19, CAS Flags = 0
20, Idle - Anim - Times Played = 0
21, Conversation Object = 0
22, Last Outfit = 0
23, Estimated Route Distance = 0
24, Semi Misc Flags 1 = 0
25, Idle - Idle System Obj ID = 143
26, For deviancy? = 0
27, Motive Decay Increase % = 0
28, Skill Inc Increase % = 0
29, Mouse Over - Last Check = 544
30, Mouse Over - Start Time = 544
31, Route off door loops = 0
32, Group ID = 0
33, Complain about? = 0
34, Carry Flags = 0
35, Hobby Friend NID = 0
Arrays:
0, , num entries = 3
0 = 248
1 = 2
2 = 270
1, , num entries = 0
2, , num entries = 0
3, , num entries = 0
4, , num entries = 0
5, , num entries = 2
0 = -3790
1 = -3790
6, , num entries = 2
0 = 11323
1 = 11323
7, , num entries = 2
0 = 248
1 = 2
8, , num entries = 2
0 = 1
1 = 1
9, , num entries = 0
10, , num entries = 0
11, , num entries = 0
12, , num entries = 0
13, , num entries = 0
14, , num entries = 0
15, , num entries = 0
16, , num entries = 0
17, , num entries = 0
18, , num entries = 0
19, , num entries = 0
Temps:
0 = 1
1 = 99
2 = 900
3 = 0
4 = 54
5 = 0
6 = 0
7 = 0
Object Data Tables:
Neighbor Data Tables:
Table: Best Friend Forever List - 5
Inventory contents:
Global Inventory
Counted Tokens
Token GUID -257305635
Token Flags 0
Token Count : 1
Token Category : 0
Token GUID 844930249
Token Flags 0
Token Count : 1
Token Category : 0
Token GUID 1352702886
Token Flags 0
Token Count : 1
Token Category : 0
Singular Tokens
Token GUID 339263967
Token Flags 0
Token GUID 342642853
Token Flags 0
Token GUID -814746351
Token Flags 0
Token Property 0: 18
Token Property 1: 204
Token Property 2: 3
Token Property 3: 3
Token Property 4: 1
Token Property 5: 8
Token Property 6: 13
Token Property 7: 0
Token Property 8: 0
Lot Inventory
Counted Tokens
Token GUID -1928591329
Token Flags 0
Token Count : 1
Token Category : 0
Singular Tokens
Token GUID 752419375
Token Flags 0
Token Property 0: 0
Token Property 1: 185
Token Property 2: 200
Token GUID 1286782199
Token Flags 0
Token Property 0: 0
Token Property 1: 249
Token Property 2: 22
Token GUID 1286782199
Token Flags 0
Token Property 0: 0
Token Property 1: 227
Token Property 2: 5
Token GUID 1286782199
Token Flags 0
Token Property 0: 0
Token Property 1: 600
Token Property 2: 18
Token GUID 1286782199
Token Flags 0
Token Property 0: 0
Token Property 1: 247
Token Property 2: 20
Family Inventory
Counted Tokens
Token GUID 220641094
Token Flags 1
Token Count : 2
Token Category : 3
Singular Tokens
Token GUID 1414551948
Token Flags 0
Token GUID 1415857765
Token Flags 0
Personal Inventory for Person N001_User00448 - Wyatt
Counted Tokens
Singular Tokens
Token GUID 213119667
Token Flags 0
Token Property 0: 0
Token Property 1: 1
Token GUID -1272646843
Token Flags 0
Token GUID 871817467
Token Flags 0
Token GUID 1946160846
Token Flags 0
Token Property 0: 0
Token Property 1: 0
Token Property 2: 0
Token Property 3: 0
Token Property 4: 0
Token Property 5: 0
Token Property 6: 0
Token Property 7: 0
Token Property 8: 0
Token Property 9: 0
Token Property 10: 0
Token Property 11: 0
Token Property 12: 1
Token Property 13: 0
Token Property 14: 0
Token Property 15: 0
Token Property 16: 0
Token Property 17: 0
Token Property 18: 0
Token Property 19: 14
Token GUID -306819783
Token Flags 2
Token Property 0: 4
Token Property 1: 1997
Token Property 2: 6
Token Property 3: 16
Token Property 4: 22
Token Property 5: 30938
Token Property 6: -21074
Token Property 7: -50
Token Property 8: 0
Token Property 9: 25
Token Property 10: -25
Token Property 11: 2
Token Property 12: 21
Token GUID -1912332203
Token Flags 0
Token GUID 1410925290
Token Flags 0
Token Property 0: 6
Token GUID 1840598912
Token Flags 3
Token Property 0: 4
Token Property 1: 1997
Token Property 2: 6
Token Property 3: 16
Token Property 4: 602
Token Property 5: 31193
Token Property 6: 28078
Token Property 7: -50
Token Property 8: 5
Token Property 9: 25
Token Property 10: -25
Token Property 11: 7
Token Property 12: 23
Token GUID -306884807
Token Flags 2
Token Property 0: 4
Token Property 1: 1997
Token Property 2: 6
Token Property 3: 16
Token Property 4: 23
Token Property 5: 31193
Token Property 6: 28078
Token Property 7: -75
Token Property 8: 5
Token Property 9: 25
Token Property 10: -50
Token Property 11: 7
Token Property 12: 23
Lot Object Dump
Object Name : Social - Toddler - Toss In Air id : 127 Room: -1
Object Name : Sit With Baby - Social Actions id : 168 Room: -1
Object Name : Controller - Conversation id : 431 Room: -1
Object Name : Congregator id : 430 Room: 4
Object Name : Emitter - Pet - Lot Noises id : 408 Room: 0
Object Name : Sit With Baby - Social Carry id : 132 Room: -1
Object Name : Social - Baby/Toddler - Carry id : 131 Room: -1
Object Name : Social - Baby/Toddler - Carry id : 404 Room: -1
Object Name : Social - Baby/Toddler - Carry id : 241 Room: -1
Object Name : Destination - For Go Here & Shoo id : 396 Room: -1
Object Name : Sit With Baby - Social Actions id : 239 Room: -1
Object Name : Sit With Baby - Social Carry id : 202 Room: -1
Object Name : Diaper id : 204 Room: 3
Object Name : Social - Baby/Toddler - Change id : 203 Room: -1
Object Name : Social - Pet - Play id : 146 Room: -1
Object Name : Social - Catch Flies - 1, 0 id : 428 Room: 0
Object Name : Social - Catch Flies - 1, 2 id : 427 Room: 0
Object Name : Social - Catch Flies - 0, 2 id : 423 Room: 0
Object Name : Social - Catch Flies - 2, 2 id : 422 Room: 0
Object Name : Social - Catch Flies - 0, 1 id : 421 Room: 0
Object Name : Social - Catch Flies - 2, 1 id : 420 Room: 0
Object Name : Social - Catch Flies - 2, 0 id : 417 Room: 0
Object Name : Social - Catch Flies - 0, 0 id : 414 Room: 0
Object Name : Social - Catch Flies - 1, 1 - Lead id : 413 Room: 0
Object Name : Social - Baby/Toddler - Change id : 400 Room: -1
Object Name : Social - Baby/Toddler - Change id : 369 Room: -1
Object Name : Leaf Pile 1,1 id : 298 Room: 0
Object Name : Leaf Pile 1,0 id : 246 Room: 0
Object Name : Leaf Pile 0,0 id : 211 Room: 0
Object Name : Leaf Pile 0,1 - Lead id : 205 Room: 0
Object Name : Leaf Pile - Under Tree id : 23 Room: 0
Object Name : N001_User00453 - Werther id : 199 Room: 0
Object Name : N001_User00451 - Topper id : 165 Room: 0
Object Name : N001_User00449 - Buzz id : 135 Room: 0
Object Name : Controller - Ingame Help id : 415 Room: -1
Object Name : Sit With Baby - Social Plugin id : 22 Room: -1
Object Name : Timer id : 238 Room: -1
Object Name : Roaches id : 233 Room: 0
Object Name : Sofa - Value1 (2,0) id : 412 Room: 4
Object Name : Sofa - Value1 (1,0) id : 411 Room: 4
Object Name : Sofa - Value1 (0,0) id : 409 Room: 4
Object Name : Sofa - Loveseat - Worn - 1,0 id : 394 Room: 4
Object Name : Sofa - Loveseat - Worn - 0,0 id : 393 Room: 4
Object Name : Sofa - Loveseat - Value (1,0) id : 275 Room: 4
Object Name : Sofa - Loveseat - Value (0,0) id : 258 Room: 4
Object Name : Sofa - Loveseat - Adirondack (1,0) id : 114 Room: 8
Object Name : Sofa - Loveseat - Adirondack (0,0) id : 19 Room: 8
Object Name : Baby Bottle id : 155 Room: 4
Object Name : Lamp - Ceiling - Value id : 209 Room: 4
Object Name : Lamp - Ceiling - Value id : 162 Room: 4
Object Name : Roaches id : 125 Room: 0
Object Name : Memory - Wealth - Vermin id : 159 Room: -1
Object Name : MP3 Player - Rack Obj id : 343 Room: -1
Object Name : Roaches id : 419 Room: 0
Object Name : Baby Bottle id : 198 Room: 4
Object Name : Roaches id : 18 Room: 0
Object Name : Leaf Pile 1,1 id : 201 Room: 0
Object Name : Leaf Pile 1,0 id : 195 Room: 0
Object Name : Leaf Pile 0,0 id : 193 Room: 0
Object Name : Leaf Pile 0,1 - Lead id : 189 Room: 0
Object Name : Leaf Pile - Under Tree id : 21 Room: 0
Object Name : Homework id : 416 Contained within object id 207 in slot 0 Room: 0
Object Name : Roaches id : 29 Room: 0
Object Name : Bills id : 13 Room: -1
Object Name : Roaches id : 116 Room: 0
Object Name : Controller - Weather Channel id : 15 Room: -1
Object Name : Newspaper id : 403 Room: 0
Object Name : Roaches id : 217 Room: 0
Object Name : Roaches id : 166 Room: 0
Object Name : Emitter - Smell Negative id : 118 Room: 0
Object Name : Idle - System - Small Dog - Sitting id : 160 Room: -1
Object Name : Idle - System - Small Dog id : 50 Room: -1
Object Name : Route - Step Over id : 129 Room: 0
Object Name : Trash - Trash Pile id : 64 Room: 0
Object Name : Head Slots Holder id : 113 Contained within object id 54 in slot 2 Room: 4
Object Name : N001_User00448 - Wyatt id : 54 Contained within object id 248 in slot 16 Room: 4
Object Name : Cheat - Vincent's - Sim Modder id : 139 Room: 3
Object Name : _Tombstone of Life And Death - by Vincent id : 20 Room: 8
Object Name : Potty Chair id : 126 Room: 2
Object Name : Spring Rider - 0,0 id : 53 Room: 4
Object Name : Spring Rider - 0,1 - LEAD id : 16 Room: 4
Object Name : Diaper id : 148 Room: 0
Object Name : Idle - System - Dog id : 115 Room: -1
Object Name : Dirt Pile 1,0 id : 26 Room: 0
Object Name : Dirt Pile 0,0 id : 25 Room: 0
Object Name : Dirt Pile 1,1 id : 24 Room: 0
Object Name : Dirt Pile 0,1 - Lead id : 17 Room: 0
Object Name : Chair - Living - UM Wine Glass id : 410 Room: 0
Object Name : Chair - Living - Art Nouveau id : 406 Room: 0
Object Name : Chair - Living - AtomicAge id : 401 Room: 4
Object Name : Chair - Living - Tech EP8 id : 395 Room: 4
Object Name : Chair - Living - Mission id : 384 Room: 4
Object Name : Chair - Living - Loft - Modern (0,1) id : 313 Room: 4
Object Name : Chair - Living - Loft - Modern (0,0) id : 299 Room: 4
Object Name : Chair - Living - Club id : 247 Room: 4
Object Name : Chair - Living - Groovy Egg id : 240 Room: 4
Object Name : Chair - Living - Hotel id : 237 Room: 4
Object Name : Chair - Living - Adirondack id : 158 Room: 4
Object Name : Chair - Living - Comfy id : 142 Room: 4
Object Name : Emitter - Pet - TV and Stereo id : 10 Room: 3
Object Name : Baby Bottle id : 38 Room: 4
Object Name : Timer id : 52 Room: -1
Object Name : Homework id : 207 Room: 0
Object Name : Accessory - Rod Humble Computer Delivery Box id : 1 Room: 0
Object Name : Idle - System - Cat id : 14 Room: -1
Object Name : Social Download Test id : 12 Room: -1
Object Name : Route - Step Over id : 399 Room: 4
Object Name : PlumbBob id : 397 Contained within object id 264 in slot 0 Room: 4
Object Name : JobData - Adult - Music id : 392 Room: -1
Object Name : JobData - Adult - Law id : 391 Room: -1
Object Name : JobData - Adult - Journalism id : 390 Room: -1
Object Name : JobData - Adult - Gamer id : 389 Room: -1
Object Name : JobData - Adult - Education id : 388 Room: -1
Object Name : JobData - Adult - Adventurer id : 387 Room: -1
Object Name : JobData - Teen Elder - Music id : 386 Room: -1
Object Name : JobData - Teen Elder - Law id : 385 Room: -1
Object Name : JobData - Teen Elder - Journalism id : 383 Room: -1
Object Name : JobData - Teen Elder - Gamer id : 382 Room: -1
Object Name : JobData - Teen Elder - Education id : 381 Room: -1
Object Name : JobData - Teen Elder - Adventurer id : 380 Room: -1
Object Name : Controller - Garden Many id : 379 Room: -1
Object Name : Food - Fish - Rainbow Trout - Menu id : 378 Room: -1
Object Name : Food - Fish - Golden Trout - Menu id : 376 Room: -1
Object Name : Food - Fish - Catfish - Menu id : 375 Room: -1
Object Name : Food - Fish - Bass - Menu id : 374 Room: -1
Object Name : Television - Channel - Weather id : 372 Room: -1
Object Name : Controller - Temperature Receptivity id : 371 Room: -1
Object Name : Controller - Weather Receptivity id : 370 Room: -1
Object Name : Controller - Juicer Tokens id : 368 Room: -1
Object Name : Controller - Fish Pond Effects id : 367 Room: -1
Object Name : Controller - Climate - Accumulation id : 366 Room: -1
Object Name : Controller - Climate id : 365 Room: -1
Object Name : Controller - Capturable - Flies id : 364 Room: -1
Object Name : Emitter - Pet - Run Around Lot id : 363 Room: 0
Object Name : Emitter - Pet - Howling and Yowling id : 360 Room: 0
Object Name : Emitter - Pet - Cat Crazy id : 359 Room: 0
Object Name : Emitter - Pet - Bark Randomly id : 358 Room: 0
Object Name : Lot Noises - Pet id : 357 Room: 0
Object Name : JobData - Pet - ShowBiz id : 356 Room: -1
Object Name : JobData - Pet - Service id : 354 Room: -1
Object Name : JobData - Pet - Security id : 353 Room: -1
Object Name : Controller - Stray id : 351 Room: -1
Object Name : Controller - NPC Animal Control Officer id : 350 Room: -1
Object Name : Controller - Lycanthropy id : 348 Room: -1
Object Name : JobData - Owned Business - Teen id : 347 Room: -1
Object Name : JobData - Owned Business id : 346 Room: -1
Object Name : Food - Dessert - Pie - Menu id : 345 Room: -1
Object Name : Food - Dessert - Cheesecake - Menu id : 344 Room: -1
Object Name : Controller - Remote Business id : 342 Room: -1
Object Name : Controller - Download Object Patcher id : 340 Room: -1
Object Name : Controller - Business - Customer Loyalty id : 336 Room: -1
Object Name : Controller - Business - Employee Management id : 333 Room: -1
Object Name : Emitter - Vampire in Sunlight id : 330 Room: 0
Object Name : Food - Dining - Nectarine Tartlette - Menu id : 321 Room: -1
Object Name : Food - Dining - Lime Seared Prawns - Menu id : 320 Room: -1
Object Name : Food - Dining - Fried Chicken - Menu id : 319 Room: -1
Object Name : Food - Dining - Filet Mignon - Menu id : 317 Room: -1
Object Name : Food - Dessert - Crepe Suzette - Menu id : 315 Room: -1
Object Name : Controller - Token Decay id : 314 Room: -1
Object Name : Food - Vending Machine - Yellow Drink - Menu id : 312 Room: -1
Object Name : Food - Vending Machine - Pink Drink - Menu id : 311 Room: -1
Object Name : Food - Vending Machine - Nuts - Menu id : 310 Room: -1
Object Name : Food - Vending Machine - Green Drink - Menu id : 309 Room: -1
Object Name : Food - Vending Machine - Cookies - Menu id : 307 Room: -1
Object Name : Food - Vending Machine - Chips - Menu id : 306 Room: -1
Object Name : Food - Vending Machine - Candy - Menu id : 304 Room: -1
Object Name : Food - Vending Machine - Blue Drink - Menu id : 303 Room: -1
Object Name : Food - Food Stand Gyro - Menu id : 302 Room: -1
Object Name : Controller - Witch id : 301 Room: -1
Object Name : Controller - Secret Networking id : 300 Room: -1
Object Name : Controller - Apartment id : 296 Room: -1
Object Name : JobData - Adult - Oceanography id : 295 Room: -1
Object Name : JobData - Adult - Intelligence id : 294 Room: -1
Object Name : JobData - Adult - Entertainment id : 293 Room: -1
Object Name : JobData - Adult - Dance id : 292 Room: -1
Object Name : JobData - Adult - Construction id : 291 Room: -1
Object Name : JobData - Teen Elder - Oceanography id : 290 Room: -1
Object Name : JobData - Teen Elder - Intelligence id : 289 Room: -1
Object Name : JobData - Teen Elder - Entertainment id : 288 Room: -1
Object Name : JobData - Teen Elder - Dance id : 287 Room: -1
Object Name : JobData - Teen Elder - Construction id : 286 Room: -1
Object Name : Food - Platter - Chips - Menu id : 285 Room: -1
Object Name : Food - Platter - Cheese - Menu id : 284 Room: -1
Object Name : Food - Platter - Appetizer - Menu id : 283 Room: -1
Object Name : Food - Family Comfort Soup - Menu id : 282 Room: -1
Object Name : Food - Drink - Protein Shake - Menu id : 281 Room: -1
Object Name : Television - Channel - Movie - Spooky - Werewolf id : 280 Room: -1
Object Name : Television - Channel - Movie - Spooky - Cat Lady id : 279 Room: -1
Object Name : Television - Channel - Movie - Kids - Family Fun id : 278 Room: -1
Object Name : Television - Channel - Movie - Kids - Fairies id : 277 Room: -1
Object Name : Television - Channel - Movie - Drama - Pool Table id : 274 Room: -1
Object Name : Television - Channel - Movie - Drama - Bubble Bath id : 273 Room: -1
Object Name : Television - Channel - Movie - Comedy - Mime Cat id : 272 Room: -1
Object Name : Television - Channel - Movie - Comedy - Checkers id : 269 Room: -1
Object Name : Television - Channel - Movie - Action - Weather Control id : 268 Room: -1
Object Name : Television - Channel - Movie - Action - Fetch id : 267 Room: -1
Object Name : Controller - STA to LTA id : 266 Room: -1
Object Name : Controller - Magazine Subscriptions id : 263 Room: -1
Object Name : Controller - LTA Superpowers id : 262 Room: -1
Object Name : Controller - Genie id : 261 Room: -1
Object Name : Controller - EP7 - Secret Hobby Lots id : 260 Room: -1
Object Name : Controller - Bug Collection id : 259 Room: -1
Object Name : Food - Food Stand Tropical Ribs - Menu id : 257 Room: -1
Object Name : Food - Food Stand Rice Bowl - Menu id : 256 Room: -1
Object Name : Food - Food Stand Ramen - Menu id : 255 Room: -1
Object Name : Food - Food Stand Pineapple Surprise - Menu id : 254 Room: -1
Object Name : Food - Food Stand Mahi-Mahi - Menu id : 253 Room: -1
Object Name : Food - Food Stand Flapjacks - Menu id : 252 Room: -1
Object Name : Food - Food Stand Chirashi - Menu id : 251 Room: -1
Object Name : Food - Food Stand Chicken Pot Pie - Menu id : 250 Room: -1
Object Name : Food - Food Stand Charbroiled Catfish - Menu id : 249 Room: -1
Object Name : Controller - Vacation Benefits id : 245 Room: -1
Object Name : Controller - Poison Ivy id : 243 Room: -1
Object Name : Controller - Periodic Events id : 242 Room: -1
Object Name : Controller - Bigfoot id : 228 Room: -1
Object Name : Phone - CellPhone - Rack Obj id : 227 Room: -1
Object Name : Phone - CellPhone - Controller id : 226 Room: -1
Object Name : Major - Undeclared id : 224 Room: -1
Object Name : Major - Psychology id : 223 Room: -1
Object Name : Major - Politics id : 216 Room: -1
Object Name : Major - Physics id : 214 Room: -1
Object Name : Major - Philosophy id : 212 Room: -1
Object Name : Major - Mathematics id : 210 Room: -1
Object Name : Major - Literature id : 206 Room: -1
Object Name : Major - History id : 197 Room: -1
Object Name : Major - Economics id : 188 Room: -1
Object Name : Major - Drama id : 186 Room: -1
Object Name : Major - Biology id : 185 Room: -1
Object Name : Major - Art id : 184 Room: -1
Object Name : JobData - Adult - ShowBiz id : 183 Room: -1
Object Name : JobData - Adult - Paranormal id : 182 Room: -1
Object Name : JobData - Adult - Natural Scientist id : 181 Room: -1
Object Name : JobData - Adult - Artist id : 178 Room: -1
Object Name : Food - Cup O Ramen - Menu id : 177 Room: -1
Object Name : Television - Channel - Sports id : 176 Room: -1
Object Name : Handheld Game - Rack Obj id : 156 Room: -1
Object Name : Controller - CLP - Community Lot - Populator id : 51 Room: -1
Object Name : Holiday - Food - Dessert - Santa Cookies - Menu id : 46 Room: -1
Object Name : Holiday - Food - Roast - Menu id : 45 Room: -1
Object Name : Crib - Cheap 1,0 id : 124 Room: 0
Object Name : Crib - Cheap 0,0 id : 122 Room: 0
Object Name : Phone - Handset id : 215 Contained within object id 191 in slot 0 Room: 4
Object Name : Phone - Base - Wall id : 191 Room: 4
Object Name : Tub - Value 0,0 id : 222 Room: 2
Object Name : Tub - Value 0,1 id : 220 Room: 2
Object Name : Television - Floor - Moderate id : 187 Room: 4
Object Name : Sink - Counter - Value id : 236 Contained within object id 339 in slot 4 Room: 4
Object Name : Toilet - Cheap id : 219 Room: 2
Object Name : Sink - Cheap id : 196 Room: 2
Object Name : Food - Wants Verify Controller id : 208 Room: -1
Object Name : Bookcase - Value - Cinderblock id : 190 Room: 3
Object Name : Pinball Machine - Shark - 0,0 id : 180 Room: 3
Object Name : Pinball Machine - Shark - 0,1 id : 144 Room: 3
Object Name : Toy - Xylophone id : 192 Room: 4
Object Name : Stereo - BoomBox id : 137 Contained within object id 418 in slot 0 Room: 3
Object Name : Emitter - Be Greeted id : 145 Contained within object id 270 in slot 18 Room: 3
Object Name : Emitter - Be Greeted id : 133 Contained within object id 248 in slot 18 Room: 4
Object Name : Routing - Look At id : 117 Room: -1
Object Name : Emitter - Be Greeted id : 28 Contained within object id 2 in slot 18 Room: 3
Object Name : Lamp - Wall - Value id : 175 Room: 4
Object Name : Lamp - Wall - Value id : 153 Room: 2
Object Name : Door - 1 Tile - Value 0,1 id : 147 Room: 8
Object Name : Door - 1 Tile - Value 0,0 id : 140 Room: 4
Object Name : Door - 1 Tile - Value 0,1 id : 138 Room: 3
Object Name : Door - 1 Tile - Value 0,0 id : 136 Room: 4
Object Name : Door - 1 Tile - Value 0,1 id : 134 Room: 2
Object Name : Door - 1 Tile - Value 0,0 id : 128 Room: 4
Object Name : Door - 1 Tile - Value 0,1 id : 62 Room: 0
Object Name : Door - 1 Tile - Value 0,0 id : 49 Room: 4
Object Name : Window - Double Hung 0,1 id : 565 Room: 0
Object Name : Window - Double Hung 0,0 id : 563 Room: 4
Object Name : Window - Double Hung 0,1 id : 562 Room: 0
Object Name : Window - Double Hung 0,0 id : 560 Room: 2
Object Name : Window - Double Hung 0,1 id : 559 Room: 0
Object Name : Window - Double Hung 0,0 id : 557 Room: 3
Object Name : Window - Double Hung 0,1 id : 556 Room: 0
Object Name : Window - Double Hung 0,0 id : 552 Room: 4
Object Name : Window - Double Hung 0,1 id : 551 Room: 0
Object Name : Window - Double Hung 0,0 id : 549 Room: 4
Object Name : Window - Double Hung 0,1 id : 548 Room: 0
Object Name : Window - Double Hung 0,0 id : 542 Room: 4
Object Name : Window - Double Hung 0,1 id : 541 Room: 0
Object Name : Window - Double Hung 0,0 id : 539 Room: 4
Object Name : Window - Double Hung 0,1 id : 538 Room: 0
Object Name : Window - Double Hung 0,0 id : 536 Room: 4
Object Name : Window - Double Hung 0,1 id : 535 Room: 0
Object Name : Window - Double Hung 0,0 id : 533 Room: 8
Object Name : Window - Double Hung 0,1 id : 532 Room: 0
Object Name : Window - Double Hung 0,0 id : 531 Room: 4
Object Name : Lamp - Wall - Value id : 528 Room: 0
Object Name : Painting - Poster - Invert id : 523 Room: 3
Object Name : Painting - Poster - Worship id : 519 Room: 3
Object Name : Lamp - Wall - Sconce - Clamshell id : 516 Room: 3
Object Name : Armoire - Quaint - 1, 1 id : 506 Room: 8
Object Name : Armoire - Quaint - 1, 0 id : 505 Room: 8
Object Name : Armoire - Quaint - 0, 0 id : 504 Room: 8
Object Name : Armoire - Quaint - 0, 1 id : 503 Room: 8
Object Name : Sculpture - Vase Collection id : 499 Room: 8
Object Name : Table - Coffee End - Value 1 id : 496 Room: 8
Object Name : Sculpture - Table - Candle Collection id : 493 Contained within object id 496 in slot 0 Room: 8
Object Name : Lamp - Ceiling - Art Nouveau id : 490 Room: 8
Object Name : Mirror - Club id : 481 Room: 8
Object Name : Curtains - Colonial Long id : 479 Room: 8
Object Name : Curtains - Colonial Long id : 478 Room: 8
Object Name : Painting - Horizontal - Applehead - 1,0 id : 474 Room: 8
Object Name : Painting - Horizontal - Applehead - 0,0 id : 473 Room: 8
Object Name : Sculpture - Table - Candle Collection id : 469 Contained within object id 467 in slot 0 Room: 8
Object Name : Table - Coffee End - Value 1 id : 467 Room: 8
Object Name : Bed - Double - Art Nouveau - F - Head id : 464 Room: 8
Object Name : Bed - Double - Art Nouveau - D id : 463 Room: 8
Object Name : Bed - Double - Art Nouveau - C id : 462 Room: 8
Object Name : Bed - Double - Art Nouveau - B id : 461 Room: 8
Object Name : Bed - Double - Art Nouveau - A id : 460 Room: 8
Object Name : Bed - Double - Art Nouveau - E - Head id : 459 Room: 8
Object Name : Mirror - Value id : 441 Room: 2
Object Name : Bed - Single - Moderate - C id : 426 Room: 3
Object Name : Bed - Single - Moderate - A id : 425 Room: 3
Object Name : Bed - Single - Moderate - E - Head id : 424 Room: 3
Object Name : Table - Coffee End - Value 1 id : 418 Room: 3
Object Name : Chair - Dining - Patio Plastic id : 407 Room: 4
Object Name : Chair - Dining - Patio Plastic id : 405 Room: 4
Object Name : Table - Dining - Formica - A id : 402 Room: 4
Object Name : Lamp - Wall - Neon - Flamingo id : 398 Room: 4
Object Name : Trash Can - Inside Value id : 377 Room: 4
Object Name : Fridge - Cheap id : 373 Room: 4
Object Name : Stove - Cheap - 0,0 id : 362 Room: 4
Object Name : Stove - Cheap - 0,1 id : 361 Room: 4
Object Name : Counter - Value id : 355 Room: 4
Object Name : Counter - Value id : 352 Room: 4
Object Name : Counter - Value id : 349 Room: 4
Object Name : Counter - Value id : 341 Room: 4
Object Name : Counter - Value id : 339 Room: 4
Object Name : Tree - Japanese Maple id : 318 Room: 0
Object Name : Tree - Japanese Maple id : 316 Room: 0
Object Name : Gate - Quaint fence - 0,1 id : 308 Room: 0
Object Name : Gate - Quaint fence - 0,0 id : 305 Room: 6
Object Name : Shrub - Creeping Phlox id : 276 Room: 6
Object Name : Shrub - Creeping Phlox id : 265 Room: 6
Object Name : Shrub - Creeping Phlox id : 244 Room: 6
Object Name : Shrub - Creeping Phlox id : 235 Room: 6
Object Name : Shrub - Creeping Phlox id : 218 Room: 6
Object Name : Trash Can - Outside id : 200 Room: 0
Object Name : MailBox id : 141 Room: 0
Object Name : Empty Object id : 167 Room: -1
Object Name : Controller - Aspiration Score Decay id : 123 Room: -1
Object Name : Wants - Check Trees id : 121 Room: -1
Object Name : Head Slots Holder id : 11 Contained within object id 2 in slot 2 Room: 3
Object Name : N001_User00008 - Brandi id : 2 Room: 3
Object Name : Controller - Short Term Memory Effects id : 130 Room: -1
Object Name : Television - Channel - Childrens id : 234 Room: -1
Object Name : Television - Channel - Food id : 232 Room: -1
Object Name : Television - Channel - Music id : 231 Room: -1
Object Name : Television - Channel - SBN id : 225 Room: -1
Object Name : Television - Channel - Workout id : 221 Room: -1
Object Name : VideoGame - CD - SSX3 (Default Game) id : 161 Room: -1
Object Name : VideoGame - CD - Bustin Out id : 120 Room: -1
Object Name : VideoGame - CD - Sim City 4 id : 119 Room: -1
Object Name : Stair Modular - Deck - Hi Stub id : 338 Room: 0
Object Name : Stair Modular - Balustrade - No Railings - End id : 337 Room: 0
Object Name : Stair Modular - Deck - Hi Cutout id : 335 Room: 0
Object Name : Stair Modular - Balustrade - No Railings - Bridge id : 334 Room: 0
Object Name : Stair Modular - Balustrade - No Railings - Bridge id : 332 Room: 0
Object Name : Stair Modular - Balustrade - No Railings - Portal - A id : 331 Room: 0
Object Name : Stair Modular - Deck - Hi Stub id : 329 Room: 0
Object Name : Stair Modular - Deck - Hi Stub id : 328 Room: 0
Object Name : Stair Modular - Balustrade - No Railings - End id : 327 Room: 0
Object Name : Stair Modular - Deck - Hi Cutout id : 326 Room: 0
Object Name : Stair Modular - Balustrade - No Railings - Bridge id : 325 Room: 0
Object Name : Stair Modular - Balustrade - No Railings - Bridge id : 324 Room: 0
Object Name : Stair Modular - Balustrade - No Railings - Portal - A id : 323 Room: 0
Object Name : Stair Modular - Deck - Hi Stub id : 322 Room: 0
Object Name : Zits Tracker id : 213 Room: -1
Object Name : Head Slots Holder id : 271 Contained within object id 270 in slot 2 Room: 3
Object Name : N001_User00010 - Beau id : 270 Contained within object id 2 in slot 14 Room: 3
Object Name : Head Slots Holder id : 264 Contained within object id 248 in slot 2 Room: 4
Object Name : N001_User00009 - Dustin id : 248 Contained within object id 395 in slot 0 Room: 4
Object Name : Controller - Chat id : 230 Room: -1
Object Name : Zits Controller id : 229 Room: -1
Object Name : Food - Toddler Mush - Menu id : 179 Room: -1
Object Name : Wants - Controller id : 27 Room: -1
Object Name : Global Sim - Temp Array id : 194 Room: -1
Object Name : Accessory - Glass - Water - MENU id : 170 Room: -1
Object Name : Idle - Chair - Dining id : 173 Room: -1
Object Name : Pool - Controller id : 164 Room: -1
Object Name : Idle - Chair - Living id : 157 Room: -1
Object Name : Controller - Look At id : 47 Room: -1
Object Name : Reaction Trigger Handler id : 154 Room: -1
Object Name : Phone - Line Controller id : 297 Room: -1
Object Name : Window - Double Hung 0,1 id : 174 Room: 8
Object Name : Window - Double Hung 0,0 id : 172 Room: 0
Object Name : Window - Double Hung 0,1 id : 171 Room: 0
Object Name : Window - Double Hung 0,0 id : 169 Room: 8
Object Name : Routing - Idle id : 42 Room: -1
Object Name : Personality - Serious id : 152 Room: -1
Object Name : Personality - Active id : 151 Room: -1
Object Name : Personality - Lazy id : 150 Room: -1
Object Name : Personality - Outgoing id : 149 Room: -1
Object Name : Idle - System id : 143 Room: -1
Object Name : Food - Bag - Chips - Menu id : 112 Room: -1
Object Name : Food - Bag - Cookies - Menu id : 111 Room: -1
Object Name : Food - Dessert - Baked Alaska - Menu id : 110 Room: -1
Object Name : Food - Cereal - Menu id : 109 Room: -1
Object Name : Food - Chef Salad - Menu id : 108 Room: -1
Object Name : Food - Chili Con Carne - Menu id : 107 Room: -1
Object Name : Food - Drink - Instant Meal - Menu id : 106 Room: -1
Object Name : Food - Drink - Juice - Menu id : 105 Room: -1
Object Name : Food - Dessert - Gelatin - Menu id : 104 Room: -1
Object Name : Food - Grill - Hamburger - Menu id : 103 Room: -1
Object Name : Food - Grill - Hotdog - Menu id : 102 Room: -1
Object Name : Food - Grill - Ribs - Menu id : 101 Room: -1
Object Name : Food - Dessert - Layer Cake - Menu id : 100 Room: -1
Object Name : Food - Lobster Thermador - Menu id : 99 Room: -1
Object Name : Food - Mac & Cheese - Menu id : 98 Room: -1
Object Name : Food - Omelette - Menu id : 97 Room: -1
Object Name : Food - Pancakes - Menu id : 96 Room: -1
Object Name : Food - Pork Chop - Menu id : 95 Room: -1
Object Name : Food - Salmon - Menu id : 94 Room: -1
Object Name : Food - Sandwich - Grilled Cheese - Menu id : 93 Room: -1
Object Name : Food - Sandwich - Lunch Meat - Menu id : 92 Room: -1
Object Name : Food - Spaghetti - Menu id : 91 Room: -1
Object Name : Food - Toaster Pastry - Menu id : 90 Room: -1
Object Name : Food - Turkey - Menu id : 89 Room: -1
Object Name : Food - TV Dinner - Menu id : 88 Room: -1
Object Name : JobData - Teen Elder - Athletics id : 87 Room: -1
Object Name : JobData - Teen Elder - Business id : 86 Room: -1
Object Name : JobData - Teen Elder - Criminal id : 85 Room: -1
Object Name : JobData - Teen Elder - Culinary id : 84 Room: -1
Object Name : JobData - Teen Elder - Law Enforcement id : 83 Room: -1
Object Name : JobData - Teen Elder - Medicine id : 82 Room: -1
Object Name : JobData - Teen Elder - Military id : 81 Room: -1
Object Name : JobData - Teen Elder - Politics id : 80 Room: -1
Object Name : JobData - Teen Elder - Science id : 79 Room: -1
Object Name : JobData - Teen Elder - Slacker id : 78 Room: -1
Object Name : JobData - Adult - Athletics id : 77 Room: -1
Object Name : JobData - Adult - Business id : 76 Room: -1
Object Name : JobData - Adult - Criminal id : 75 Room: -1
Object Name : JobData - Adult - Culinary id : 74 Room: -1
Object Name : JobData - Adult - Law Enforcement id : 73 Room: -1
Object Name : JobData - Adult - Medicine id : 72 Room: -1
Object Name : JobData - Adult - Military id : 71 Room: -1
Object Name : JobData - Adult - Politics id : 70 Room: -1
Object Name : JobData - School - Public id : 69 Room: -1
Object Name : JobData - School - Private id : 68 Room: -1
Object Name : JobData - Adult - Science id : 67 Room: -1
Object Name : JobData - Adult - Slacker id : 66 Room: -1
Object Name : Job Finder id : 65 Room: -1
Object Name : Controller - Age id : 63 Room: -1
Object Name : Controller - Locomotion id : 61 Room: -1
Object Name : Controller - NPC Pool id : 60 Room: -1
Object Name : Controller - Disease id : 59 Room: -1
Object Name : Fitness - Controller id : 58 Room: -1
Object Name : Controller - Inheritance id : 57 Room: -1
Object Name : Controller - Light id : 56 Room: -1
Object Name : Controller - Lot Transitions id : 55 Room: -1
Object Name : Controller - Maintenance id : 48 Room: -1
Object Name : Controller - Scenarios id : 44 Room: -1
Object Name : Controller - NPC Social Worker id : 43 Room: -1
Object Name : Visit Generator id : 41 Room: -1
Object Name : Controller - Weather id : 40 Room: -1
Object Name : Controller - Relationship Decay id : 39 Room: -1
Object Name : Controller - NPC id : 37 Room: -1
Object Name : Controller - Visitor id : 36 Room: -1
Object Name : Personality - Mean id : 35 Room: -1
Object Name : Personality - Neat id : 34 Room: -1
Object Name : Personality - Nice id : 33 Room: -1
Object Name : Personality - Playful id : 32 Room: -1
Object Name : Personality - Shy id : 31 Room: -1
Object Name : Personality - Sloppy id : 30 Room: -1
Object Name : Controller - Emit - Timing id : 9 Room: -1
Object Name : Portal - Car - Service Stop id : 8 Room: 0
Object Name : Portal - Car - Service Start id : 7 Room: 0
Object Name : Portal - Car - Stop id : 6 Room: 0
Object Name : Portal - Car - Start id : 5 Room: 0
Object Name : Portal - Pedestrian id : 4 Room: 0
Object Name : Portal - Pedestrian id : 3 Room: 0
Dumping all current cheats
propertyRevision = 6
allowCustomContent = true
animationLOD = false
antialiasingQuality = 8
autoCentering = true
autoLogin = false
bumpMapping = true
checkForPatch = true
constrainFloorElevation = true
cutawayMemorySize = 3
cutawayOutside = true
disableCustomObjects = false
displayCustomObjectInfo = false
displayLookAtBoxes = false
displayPaths = false
deviceVsynch = true
dynamicRenderStrategy = 2
edgeScrolling = true
horzedgescrollrate = 0.5
vertedgescrollrate = 0.5
effectPriorityLevel = 3
lastLoadedNeighborhood = Pleasantview
freeWill = true
geomBoneInfluenceThreshold = 0.01
geomCheckGeomDataIntegrity = false
geomGenerateTangentSpaceNormalLines = 0
geomGenerateTangentSpaceSxT = false
geomGeneratedTangentSpaceNormalLineLength = 0.1
geomMaxBoneInfluencesPerVertex = 4
geomMaxMorphTargetDeltasPerVertex = 4
geomMorphTargetDeltaThreshold = 0.001
geomPerBoneBoundBlendWeightThreshold = 0.9
guob = false
interrupt = false
lightOpenGLStyle = false
lightingQuality = 3
livePIP = true
lotInfoAdvancedMode = false
lotWindowFillColor = (0,0,0,1)
maxParticlesTarget = 10000
maxTerrainGrade = 5
morph = true
neighborhoodWindowFillColor = (0.5,0.5,0.5,1)
noStupidIFFUnlocking = false
optimizeMeshes = true
particleDamping = 0
particleDensity = 1
particleLODOffset = 0
particleScale = 1
particleSizeThreshold = 1
quickTips = true
reduceBoneWeights = false
renderOpaqueUI = false
reflectionWithExtraViewer = true
rotateCameraSims1Mode = false
nhoodWaterReflection = true
renderInsideObjectOnlyOnSelectedSimLevel = true
showSnowOnGround = true
renderInsideVisibleObjects = 0
renderSelectedSimLevel = false
sleepInBackground = true
simInBackground = false
simShadows = false
snapObjectsToGrid = true
soundDetail = 2
specHighlights = true
unevenTilesFloorable = true
useEffects = true
useLODs = false
snapshotPictureQuality = 2
snapshotPictureSize = 2
usePixelAspectRatio = true
videoCaptureMaxRecordingSeconds = 60
videoCaptureQuality = 1
videoCaptureSize = 1
videoCaptureAudioOn = true
CameraDriftCamEnabled = true
CameraSpecialEventEnabled = true
ShowLotPackageFilename = false
SoundMasterGroupVoxEnabled = true
SoundMasterGroupFXEnabled = true
SoundMasterGroupMusicEnabled = true
SoundMasterGroupAmbienceEnabled = true
FXVolume = 100
VOXVolume = 100
AmbienceVolume = 100
MusicVolume = 40
tvVolume = 0.5
AudioPerformance = 2
ShowTutorialWelcome = true
visitedNeighborhoods = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoCollege = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoDowntown = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP1 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP2 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP3 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP4 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP5 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP6 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP7 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP8 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP9 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP10 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP11 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP12 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP13 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP14 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP15 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP16 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP17 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP18 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP19 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP20 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP21 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP22 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP23 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP24 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP25 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP26 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP27 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP28 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP29 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP30 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP31 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP32 = UNKNOWN TYPE 0xad9a861e
NoLegacySounds = true
liveCameraConstraints = true
edithConfigFlags = 1
copiedShippedDataToUserDataFolder = 262143
enableLotImpostersInLot = true
enableNeighborhoodOccupantsInLot = true
lotSkirtSizeIncrease = 9
neighborhoodPropFadeDistance = 50
clickableLotImposters = true
showXRayCursor = true
maxTotalSims = 10
maxTotalHumans = 8
maxTotalPets = 6
pagodaSlopeControlX = 1
pagodaSlopeControlY = 1
pagodaCornerHeightRatio = 0.25
pagodaEaveX = 1.5
pagodaEaveY = 1.5
diagonalPagodaEaveX = 1
diagonalPagodaEaveY = 1
force12HrTime = false
enableOceanReflection = true
includeCeilings = false
quarterTilePlacementEnabled = false
activeDeviceDisplayMode = 1366x768x32x0
activeDeviceUseSoftwareRasterizer = false
optionMaterialDetail = 3
optionObjectDetail = 3
optionObjectHiding = 0
optionSnowOnGround = 1
optionShadows = 1
optionOpaqueUI = 0
optionReflection = 1
optionEffectsQuality = 3
optionLightingQuality = 3
optionSoundQuality = 3
optionEnableLotImpostersInLot = 1
optionEnableNeighborhoodOccupantsInLot = 1
optionLotSkirtSizeIncrease = 1
activeDeviceNum = 0
copiedUSToUKEnglishNames = false
activeDeviceList = 1;0;AMD Radeon(TM) R5 Graphics;1002;9874;2560;21.19.414.2560, GUID: D7B71EE2-DB34-11CF-8C79-67A076C2D835;
carsOnRight = true
startingNeighborhood = Pleasantview
perfAddLights = true
perfRenderParts = true
perfLightCaching = true
perfEnableSkinning = true
perfEnableMorphing = true
lodOverride = 0
effectLODSoftChange = true
effectMaxTimeDelta = 0
enableSnapshot = true
floorCollisions = true
wallCollisions = true
creatingLotTemplate = false
useRenderTextures = true
antialiasingSupport = 1
dontMergeNHFlora = true
enableDriverMemoryManager = false
vs2LoopsFunctional = false
presentWorkaround = true
enumerateMultisampleLevels = true
usePS30 = false
deviceLocalVideoMemorySizeDefault = 1828716544
configParserErrorCode = 0
hwMajorPSVersion = 3
imageDataSizeReductionOnLoad = 0
objectShadows = false
heightMapShadows = false
lightingEnabled = true
portalLighting = true
floorAndWallNormalMapping = true
useTurboRect = true
maxNumOfVisitingSims = 8
optimizedDiffusion = true
incrementalLighting = true
lerpLights = true
useDirtyTiles = true
animationFrameSampling = false
livePIPDefault = true
chooseCameraSpecialEventEnabled = true
maxResWidth = 1600
maxResHeight = 1200
defaultResWidth = 1024
defaultResHeight = 768
centerTrackingDeadZoneMagnitude = 30
optionDirtyRect = 2
optionFullscreenFadeEffect = 1
optionTurbo = 2
optionSimulatorControls = 3
optionLightingOptimizations = 3
optionAnimationSamplingLevel = 2
optionLivePIP = 1
optionSpecialEventCamera = 1
optionScreenModeResolution = 3
optionSubjectTracking = 3
enablePostProcessing = false
debugRenderRes = 1
testingCheatsEnabled = true
customObjectsDisabled = false
reparseShaders = false
useShaders = true
raiseLightSnowFF = false
simpleTerrain = false
flagSkinnedObjects = false
gpuCompositing = false
causticsEnabled = true
lmReserveBorderTiles = true
cutawayForSelectedSim = true
fenceSectorSize = 2
useSnowForShadows = false
testLightingUpdates = false
debugDirtyTiles = false
allObjectLightsOn = false
integratedShadows = false
lightRadianceRangeCutoff = 0.175
animationCacheSize = 6
animationPermanentCache = true
animationPrediction = true
animationBackgroundLoad = true
debugCinematics = false
displayMissingAnimations = false
animationTimerIsMaster = true
carsEnabled = true
carsCompact = false
lotTerrainCanvas = true
lotTerrainPaints = true
lotWater = true
lotTerrainLighting = true
displayLotImposters = true
displayNeighborhoodWater = true
displayNeighborhoodFlora = true
displayNeighborhoodRoads = true
displayNeighborhoodRoadsWithModel = true
displayNeighborhoodProps = true
lightBoundsInflate = 3
CameraNeighborhoodFlythroughEnabled = true
controlPets = false
ignoreImageDataSizeReductionOnLoad = false
systemSpecifiedPreferredLOD = -1
neighborhoodEPJustInstalled = 0
currentSim.age = 3
currentSim.species = human
currentSim.ageGroup = teen
currentSim.gender = male
currentSim.firstName = Dustin
currentSim.lastName = Broke
currentSim.fullName = Dustin Broke
dormSpecificToolsDisabled = false
aptSubLotSpecificToolsDisabled = false
aptBaseLotSpecificToolsDisabled = false
at Oct 11 2008,15:12:07
Object id: 54
name: N001_User00448 - Wyatt
Stack size: 8
Error: Reference to tree tree parameter when no parameter exists.
Iterations: 2
Frame 7:
Stack Object id: 429
Node: 2
Tree: id 4144 name 'Interaction - Be Fed - Baby' version -32754
from Social_Greet
Prim state: 0
Params: Locals:
Frame 6:
Stack Object id: 429
Node: 11
Tree: id 4139 name 'Interaction - Be Fed In Seat - Baby' version -32759
from Social_Greet
Prim state: 0
Params: Locals: 168 54 248 429
Frame 5:
Stack Object id: 132
Stack Object name: Sit With Baby - Social Carry
Node: 15
Tree: id 4096 name 'Interaction - Held While In A Seat (Be Carried Toddler/Baby)' version -32742
from Social_Greet
Prim state: 0
Params: Locals: 248 132
Frame 4:
Stack Object id: 54
Stack Object name: N001_User00448 - Wyatt
Node: 5
Tree: id 281 name 'Wait For Notify' version 8
from global
Prim state: 1
Params: 0 1 Locals:
Frame 3:
Stack Object id: 54
Stack Object name: N001_User00448 - Wyatt
Node: 7
Tree: id 8424 name 'Function - Main - Baby - Handle Interaction?' version -32749
from PersonGlobals
Prim state: 0
Params: Locals: 132
Frame 2:
Stack Object id: 54
Stack Object name: N001_User00448 - Wyatt
Node: 7
Tree: id 8268 name 'Function - Main - Baby' version -32742
from PersonGlobals
Prim state: 0
Params: Locals: 1
Frame 1:
Stack Object id: 54
Stack Object name: N001_User00448 - Wyatt
Node: 20
Tree: id 8193 name 'Function - Main' version 118
from PersonGlobals
Prim state: 0
Params: Locals: 0 0 0
Frame 0:
Stack Object id: 54
Stack Object name: N001_User00448 - Wyatt
Node: 1
Tree: id 4096 name 'Function - Main' version 2
from TemplatePerson
Prim state: 0
Params: Locals:
Global Simulator Variables
= 2
= 17
= 0
= 248
= 2
= 37
= 52
= 6
= 1997
= 3
= 36
= 0
= 0
= 1820
= 4
= 1
= 2
= 0
= -1
= 0
= -1
= 0
= 1
= 30
= 0
= 0
= 0
= 0
= 2
= 30
= 1
= 0
= 0
= 0
= 2
= 0
= 27014
= 0
= 922
= 15
= 1
= 0
= 1
= -1
= 0
= 1
= 1
= 600
= 17
= 827
= 8
= 0
= 0
= 1
= 1
= 2
= 0
= 1
= 3
= 8192
Other Simulator Details:
All Menus On = false
Move Objects On = false
My Object:
Interaction details for Person N001_User00448 - Wyatt
Current Interaction
Name On somebody's knees
Index 1
TreeID 4096
Initiating Object 248
Current Icon Object 395
Icon Table Index 1
Icon GUID 0
Current Nested Interaction
Name Be Fed
Index 2
TreeID 4139
Initiating Object 248
Current Icon Object 248
Icon Table Index 1
Icon GUID 0
Person Data for Person N001_User00448 - Wyatt
0, = 0
1, = 0
2, = 600
3, = 800
4, = 0
5, = 500
6, = 900
7, = 700
8, = 0
9, = 0
10, = 0
11, = 0
12, = 0
13, = 0
14, = 0
15, = 0
16, = 0
17, = 0
18, = 0
19, = 0
20, = 0
21, = 1
22, = 0
23, = 0
24, = 4
25, = 0
26, = 0
27, = 801
28, = 0
29, = 0
30, = 0
31, = 602
32, = 0
33, = 50
34, = 0
35, = 0
36, = 50
37, = 1052
38, = 1
39, = 0
40, = 54
41, = 0
42, = 0
43, = 9900
44, = 0
45, = 0
46, = 64
47, = 700
48, = 600
49, = 800
50, = 900
51, = 500
52, = 0
53, = 0
54, = -16
55, = -1
56, = 6
57, = 0
58, = 1
59, = 0
60, = 0
61, = 3
62, = 0
63, = 0
64, = 0
65, = 0
66, = 0
67, = 0
68, = 0
69, = 0
70, = 1
71, = 0
72, = 0
73, = 0
74, = 0
75, = 132
76, = 1
77, = 0
78, = 0
79, = 0
80, = 132
81, = 0
82, = 500
83, = 0
84, = 0
85, = 0
86, = 0
87, = 0
88, = 14039
89, = 0
90, = 0
91, = 1
92, = 0
93, = -165
94, = 0
95, = -500
96, = -470
97, = -90
98, = 0
99, = -48
100, = 0
101, = -30
102, = 2
103, = 168
104, = 0
105, = 0
106, = 0
107, = -30539
108, = -12185
109, = 26994
110, = 0
111, = 0
112, = 0
113, = 0
114, = 0
115, = 0
116, = 0
117, = 0
118, = -20900
119, = 0
120, = 0
121, = 0
122, = 0
123, = 0
124, = 269
125, = 237
126, = 72
127, = 255
128, = 287
129, = 395
130, = 400
131, = 400
132, = 400
133, = 498
134, = 842
135, = 711
136, = 400
137, = 400
138, = 419
139, = 545
140, = 893
141, = 739
142, = 0
143, = 0
144, = 0
145, = 0
146, = 0
147, = 0
148, = 0
149, = 0
150, = 0
151, = 0
152, = 0
153, = 0
154, = 0
155, = 0
156, = 2
157, = 168
158, = 3
159, = 0
160, = 0
161, = 0
162, = 400
163, = 0
164, = 0
165, = 0
166, = 0
167, = 0
168, = 0
169, = 0
170, = -16611
171, = -29033
172, = 72
173, = 1
174, = 1
175, = 0
176, = 0
177, = 0
178, = 0
179, = 0
180, = 0
181, = 136
182, = 0
183, = 0
184, = 0
185, = 0
186, = 0
187, = 0
188, = 0
189, = 0
190, = 0
191, = 0
192, = 0
193, = 0
194, = 0
195, = 0
196, = 0
197, = 0
198, = 0
199, = 0
200, = 0
201, = 0
202, = 0
203, = 0
204, = 0
205, = 0
206, = 1
207, = 0
208, = 0
209, = 0
210, = 0
211, = 0
212, = 0
213, = 8
214, = 0
215, = 211
216, = 1800
217, = 0
218, = 0
219, = 0
220, = 0
221, = 0
222, = 0
223, = 0
224, = 0
225, = 0
226, = 0
227, = 0
228, = 0
229, = 0
230, = 0
Motives:
0, = 100
1, = 100
2, = 0
3, = 67.5635
4, = 67.5635
5, = -9.66677
6, = 100
7, = 75
8, = -8.875
9, = -16.6665
10, = 0
11, = 0
12, = 0
13, = -1.45963
14, = 100
15, = 93.0004
Contained Objects:
Slot 2 contains object 113
Data:
0, = 0
1, = 5
2, = 248
3, = 16
4, = 113
5, = 0
6, = 0
7, = 100
8, = 72
9, = 0
10, = 0
11, = 54
12, = 0
13, = 0
14, = 0
15, = 0
16, = 0
17, = 0
18, = 0
19, = 54
20, = 0
21, = 54
22, = 0
23, = 1
24, = 23
25, = 0
26, = 0
27, = 150
28, = 200
29, = 4
30, = 0
31, = 0
32, = 0
33, = 0
34, = 0
35, = 0
36, = 0
37, = 0
38, = 0
39, = 0
40, = 160
41, = 0
42, = 2307
43, = 0
44, = 0
45, = 1997
46, = 6
47, = 15
48, = 0
49, = 0
50, = 0
51, = 0
52, = 0
53, = 0
54, = 0
55, = 5
56, = 0
57, = 255
58, = 1
59, = 0
60, = 0
61, = 0
62, = 0
63, = 0
64, = 0
65, = 0
66, = 0
67, = 23
68, = 1
69, = 0
70, = 0
71, = 0
72, = 255
73, = 255
74, = 255
75, = 255
76, = 0
77, = 0
78, = 50
79, = 36
80, = 0
81, = 0
82, = 448
83, = -2
84, = 0
85, = 0
86, = 0
87, = 0
88, = 0
89, = 0
90, = 0
91, = 0
92, = 0
93, = 0
94, = 0
95, = 0
96, = 0
97, = 0
98, = 0
99, = 0
100, = 0
101, = 0
102, = 158
103, = 0
104, = 0
105, = 0
106, = 0
107, = 0
108, = 0
109, = 0
110, = 0
111, = 0
112, = 0
113, = 0
Attributes:
0, Visitor Type = 1
1, Misc Flags = 4112
2, Facial Expression = 0
3, Body Part - In Use Flags = 0
4, Current Motive = 0
5, Toddler Body Position = 0
6, Interaction Status(Out/In) = 1
7, Idle Torso Stance = 0
8, Sync Obj ID = 0
9, My Current Reaction ID = 0
10, React - Severity - Tweak = 0
11, React - Attenuation - Tweak = 12
12, Queued Reaction ID = 0
13, Queued Reaction Priority = 0
14, Death Type = 0
15, Patrick's Test Attribute = 0
16, Am I Being Influenced? = 0
17, Influencer = 0
18, Toddler - Potty Trained Level = 0
19, Pregnancy Data = 0
20, Cleaning Action = 0
21, Waiting For Reaper = 0
22, Alternate Visitor Controller ID = 0
23, Room Shoo Timer ID = 0
24, Phone Conversation ID = 0
25, Music Sync for Band = 0
26, Signature Behavior - Loops Until = 1
27, Start Elevator ID = 0
28, Original Non Interruptible = 0
29, Elevator Not To Use ID = 0
30, Temperature Receptivity Timing Counter = 3
31, Accessory Object ID = 0
32, Idle - Wants Signature Behavior = 0
33, Hobby Idle Counter = 3
34, Not brushed teeth since sleeping = 0
35, Not washed face since sleeping = 0
36, Apartment Resident Status = 0
37, Roommate Satisfaction = 0
38, zReserved for future use = 0
39, zReserved for future use = 0
40, z-= Reserved for Global NPC use =- = 0
41, z-= Reserved for Global NPC use =- = 0
42, NPC - On the Job? = 0
43, NPC - Dismissed or Fired? = 0
44, NPC - Is Normal Sociable Sim? = 0
45, z-= Reserved for Global NPC use =- = 0
46, zReserved for -Private Use- = 0
47, zReserved for -Private Use- = 0
48, zReserved for -Private Use- = 0
49, zReserved for -Private Use- = 0
50, zReserved for -Private Use- = 0
51, zReserved for -Private Use- = 0
52, zReserved for -Private Use- = 0
53, zReserved for -Private Use- = 0
54, zReserved for -Private Use- = 0
55, zReserved for -Private Use- = 0
56, zReserved for -Private Use- = 0
57, zReserved for -Private Use- = 0
58, zReserved for -Private Use- = 0
59, zReserved for -Private Use- = 0
60, zReserved for -Private Use- = 0
Semi Global Attributes:
0, Idle - Anim - Priority Type = 0
1, Idle - Anim - Pose Type = 0
2, Idle - Anim - Last Non-Breathe = 0
3, Idle - Breathe Count = 2
4, Idle - Active = 0
5, Idle - Start/Yielding Stop no Trans = 0
6, Routing - Idle - Active = 0
7, Mouse Over - Active = 0
8, Routed Distance = 1
9, Dirty Diaper? = 0
10, Social Modifier (memories) = 0
11, Fitness Preference (attraction) = 0
12, Attraction Bonus (attraction) = 0
13, Locomotion Index 1 = 4
14, Locomotion Weight 1 = 25
15, Locomotion Index 2 = 6
16, Locomotion Weight 2 = 0
17, Stride 0 = 20
18, Stride 1 = 20
19, CAS Flags = 0
20, Idle - Anim - Times Played = 0
21, Conversation Object = 0
22, Last Outfit = 0
23, Estimated Route Distance = 0
24, Semi Misc Flags 1 = 0
25, Idle - Idle System Obj ID = 143
26, For deviancy? = 0
27, Motive Decay Increase % = 0
28, Skill Inc Increase % = 0
29, Mouse Over - Last Check = 544
30, Mouse Over - Start Time = 544
31, Route off door loops = 0
32, Group ID = 0
33, Complain about? = 0
34, Carry Flags = 0
35, Hobby Friend NID = 0
Arrays:
0, , num entries = 3
0 = 248
1 = 2
2 = 270
1, , num entries = 0
2, , num entries = 0
3, , num entries = 0
4, , num entries = 0
5, , num entries = 2
0 = -3790
1 = -3790
6, , num entries = 2
0 = 11323
1 = 11323
7, , num entries = 2
0 = 248
1 = 2
8, , num entries = 2
0 = 1
1 = 1
9, , num entries = 0
10, , num entries = 0
11, , num entries = 0
12, , num entries = 0
13, , num entries = 0
14, , num entries = 0
15, , num entries = 0
16, , num entries = 0
17, , num entries = 0
18, , num entries = 0
19, , num entries = 0
Temps:
0 = 1
1 = 99
2 = 900
3 = 0
4 = 54
5 = 0
6 = 0
7 = 0
Object Data Tables:
Neighbor Data Tables:
Table: Best Friend Forever List - 5
Inventory contents:
Global Inventory
Counted Tokens
Token GUID -257305635
Token Flags 0
Token Count : 1
Token Category : 0
Token GUID 844930249
Token Flags 0
Token Count : 1
Token Category : 0
Token GUID 1352702886
Token Flags 0
Token Count : 1
Token Category : 0
Singular Tokens
Token GUID 339263967
Token Flags 0
Token GUID 342642853
Token Flags 0
Token GUID -814746351
Token Flags 0
Token Property 0: 18
Token Property 1: 204
Token Property 2: 3
Token Property 3: 3
Token Property 4: 1
Token Property 5: 8
Token Property 6: 13
Token Property 7: 0
Token Property 8: 0
Lot Inventory
Counted Tokens
Token GUID -1928591329
Token Flags 0
Token Count : 1
Token Category : 0
Singular Tokens
Token GUID 752419375
Token Flags 0
Token Property 0: 0
Token Property 1: 185
Token Property 2: 200
Token GUID 1286782199
Token Flags 0
Token Property 0: 0
Token Property 1: 249
Token Property 2: 22
Token GUID 1286782199
Token Flags 0
Token Property 0: 0
Token Property 1: 227
Token Property 2: 5
Token GUID 1286782199
Token Flags 0
Token Property 0: 0
Token Property 1: 600
Token Property 2: 18
Token GUID 1286782199
Token Flags 0
Token Property 0: 0
Token Property 1: 247
Token Property 2: 20
Family Inventory
Counted Tokens
Token GUID 220641094
Token Flags 1
Token Count : 2
Token Category : 3
Singular Tokens
Token GUID 1414551948
Token Flags 0
Token GUID 1415857765
Token Flags 0
Personal Inventory for Person N001_User00448 - Wyatt
Counted Tokens
Singular Tokens
Token GUID 213119667
Token Flags 0
Token Property 0: 0
Token Property 1: 1
Token GUID -1272646843
Token Flags 0
Token GUID 871817467
Token Flags 0
Token GUID 1946160846
Token Flags 0
Token Property 0: 0
Token Property 1: 0
Token Property 2: 0
Token Property 3: 0
Token Property 4: 0
Token Property 5: 0
Token Property 6: 0
Token Property 7: 0
Token Property 8: 0
Token Property 9: 0
Token Property 10: 0
Token Property 11: 0
Token Property 12: 1
Token Property 13: 0
Token Property 14: 0
Token Property 15: 0
Token Property 16: 0
Token Property 17: 0
Token Property 18: 0
Token Property 19: 14
Token GUID -306819783
Token Flags 2
Token Property 0: 4
Token Property 1: 1997
Token Property 2: 6
Token Property 3: 16
Token Property 4: 22
Token Property 5: 30938
Token Property 6: -21074
Token Property 7: -50
Token Property 8: 0
Token Property 9: 25
Token Property 10: -25
Token Property 11: 2
Token Property 12: 21
Token GUID -1912332203
Token Flags 0
Token GUID 1410925290
Token Flags 0
Token Property 0: 6
Token GUID 1840598912
Token Flags 3
Token Property 0: 4
Token Property 1: 1997
Token Property 2: 6
Token Property 3: 16
Token Property 4: 602
Token Property 5: 31193
Token Property 6: 28078
Token Property 7: -50
Token Property 8: 5
Token Property 9: 25
Token Property 10: -25
Token Property 11: 7
Token Property 12: 23
Token GUID -306884807
Token Flags 2
Token Property 0: 4
Token Property 1: 1997
Token Property 2: 6
Token Property 3: 16
Token Property 4: 23
Token Property 5: 31193
Token Property 6: 28078
Token Property 7: -75
Token Property 8: 5
Token Property 9: 25
Token Property 10: -50
Token Property 11: 7
Token Property 12: 23
Lot Object Dump
Object Name : Social - Toddler - Toss In Air id : 127 Room: -1
Object Name : Sit With Baby - Social Actions id : 168 Room: -1
Object Name : Controller - Conversation id : 431 Room: -1
Object Name : Congregator id : 430 Room: 4
Object Name : Emitter - Pet - Lot Noises id : 408 Room: 0
Object Name : Sit With Baby - Social Carry id : 132 Room: -1
Object Name : Social - Baby/Toddler - Carry id : 131 Room: -1
Object Name : Social - Baby/Toddler - Carry id : 404 Room: -1
Object Name : Social - Baby/Toddler - Carry id : 241 Room: -1
Object Name : Destination - For Go Here & Shoo id : 396 Room: -1
Object Name : Sit With Baby - Social Actions id : 239 Room: -1
Object Name : Sit With Baby - Social Carry id : 202 Room: -1
Object Name : Diaper id : 204 Room: 3
Object Name : Social - Baby/Toddler - Change id : 203 Room: -1
Object Name : Social - Pet - Play id : 146 Room: -1
Object Name : Social - Catch Flies - 1, 0 id : 428 Room: 0
Object Name : Social - Catch Flies - 1, 2 id : 427 Room: 0
Object Name : Social - Catch Flies - 0, 2 id : 423 Room: 0
Object Name : Social - Catch Flies - 2, 2 id : 422 Room: 0
Object Name : Social - Catch Flies - 0, 1 id : 421 Room: 0
Object Name : Social - Catch Flies - 2, 1 id : 420 Room: 0
Object Name : Social - Catch Flies - 2, 0 id : 417 Room: 0
Object Name : Social - Catch Flies - 0, 0 id : 414 Room: 0
Object Name : Social - Catch Flies - 1, 1 - Lead id : 413 Room: 0
Object Name : Social - Baby/Toddler - Change id : 400 Room: -1
Object Name : Social - Baby/Toddler - Change id : 369 Room: -1
Object Name : Leaf Pile 1,1 id : 298 Room: 0
Object Name : Leaf Pile 1,0 id : 246 Room: 0
Object Name : Leaf Pile 0,0 id : 211 Room: 0
Object Name : Leaf Pile 0,1 - Lead id : 205 Room: 0
Object Name : Leaf Pile - Under Tree id : 23 Room: 0
Object Name : N001_User00453 - Werther id : 199 Room: 0
Object Name : N001_User00451 - Topper id : 165 Room: 0
Object Name : N001_User00449 - Buzz id : 135 Room: 0
Object Name : Controller - Ingame Help id : 415 Room: -1
Object Name : Sit With Baby - Social Plugin id : 22 Room: -1
Object Name : Timer id : 238 Room: -1
Object Name : Roaches id : 233 Room: 0
Object Name : Sofa - Value1 (2,0) id : 412 Room: 4
Object Name : Sofa - Value1 (1,0) id : 411 Room: 4
Object Name : Sofa - Value1 (0,0) id : 409 Room: 4
Object Name : Sofa - Loveseat - Worn - 1,0 id : 394 Room: 4
Object Name : Sofa - Loveseat - Worn - 0,0 id : 393 Room: 4
Object Name : Sofa - Loveseat - Value (1,0) id : 275 Room: 4
Object Name : Sofa - Loveseat - Value (0,0) id : 258 Room: 4
Object Name : Sofa - Loveseat - Adirondack (1,0) id : 114 Room: 8
Object Name : Sofa - Loveseat - Adirondack (0,0) id : 19 Room: 8
Object Name : Baby Bottle id : 155 Room: 4
Object Name : Lamp - Ceiling - Value id : 209 Room: 4
Object Name : Lamp - Ceiling - Value id : 162 Room: 4
Object Name : Roaches id : 125 Room: 0
Object Name : Memory - Wealth - Vermin id : 159 Room: -1
Object Name : MP3 Player - Rack Obj id : 343 Room: -1
Object Name : Roaches id : 419 Room: 0
Object Name : Baby Bottle id : 198 Room: 4
Object Name : Roaches id : 18 Room: 0
Object Name : Leaf Pile 1,1 id : 201 Room: 0
Object Name : Leaf Pile 1,0 id : 195 Room: 0
Object Name : Leaf Pile 0,0 id : 193 Room: 0
Object Name : Leaf Pile 0,1 - Lead id : 189 Room: 0
Object Name : Leaf Pile - Under Tree id : 21 Room: 0
Object Name : Homework id : 416 Contained within object id 207 in slot 0 Room: 0
Object Name : Roaches id : 29 Room: 0
Object Name : Bills id : 13 Room: -1
Object Name : Roaches id : 116 Room: 0
Object Name : Controller - Weather Channel id : 15 Room: -1
Object Name : Newspaper id : 403 Room: 0
Object Name : Roaches id : 217 Room: 0
Object Name : Roaches id : 166 Room: 0
Object Name : Emitter - Smell Negative id : 118 Room: 0
Object Name : Idle - System - Small Dog - Sitting id : 160 Room: -1
Object Name : Idle - System - Small Dog id : 50 Room: -1
Object Name : Route - Step Over id : 129 Room: 0
Object Name : Trash - Trash Pile id : 64 Room: 0
Object Name : Head Slots Holder id : 113 Contained within object id 54 in slot 2 Room: 4
Object Name : N001_User00448 - Wyatt id : 54 Contained within object id 248 in slot 16 Room: 4
Object Name : Cheat - Vincent's - Sim Modder id : 139 Room: 3
Object Name : _Tombstone of Life And Death - by Vincent id : 20 Room: 8
Object Name : Potty Chair id : 126 Room: 2
Object Name : Spring Rider - 0,0 id : 53 Room: 4
Object Name : Spring Rider - 0,1 - LEAD id : 16 Room: 4
Object Name : Diaper id : 148 Room: 0
Object Name : Idle - System - Dog id : 115 Room: -1
Object Name : Dirt Pile 1,0 id : 26 Room: 0
Object Name : Dirt Pile 0,0 id : 25 Room: 0
Object Name : Dirt Pile 1,1 id : 24 Room: 0
Object Name : Dirt Pile 0,1 - Lead id : 17 Room: 0
Object Name : Chair - Living - UM Wine Glass id : 410 Room: 0
Object Name : Chair - Living - Art Nouveau id : 406 Room: 0
Object Name : Chair - Living - AtomicAge id : 401 Room: 4
Object Name : Chair - Living - Tech EP8 id : 395 Room: 4
Object Name : Chair - Living - Mission id : 384 Room: 4
Object Name : Chair - Living - Loft - Modern (0,1) id : 313 Room: 4
Object Name : Chair - Living - Loft - Modern (0,0) id : 299 Room: 4
Object Name : Chair - Living - Club id : 247 Room: 4
Object Name : Chair - Living - Groovy Egg id : 240 Room: 4
Object Name : Chair - Living - Hotel id : 237 Room: 4
Object Name : Chair - Living - Adirondack id : 158 Room: 4
Object Name : Chair - Living - Comfy id : 142 Room: 4
Object Name : Emitter - Pet - TV and Stereo id : 10 Room: 3
Object Name : Baby Bottle id : 38 Room: 4
Object Name : Timer id : 52 Room: -1
Object Name : Homework id : 207 Room: 0
Object Name : Accessory - Rod Humble Computer Delivery Box id : 1 Room: 0
Object Name : Idle - System - Cat id : 14 Room: -1
Object Name : Social Download Test id : 12 Room: -1
Object Name : Route - Step Over id : 399 Room: 4
Object Name : PlumbBob id : 397 Contained within object id 264 in slot 0 Room: 4
Object Name : JobData - Adult - Music id : 392 Room: -1
Object Name : JobData - Adult - Law id : 391 Room: -1
Object Name : JobData - Adult - Journalism id : 390 Room: -1
Object Name : JobData - Adult - Gamer id : 389 Room: -1
Object Name : JobData - Adult - Education id : 388 Room: -1
Object Name : JobData - Adult - Adventurer id : 387 Room: -1
Object Name : JobData - Teen Elder - Music id : 386 Room: -1
Object Name : JobData - Teen Elder - Law id : 385 Room: -1
Object Name : JobData - Teen Elder - Journalism id : 383 Room: -1
Object Name : JobData - Teen Elder - Gamer id : 382 Room: -1
Object Name : JobData - Teen Elder - Education id : 381 Room: -1
Object Name : JobData - Teen Elder - Adventurer id : 380 Room: -1
Object Name : Controller - Garden Many id : 379 Room: -1
Object Name : Food - Fish - Rainbow Trout - Menu id : 378 Room: -1
Object Name : Food - Fish - Golden Trout - Menu id : 376 Room: -1
Object Name : Food - Fish - Catfish - Menu id : 375 Room: -1
Object Name : Food - Fish - Bass - Menu id : 374 Room: -1
Object Name : Television - Channel - Weather id : 372 Room: -1
Object Name : Controller - Temperature Receptivity id : 371 Room: -1
Object Name : Controller - Weather Receptivity id : 370 Room: -1
Object Name : Controller - Juicer Tokens id : 368 Room: -1
Object Name : Controller - Fish Pond Effects id : 367 Room: -1
Object Name : Controller - Climate - Accumulation id : 366 Room: -1
Object Name : Controller - Climate id : 365 Room: -1
Object Name : Controller - Capturable - Flies id : 364 Room: -1
Object Name : Emitter - Pet - Run Around Lot id : 363 Room: 0
Object Name : Emitter - Pet - Howling and Yowling id : 360 Room: 0
Object Name : Emitter - Pet - Cat Crazy id : 359 Room: 0
Object Name : Emitter - Pet - Bark Randomly id : 358 Room: 0
Object Name : Lot Noises - Pet id : 357 Room: 0
Object Name : JobData - Pet - ShowBiz id : 356 Room: -1
Object Name : JobData - Pet - Service id : 354 Room: -1
Object Name : JobData - Pet - Security id : 353 Room: -1
Object Name : Controller - Stray id : 351 Room: -1
Object Name : Controller - NPC Animal Control Officer id : 350 Room: -1
Object Name : Controller - Lycanthropy id : 348 Room: -1
Object Name : JobData - Owned Business - Teen id : 347 Room: -1
Object Name : JobData - Owned Business id : 346 Room: -1
Object Name : Food - Dessert - Pie - Menu id : 345 Room: -1
Object Name : Food - Dessert - Cheesecake - Menu id : 344 Room: -1
Object Name : Controller - Remote Business id : 342 Room: -1
Object Name : Controller - Download Object Patcher id : 340 Room: -1
Object Name : Controller - Business - Customer Loyalty id : 336 Room: -1
Object Name : Controller - Business - Employee Management id : 333 Room: -1
Object Name : Emitter - Vampire in Sunlight id : 330 Room: 0
Object Name : Food - Dining - Nectarine Tartlette - Menu id : 321 Room: -1
Object Name : Food - Dining - Lime Seared Prawns - Menu id : 320 Room: -1
Object Name : Food - Dining - Fried Chicken - Menu id : 319 Room: -1
Object Name : Food - Dining - Filet Mignon - Menu id : 317 Room: -1
Object Name : Food - Dessert - Crepe Suzette - Menu id : 315 Room: -1
Object Name : Controller - Token Decay id : 314 Room: -1
Object Name : Food - Vending Machine - Yellow Drink - Menu id : 312 Room: -1
Object Name : Food - Vending Machine - Pink Drink - Menu id : 311 Room: -1
Object Name : Food - Vending Machine - Nuts - Menu id : 310 Room: -1
Object Name : Food - Vending Machine - Green Drink - Menu id : 309 Room: -1
Object Name : Food - Vending Machine - Cookies - Menu id : 307 Room: -1
Object Name : Food - Vending Machine - Chips - Menu id : 306 Room: -1
Object Name : Food - Vending Machine - Candy - Menu id : 304 Room: -1
Object Name : Food - Vending Machine - Blue Drink - Menu id : 303 Room: -1
Object Name : Food - Food Stand Gyro - Menu id : 302 Room: -1
Object Name : Controller - Witch id : 301 Room: -1
Object Name : Controller - Secret Networking id : 300 Room: -1
Object Name : Controller - Apartment id : 296 Room: -1
Object Name : JobData - Adult - Oceanography id : 295 Room: -1
Object Name : JobData - Adult - Intelligence id : 294 Room: -1
Object Name : JobData - Adult - Entertainment id : 293 Room: -1
Object Name : JobData - Adult - Dance id : 292 Room: -1
Object Name : JobData - Adult - Construction id : 291 Room: -1
Object Name : JobData - Teen Elder - Oceanography id : 290 Room: -1
Object Name : JobData - Teen Elder - Intelligence id : 289 Room: -1
Object Name : JobData - Teen Elder - Entertainment id : 288 Room: -1
Object Name : JobData - Teen Elder - Dance id : 287 Room: -1
Object Name : JobData - Teen Elder - Construction id : 286 Room: -1
Object Name : Food - Platter - Chips - Menu id : 285 Room: -1
Object Name : Food - Platter - Cheese - Menu id : 284 Room: -1
Object Name : Food - Platter - Appetizer - Menu id : 283 Room: -1
Object Name : Food - Family Comfort Soup - Menu id : 282 Room: -1
Object Name : Food - Drink - Protein Shake - Menu id : 281 Room: -1
Object Name : Television - Channel - Movie - Spooky - Werewolf id : 280 Room: -1
Object Name : Television - Channel - Movie - Spooky - Cat Lady id : 279 Room: -1
Object Name : Television - Channel - Movie - Kids - Family Fun id : 278 Room: -1
Object Name : Television - Channel - Movie - Kids - Fairies id : 277 Room: -1
Object Name : Television - Channel - Movie - Drama - Pool Table id : 274 Room: -1
Object Name : Television - Channel - Movie - Drama - Bubble Bath id : 273 Room: -1
Object Name : Television - Channel - Movie - Comedy - Mime Cat id : 272 Room: -1
Object Name : Television - Channel - Movie - Comedy - Checkers id : 269 Room: -1
Object Name : Television - Channel - Movie - Action - Weather Control id : 268 Room: -1
Object Name : Television - Channel - Movie - Action - Fetch id : 267 Room: -1
Object Name : Controller - STA to LTA id : 266 Room: -1
Object Name : Controller - Magazine Subscriptions id : 263 Room: -1
Object Name : Controller - LTA Superpowers id : 262 Room: -1
Object Name : Controller - Genie id : 261 Room: -1
Object Name : Controller - EP7 - Secret Hobby Lots id : 260 Room: -1
Object Name : Controller - Bug Collection id : 259 Room: -1
Object Name : Food - Food Stand Tropical Ribs - Menu id : 257 Room: -1
Object Name : Food - Food Stand Rice Bowl - Menu id : 256 Room: -1
Object Name : Food - Food Stand Ramen - Menu id : 255 Room: -1
Object Name : Food - Food Stand Pineapple Surprise - Menu id : 254 Room: -1
Object Name : Food - Food Stand Mahi-Mahi - Menu id : 253 Room: -1
Object Name : Food - Food Stand Flapjacks - Menu id : 252 Room: -1
Object Name : Food - Food Stand Chirashi - Menu id : 251 Room: -1
Object Name : Food - Food Stand Chicken Pot Pie - Menu id : 250 Room: -1
Object Name : Food - Food Stand Charbroiled Catfish - Menu id : 249 Room: -1
Object Name : Controller - Vacation Benefits id : 245 Room: -1
Object Name : Controller - Poison Ivy id : 243 Room: -1
Object Name : Controller - Periodic Events id : 242 Room: -1
Object Name : Controller - Bigfoot id : 228 Room: -1
Object Name : Phone - CellPhone - Rack Obj id : 227 Room: -1
Object Name : Phone - CellPhone - Controller id : 226 Room: -1
Object Name : Major - Undeclared id : 224 Room: -1
Object Name : Major - Psychology id : 223 Room: -1
Object Name : Major - Politics id : 216 Room: -1
Object Name : Major - Physics id : 214 Room: -1
Object Name : Major - Philosophy id : 212 Room: -1
Object Name : Major - Mathematics id : 210 Room: -1
Object Name : Major - Literature id : 206 Room: -1
Object Name : Major - History id : 197 Room: -1
Object Name : Major - Economics id : 188 Room: -1
Object Name : Major - Drama id : 186 Room: -1
Object Name : Major - Biology id : 185 Room: -1
Object Name : Major - Art id : 184 Room: -1
Object Name : JobData - Adult - ShowBiz id : 183 Room: -1
Object Name : JobData - Adult - Paranormal id : 182 Room: -1
Object Name : JobData - Adult - Natural Scientist id : 181 Room: -1
Object Name : JobData - Adult - Artist id : 178 Room: -1
Object Name : Food - Cup O Ramen - Menu id : 177 Room: -1
Object Name : Television - Channel - Sports id : 176 Room: -1
Object Name : Handheld Game - Rack Obj id : 156 Room: -1
Object Name : Controller - CLP - Community Lot - Populator id : 51 Room: -1
Object Name : Holiday - Food - Dessert - Santa Cookies - Menu id : 46 Room: -1
Object Name : Holiday - Food - Roast - Menu id : 45 Room: -1
Object Name : Crib - Cheap 1,0 id : 124 Room: 0
Object Name : Crib - Cheap 0,0 id : 122 Room: 0
Object Name : Phone - Handset id : 215 Contained within object id 191 in slot 0 Room: 4
Object Name : Phone - Base - Wall id : 191 Room: 4
Object Name : Tub - Value 0,0 id : 222 Room: 2
Object Name : Tub - Value 0,1 id : 220 Room: 2
Object Name : Television - Floor - Moderate id : 187 Room: 4
Object Name : Sink - Counter - Value id : 236 Contained within object id 339 in slot 4 Room: 4
Object Name : Toilet - Cheap id : 219 Room: 2
Object Name : Sink - Cheap id : 196 Room: 2
Object Name : Food - Wants Verify Controller id : 208 Room: -1
Object Name : Bookcase - Value - Cinderblock id : 190 Room: 3
Object Name : Pinball Machine - Shark - 0,0 id : 180 Room: 3
Object Name : Pinball Machine - Shark - 0,1 id : 144 Room: 3
Object Name : Toy - Xylophone id : 192 Room: 4
Object Name : Stereo - BoomBox id : 137 Contained within object id 418 in slot 0 Room: 3
Object Name : Emitter - Be Greeted id : 145 Contained within object id 270 in slot 18 Room: 3
Object Name : Emitter - Be Greeted id : 133 Contained within object id 248 in slot 18 Room: 4
Object Name : Routing - Look At id : 117 Room: -1
Object Name : Emitter - Be Greeted id : 28 Contained within object id 2 in slot 18 Room: 3
Object Name : Lamp - Wall - Value id : 175 Room: 4
Object Name : Lamp - Wall - Value id : 153 Room: 2
Object Name : Door - 1 Tile - Value 0,1 id : 147 Room: 8
Object Name : Door - 1 Tile - Value 0,0 id : 140 Room: 4
Object Name : Door - 1 Tile - Value 0,1 id : 138 Room: 3
Object Name : Door - 1 Tile - Value 0,0 id : 136 Room: 4
Object Name : Door - 1 Tile - Value 0,1 id : 134 Room: 2
Object Name : Door - 1 Tile - Value 0,0 id : 128 Room: 4
Object Name : Door - 1 Tile - Value 0,1 id : 62 Room: 0
Object Name : Door - 1 Tile - Value 0,0 id : 49 Room: 4
Object Name : Window - Double Hung 0,1 id : 565 Room: 0
Object Name : Window - Double Hung 0,0 id : 563 Room: 4
Object Name : Window - Double Hung 0,1 id : 562 Room: 0
Object Name : Window - Double Hung 0,0 id : 560 Room: 2
Object Name : Window - Double Hung 0,1 id : 559 Room: 0
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Object Name : Window - Double Hung 0,1 id : 556 Room: 0
Object Name : Window - Double Hung 0,0 id : 552 Room: 4
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Object Name : Window - Double Hung 0,0 id : 549 Room: 4
Object Name : Window - Double Hung 0,1 id : 548 Room: 0
Object Name : Window - Double Hung 0,0 id : 542 Room: 4
Object Name : Window - Double Hung 0,1 id : 541 Room: 0
Object Name : Window - Double Hung 0,0 id : 539 Room: 4
Object Name : Window - Double Hung 0,1 id : 538 Room: 0
Object Name : Window - Double Hung 0,0 id : 536 Room: 4
Object Name : Window - Double Hung 0,1 id : 535 Room: 0
Object Name : Window - Double Hung 0,0 id : 533 Room: 8
Object Name : Window - Double Hung 0,1 id : 532 Room: 0
Object Name : Window - Double Hung 0,0 id : 531 Room: 4
Object Name : Lamp - Wall - Value id : 528 Room: 0
Object Name : Painting - Poster - Invert id : 523 Room: 3
Object Name : Painting - Poster - Worship id : 519 Room: 3
Object Name : Lamp - Wall - Sconce - Clamshell id : 516 Room: 3
Object Name : Armoire - Quaint - 1, 1 id : 506 Room: 8
Object Name : Armoire - Quaint - 1, 0 id : 505 Room: 8
Object Name : Armoire - Quaint - 0, 0 id : 504 Room: 8
Object Name : Armoire - Quaint - 0, 1 id : 503 Room: 8
Object Name : Sculpture - Vase Collection id : 499 Room: 8
Object Name : Table - Coffee End - Value 1 id : 496 Room: 8
Object Name : Sculpture - Table - Candle Collection id : 493 Contained within object id 496 in slot 0 Room: 8
Object Name : Lamp - Ceiling - Art Nouveau id : 490 Room: 8
Object Name : Mirror - Club id : 481 Room: 8
Object Name : Curtains - Colonial Long id : 479 Room: 8
Object Name : Curtains - Colonial Long id : 478 Room: 8
Object Name : Painting - Horizontal - Applehead - 1,0 id : 474 Room: 8
Object Name : Painting - Horizontal - Applehead - 0,0 id : 473 Room: 8
Object Name : Sculpture - Table - Candle Collection id : 469 Contained within object id 467 in slot 0 Room: 8
Object Name : Table - Coffee End - Value 1 id : 467 Room: 8
Object Name : Bed - Double - Art Nouveau - F - Head id : 464 Room: 8
Object Name : Bed - Double - Art Nouveau - D id : 463 Room: 8
Object Name : Bed - Double - Art Nouveau - C id : 462 Room: 8
Object Name : Bed - Double - Art Nouveau - B id : 461 Room: 8
Object Name : Bed - Double - Art Nouveau - A id : 460 Room: 8
Object Name : Bed - Double - Art Nouveau - E - Head id : 459 Room: 8
Object Name : Mirror - Value id : 441 Room: 2
Object Name : Bed - Single - Moderate - C id : 426 Room: 3
Object Name : Bed - Single - Moderate - A id : 425 Room: 3
Object Name : Bed - Single - Moderate - E - Head id : 424 Room: 3
Object Name : Table - Coffee End - Value 1 id : 418 Room: 3
Object Name : Chair - Dining - Patio Plastic id : 407 Room: 4
Object Name : Chair - Dining - Patio Plastic id : 405 Room: 4
Object Name : Table - Dining - Formica - A id : 402 Room: 4
Object Name : Lamp - Wall - Neon - Flamingo id : 398 Room: 4
Object Name : Trash Can - Inside Value id : 377 Room: 4
Object Name : Fridge - Cheap id : 373 Room: 4
Object Name : Stove - Cheap - 0,0 id : 362 Room: 4
Object Name : Stove - Cheap - 0,1 id : 361 Room: 4
Object Name : Counter - Value id : 355 Room: 4
Object Name : Counter - Value id : 352 Room: 4
Object Name : Counter - Value id : 349 Room: 4
Object Name : Counter - Value id : 341 Room: 4
Object Name : Counter - Value id : 339 Room: 4
Object Name : Tree - Japanese Maple id : 318 Room: 0
Object Name : Tree - Japanese Maple id : 316 Room: 0
Object Name : Gate - Quaint fence - 0,1 id : 308 Room: 0
Object Name : Gate - Quaint fence - 0,0 id : 305 Room: 6
Object Name : Shrub - Creeping Phlox id : 276 Room: 6
Object Name : Shrub - Creeping Phlox id : 265 Room: 6
Object Name : Shrub - Creeping Phlox id : 244 Room: 6
Object Name : Shrub - Creeping Phlox id : 235 Room: 6
Object Name : Shrub - Creeping Phlox id : 218 Room: 6
Object Name : Trash Can - Outside id : 200 Room: 0
Object Name : MailBox id : 141 Room: 0
Object Name : Empty Object id : 167 Room: -1
Object Name : Controller - Aspiration Score Decay id : 123 Room: -1
Object Name : Wants - Check Trees id : 121 Room: -1
Object Name : Head Slots Holder id : 11 Contained within object id 2 in slot 2 Room: 3
Object Name : N001_User00008 - Brandi id : 2 Room: 3
Object Name : Controller - Short Term Memory Effects id : 130 Room: -1
Object Name : Television - Channel - Childrens id : 234 Room: -1
Object Name : Television - Channel - Food id : 232 Room: -1
Object Name : Television - Channel - Music id : 231 Room: -1
Object Name : Television - Channel - SBN id : 225 Room: -1
Object Name : Television - Channel - Workout id : 221 Room: -1
Object Name : VideoGame - CD - SSX3 (Default Game) id : 161 Room: -1
Object Name : VideoGame - CD - Bustin Out id : 120 Room: -1
Object Name : VideoGame - CD - Sim City 4 id : 119 Room: -1
Object Name : Stair Modular - Deck - Hi Stub id : 338 Room: 0
Object Name : Stair Modular - Balustrade - No Railings - End id : 337 Room: 0
Object Name : Stair Modular - Deck - Hi Cutout id : 335 Room: 0
Object Name : Stair Modular - Balustrade - No Railings - Bridge id : 334 Room: 0
Object Name : Stair Modular - Balustrade - No Railings - Bridge id : 332 Room: 0
Object Name : Stair Modular - Balustrade - No Railings - Portal - A id : 331 Room: 0
Object Name : Stair Modular - Deck - Hi Stub id : 329 Room: 0
Object Name : Stair Modular - Deck - Hi Stub id : 328 Room: 0
Object Name : Stair Modular - Balustrade - No Railings - End id : 327 Room: 0
Object Name : Stair Modular - Deck - Hi Cutout id : 326 Room: 0
Object Name : Stair Modular - Balustrade - No Railings - Bridge id : 325 Room: 0
Object Name : Stair Modular - Balustrade - No Railings - Bridge id : 324 Room: 0
Object Name : Stair Modular - Balustrade - No Railings - Portal - A id : 323 Room: 0
Object Name : Stair Modular - Deck - Hi Stub id : 322 Room: 0
Object Name : Zits Tracker id : 213 Room: -1
Object Name : Head Slots Holder id : 271 Contained within object id 270 in slot 2 Room: 3
Object Name : N001_User00010 - Beau id : 270 Contained within object id 2 in slot 14 Room: 3
Object Name : Head Slots Holder id : 264 Contained within object id 248 in slot 2 Room: 4
Object Name : N001_User00009 - Dustin id : 248 Contained within object id 395 in slot 0 Room: 4
Object Name : Controller - Chat id : 230 Room: -1
Object Name : Zits Controller id : 229 Room: -1
Object Name : Food - Toddler Mush - Menu id : 179 Room: -1
Object Name : Wants - Controller id : 27 Room: -1
Object Name : Global Sim - Temp Array id : 194 Room: -1
Object Name : Accessory - Glass - Water - MENU id : 170 Room: -1
Object Name : Idle - Chair - Dining id : 173 Room: -1
Object Name : Pool - Controller id : 164 Room: -1
Object Name : Idle - Chair - Living id : 157 Room: -1
Object Name : Controller - Look At id : 47 Room: -1
Object Name : Reaction Trigger Handler id : 154 Room: -1
Object Name : Phone - Line Controller id : 297 Room: -1
Object Name : Window - Double Hung 0,1 id : 174 Room: 8
Object Name : Window - Double Hung 0,0 id : 172 Room: 0
Object Name : Window - Double Hung 0,1 id : 171 Room: 0
Object Name : Window - Double Hung 0,0 id : 169 Room: 8
Object Name : Routing - Idle id : 42 Room: -1
Object Name : Personality - Serious id : 152 Room: -1
Object Name : Personality - Active id : 151 Room: -1
Object Name : Personality - Lazy id : 150 Room: -1
Object Name : Personality - Outgoing id : 149 Room: -1
Object Name : Idle - System id : 143 Room: -1
Object Name : Food - Bag - Chips - Menu id : 112 Room: -1
Object Name : Food - Bag - Cookies - Menu id : 111 Room: -1
Object Name : Food - Dessert - Baked Alaska - Menu id : 110 Room: -1
Object Name : Food - Cereal - Menu id : 109 Room: -1
Object Name : Food - Chef Salad - Menu id : 108 Room: -1
Object Name : Food - Chili Con Carne - Menu id : 107 Room: -1
Object Name : Food - Drink - Instant Meal - Menu id : 106 Room: -1
Object Name : Food - Drink - Juice - Menu id : 105 Room: -1
Object Name : Food - Dessert - Gelatin - Menu id : 104 Room: -1
Object Name : Food - Grill - Hamburger - Menu id : 103 Room: -1
Object Name : Food - Grill - Hotdog - Menu id : 102 Room: -1
Object Name : Food - Grill - Ribs - Menu id : 101 Room: -1
Object Name : Food - Dessert - Layer Cake - Menu id : 100 Room: -1
Object Name : Food - Lobster Thermador - Menu id : 99 Room: -1
Object Name : Food - Mac & Cheese - Menu id : 98 Room: -1
Object Name : Food - Omelette - Menu id : 97 Room: -1
Object Name : Food - Pancakes - Menu id : 96 Room: -1
Object Name : Food - Pork Chop - Menu id : 95 Room: -1
Object Name : Food - Salmon - Menu id : 94 Room: -1
Object Name : Food - Sandwich - Grilled Cheese - Menu id : 93 Room: -1
Object Name : Food - Sandwich - Lunch Meat - Menu id : 92 Room: -1
Object Name : Food - Spaghetti - Menu id : 91 Room: -1
Object Name : Food - Toaster Pastry - Menu id : 90 Room: -1
Object Name : Food - Turkey - Menu id : 89 Room: -1
Object Name : Food - TV Dinner - Menu id : 88 Room: -1
Object Name : JobData - Teen Elder - Athletics id : 87 Room: -1
Object Name : JobData - Teen Elder - Business id : 86 Room: -1
Object Name : JobData - Teen Elder - Criminal id : 85 Room: -1
Object Name : JobData - Teen Elder - Culinary id : 84 Room: -1
Object Name : JobData - Teen Elder - Law Enforcement id : 83 Room: -1
Object Name : JobData - Teen Elder - Medicine id : 82 Room: -1
Object Name : JobData - Teen Elder - Military id : 81 Room: -1
Object Name : JobData - Teen Elder - Politics id : 80 Room: -1
Object Name : JobData - Teen Elder - Science id : 79 Room: -1
Object Name : JobData - Teen Elder - Slacker id : 78 Room: -1
Object Name : JobData - Adult - Athletics id : 77 Room: -1
Object Name : JobData - Adult - Business id : 76 Room: -1
Object Name : JobData - Adult - Criminal id : 75 Room: -1
Object Name : JobData - Adult - Culinary id : 74 Room: -1
Object Name : JobData - Adult - Law Enforcement id : 73 Room: -1
Object Name : JobData - Adult - Medicine id : 72 Room: -1
Object Name : JobData - Adult - Military id : 71 Room: -1
Object Name : JobData - Adult - Politics id : 70 Room: -1
Object Name : JobData - School - Public id : 69 Room: -1
Object Name : JobData - School - Private id : 68 Room: -1
Object Name : JobData - Adult - Science id : 67 Room: -1
Object Name : JobData - Adult - Slacker id : 66 Room: -1
Object Name : Job Finder id : 65 Room: -1
Object Name : Controller - Age id : 63 Room: -1
Object Name : Controller - Locomotion id : 61 Room: -1
Object Name : Controller - NPC Pool id : 60 Room: -1
Object Name : Controller - Disease id : 59 Room: -1
Object Name : Fitness - Controller id : 58 Room: -1
Object Name : Controller - Inheritance id : 57 Room: -1
Object Name : Controller - Light id : 56 Room: -1
Object Name : Controller - Lot Transitions id : 55 Room: -1
Object Name : Controller - Maintenance id : 48 Room: -1
Object Name : Controller - Scenarios id : 44 Room: -1
Object Name : Controller - NPC Social Worker id : 43 Room: -1
Object Name : Visit Generator id : 41 Room: -1
Object Name : Controller - Weather id : 40 Room: -1
Object Name : Controller - Relationship Decay id : 39 Room: -1
Object Name : Controller - NPC id : 37 Room: -1
Object Name : Controller - Visitor id : 36 Room: -1
Object Name : Personality - Mean id : 35 Room: -1
Object Name : Personality - Neat id : 34 Room: -1
Object Name : Personality - Nice id : 33 Room: -1
Object Name : Personality - Playful id : 32 Room: -1
Object Name : Personality - Shy id : 31 Room: -1
Object Name : Personality - Sloppy id : 30 Room: -1
Object Name : Controller - Emit - Timing id : 9 Room: -1
Object Name : Portal - Car - Service Stop id : 8 Room: 0
Object Name : Portal - Car - Service Start id : 7 Room: 0
Object Name : Portal - Car - Stop id : 6 Room: 0
Object Name : Portal - Car - Start id : 5 Room: 0
Object Name : Portal - Pedestrian id : 4 Room: 0
Object Name : Portal - Pedestrian id : 3 Room: 0
Dumping all current cheats
propertyRevision = 6
allowCustomContent = true
animationLOD = false
antialiasingQuality = 8
autoCentering = true
autoLogin = false
bumpMapping = true
checkForPatch = true
constrainFloorElevation = true
cutawayMemorySize = 3
cutawayOutside = true
disableCustomObjects = false
displayCustomObjectInfo = false
displayLookAtBoxes = false
displayPaths = false
deviceVsynch = true
dynamicRenderStrategy = 2
edgeScrolling = true
horzedgescrollrate = 0.5
vertedgescrollrate = 0.5
effectPriorityLevel = 3
lastLoadedNeighborhood = Pleasantview
freeWill = true
geomBoneInfluenceThreshold = 0.01
geomCheckGeomDataIntegrity = false
geomGenerateTangentSpaceNormalLines = 0
geomGenerateTangentSpaceSxT = false
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geomMaxBoneInfluencesPerVertex = 4
geomMaxMorphTargetDeltasPerVertex = 4
geomMorphTargetDeltaThreshold = 0.001
geomPerBoneBoundBlendWeightThreshold = 0.9
guob = false
interrupt = false
lightOpenGLStyle = false
lightingQuality = 3
livePIP = true
lotInfoAdvancedMode = false
lotWindowFillColor = (0,0,0,1)
maxParticlesTarget = 10000
maxTerrainGrade = 5
morph = true
neighborhoodWindowFillColor = (0.5,0.5,0.5,1)
noStupidIFFUnlocking = false
optimizeMeshes = true
particleDamping = 0
particleDensity = 1
particleLODOffset = 0
particleScale = 1
particleSizeThreshold = 1
quickTips = true
reduceBoneWeights = false
renderOpaqueUI = false
reflectionWithExtraViewer = true
rotateCameraSims1Mode = false
nhoodWaterReflection = true
renderInsideObjectOnlyOnSelectedSimLevel = true
showSnowOnGround = true
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renderSelectedSimLevel = false
sleepInBackground = true
simInBackground = false
simShadows = false
snapObjectsToGrid = true
soundDetail = 2
specHighlights = true
unevenTilesFloorable = true
useEffects = true
useLODs = false
snapshotPictureQuality = 2
snapshotPictureSize = 2
usePixelAspectRatio = true
videoCaptureMaxRecordingSeconds = 60
videoCaptureQuality = 1
videoCaptureSize = 1
videoCaptureAudioOn = true
CameraDriftCamEnabled = true
CameraSpecialEventEnabled = true
ShowLotPackageFilename = false
SoundMasterGroupVoxEnabled = true
SoundMasterGroupFXEnabled = true
SoundMasterGroupMusicEnabled = true
SoundMasterGroupAmbienceEnabled = true
FXVolume = 100
VOXVolume = 100
AmbienceVolume = 100
MusicVolume = 40
tvVolume = 0.5
AudioPerformance = 2
ShowTutorialWelcome = true
visitedNeighborhoods = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoCollege = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoDowntown = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP1 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP2 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP3 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP4 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP5 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP6 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP7 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP8 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP9 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP10 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP11 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP12 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP13 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP14 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP15 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP16 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP17 = UNKNOWN TYPE 0xad9a861e
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visitedNeighborhoodsNoNeighborhoodForEP20 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP21 = UNKNOWN TYPE 0xad9a861e
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visitedNeighborhoodsNoNeighborhoodForEP28 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP29 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP30 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP31 = UNKNOWN TYPE 0xad9a861e
visitedNeighborhoodsNoNeighborhoodForEP32 = UNKNOWN TYPE 0xad9a861e
NoLegacySounds = true
liveCameraConstraints = true
edithConfigFlags = 1
copiedShippedDataToUserDataFolder = 262143
enableLotImpostersInLot = true
enableNeighborhoodOccupantsInLot = true
lotSkirtSizeIncrease = 9
neighborhoodPropFadeDistance = 50
clickableLotImposters = true
showXRayCursor = true
maxTotalSims = 10
maxTotalHumans = 8
maxTotalPets = 6
pagodaSlopeControlX = 1
pagodaSlopeControlY = 1
pagodaCornerHeightRatio = 0.25
pagodaEaveX = 1.5
pagodaEaveY = 1.5
diagonalPagodaEaveX = 1
diagonalPagodaEaveY = 1
force12HrTime = false
enableOceanReflection = true
includeCeilings = false
quarterTilePlacementEnabled = false
activeDeviceDisplayMode = 1366x768x32x0
activeDeviceUseSoftwareRasterizer = false
optionMaterialDetail = 3
optionObjectDetail = 3
optionObjectHiding = 0
optionSnowOnGround = 1
optionShadows = 1
optionOpaqueUI = 0
optionReflection = 1
optionEffectsQuality = 3
optionLightingQuality = 3
optionSoundQuality = 3
optionEnableLotImpostersInLot = 1
optionEnableNeighborhoodOccupantsInLot = 1
optionLotSkirtSizeIncrease = 1
activeDeviceNum = 0
copiedUSToUKEnglishNames = false
activeDeviceList = 1;0;AMD Radeon(TM) R5 Graphics;1002;9874;2560;21.19.414.2560, GUID: D7B71EE2-DB34-11CF-8C79-67A076C2D835;
carsOnRight = true
startingNeighborhood = Pleasantview
perfAddLights = true
perfRenderParts = true
perfLightCaching = true
perfEnableSkinning = true
perfEnableMorphing = true
lodOverride = 0
effectLODSoftChange = true
effectMaxTimeDelta = 0
enableSnapshot = true
floorCollisions = true
wallCollisions = true
creatingLotTemplate = false
useRenderTextures = true
antialiasingSupport = 1
dontMergeNHFlora = true
enableDriverMemoryManager = false
vs2LoopsFunctional = false
presentWorkaround = true
enumerateMultisampleLevels = true
usePS30 = false
deviceLocalVideoMemorySizeDefault = 1828716544
configParserErrorCode = 0
hwMajorPSVersion = 3
imageDataSizeReductionOnLoad = 0
objectShadows = false
heightMapShadows = false
lightingEnabled = true
portalLighting = true
floorAndWallNormalMapping = true
useTurboRect = true
maxNumOfVisitingSims = 8
optimizedDiffusion = true
incrementalLighting = true
lerpLights = true
useDirtyTiles = true
animationFrameSampling = false
livePIPDefault = true
chooseCameraSpecialEventEnabled = true
maxResWidth = 1600
maxResHeight = 1200
defaultResWidth = 1024
defaultResHeight = 768
centerTrackingDeadZoneMagnitude = 30
optionDirtyRect = 2
optionFullscreenFadeEffect = 1
optionTurbo = 2
optionSimulatorControls = 3
optionLightingOptimizations = 3
optionAnimationSamplingLevel = 2
optionLivePIP = 1
optionSpecialEventCamera = 1
optionScreenModeResolution = 3
optionSubjectTracking = 3
enablePostProcessing = false
debugRenderRes = 1
testingCheatsEnabled = true
customObjectsDisabled = false
reparseShaders = false
useShaders = true
raiseLightSnowFF = false
simpleTerrain = false
flagSkinnedObjects = false
gpuCompositing = false
causticsEnabled = true
lmReserveBorderTiles = true
cutawayForSelectedSim = true
fenceSectorSize = 2
useSnowForShadows = false
testLightingUpdates = false
debugDirtyTiles = false
allObjectLightsOn = false
integratedShadows = false
lightRadianceRangeCutoff = 0.175
animationCacheSize = 6
animationPermanentCache = true
animationPrediction = true
animationBackgroundLoad = true
debugCinematics = false
displayMissingAnimations = false
animationTimerIsMaster = true
carsEnabled = true
carsCompact = false
lotTerrainCanvas = true
lotTerrainPaints = true
lotWater = true
lotTerrainLighting = true
displayLotImposters = true
displayNeighborhoodWater = true
displayNeighborhoodFlora = true
displayNeighborhoodRoads = true
displayNeighborhoodRoadsWithModel = true
displayNeighborhoodProps = true
lightBoundsInflate = 3
CameraNeighborhoodFlythroughEnabled = true
controlPets = false
ignoreImageDataSizeReductionOnLoad = false
systemSpecifiedPreferredLOD = -1
neighborhoodEPJustInstalled = 0
currentSim.age = 3
currentSim.species = human
currentSim.ageGroup = teen
currentSim.gender = male
currentSim.firstName = Dustin
currentSim.lastName = Broke
currentSim.fullName = Dustin Broke
dormSpecificToolsDisabled = false
aptSubLotSpecificToolsDisabled = false
aptBaseLotSpecificToolsDisabled = false
#22
2nd Jan 2018 at 11:42 PM
Last edited by joandsarah77 : 3rd Jan 2018 at 4:00 AM.
@ankoyume Where is this "personDefault....Compatible..." file? I still have the 6 I downloaded from the file sent to the queue, should I delete all of that and grab version 2 on your first post?
Okay, its in with your other files.
Can you please make things clear and separate for testers.
For example, bundle it up and give to each tester by pm so we know we have the correct files
Or clearly state like this @ person these are your files.
Also when you upload can you spell out the steps people need to do. if you look at your original post you have a lot of text that would be better behind spoilers. Too much non-relevant text leads to confusion. The average downloader wants to know "What does this mod do?" and "How do I use it?" They won't be interested in the details of translations or other info. So anything you can put behind a labelled spoiler is best. That way if I do want to know about the translations or other details I will see the spoiler and click it.
http://www.modthesims.info/misc.php?do=bbcode codes
Edit: Mum sat and fed the baby, no jump bugs or errors. I will try the mod with a toddler next.
grandma sat with toddler and on the first try had a jump bug with tickle, but the second time didn't, so I don't know. Maybe it's a little glitchy or maybe just a hiccup.
Invited grandma over and mum was able to hand the baby over to her.
Okay, its in with your other files.
Can you please make things clear and separate for testers.
For example, bundle it up and give to each tester by pm so we know we have the correct files
Or clearly state like this @ person these are your files.
Also when you upload can you spell out the steps people need to do. if you look at your original post you have a lot of text that would be better behind spoilers. Too much non-relevant text leads to confusion. The average downloader wants to know "What does this mod do?" and "How do I use it?" They won't be interested in the details of translations or other info. So anything you can put behind a labelled spoiler is best. That way if I do want to know about the translations or other details I will see the spoiler and click it.
http://www.modthesims.info/misc.php?do=bbcode codes
Edit: Mum sat and fed the baby, no jump bugs or errors. I will try the mod with a toddler next.
grandma sat with toddler and on the first try had a jump bug with tickle, but the second time didn't, so I don't know. Maybe it's a little glitchy or maybe just a hiccup.
Invited grandma over and mum was able to hand the baby over to her.
"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
#23
5th Jan 2018 at 4:57 AM
Last edited by ankoyume : 5th Jan 2018 at 10:17 PM.
Hello !
It will be my last update for a while, I don't have any time left for now but I will keep reading this post time to time. I'll update the first post soon with the last changes.
I have tried the sofa, and my last attempt worked !! I used it only once but it was fun to see the sim jump on sofa with tod in arms or trying to take a nap (with head into the sofa) I'll give to you when it will less buggy.
For baby hunger distress, I've tried to unable the same BHAV as the toddler but without success for now. Feed bottle is now autonomous but it doesn't change anything. However the sim put baby in crib when too hungry. Will it be enough ?
I've changed my first upload text to be clearer.
Elders, I haven't tested them yet ...
About the seat's bugs, I don't understand why it does that : it happened to me only once. I'll try again later.
I spent a lot of time on a compatibility with nurse baby mod. It seems to work, nut I have yet to adapt the animations. So I won't post it for now. Idem for recliners and barstool (anims are hard and lon work )
It's obvious that this mod is not ready yet. Eventhough I have to stop for now, I'm not ready to give up.
Sorry you'll have to be patient...
It will be my last update for a while, I don't have any time left for now but I will keep reading this post time to time. I'll update the first post soon with the last changes.
I have tried the sofa, and my last attempt worked !! I used it only once but it was fun to see the sim jump on sofa with tod in arms or trying to take a nap (with head into the sofa) I'll give to you when it will less buggy.
For baby hunger distress, I've tried to unable the same BHAV as the toddler but without success for now. Feed bottle is now autonomous but it doesn't change anything. However the sim put baby in crib when too hungry. Will it be enough ?
I've changed my first upload text to be clearer.
Elders, I haven't tested them yet ...
About the seat's bugs, I don't understand why it does that : it happened to me only once. I'll try again later.
I spent a lot of time on a compatibility with nurse baby mod. It seems to work, nut I have yet to adapt the animations. So I won't post it for now. Idem for recliners and barstool (anims are hard and lon work )
It's obvious that this mod is not ready yet. Eventhough I have to stop for now, I'm not ready to give up.
Sorry you'll have to be patient...
I believe in the "Thanks" button and its amazing powers !!!
Alchemist
#24
8th Jan 2018 at 2:23 AM
Posts: 2,988
Thanks: 889 in 4 Posts
Just finished a round of testing. I've been filling out the form you sent, but I won't post it until it's completely finished. Which should be tomorrow. Until then, some notes for when you start working on this again - Everything is going smoothly except that I'm still not getting options to sit on the bar stool or couch, and the Sim is doing that leg kick after feeding the baby. Other than that, it's great. I just need to wait for the Sims to do the autonomous actions on your testing list.
#25
9th Jan 2018 at 2:55 AM
Quote: Originally posted by omglo
Just finished a round of testing. I've been filling out the form you sent, but I won't post it until it's completely finished. Which should be tomorrow. Until then, some notes for when you start working on this again - Everything is going smoothly except that I'm still not getting options to sit on the bar stool or couch, and the Sim is doing that leg kick after feeding the baby. Other than that, it's great. I just need to wait for the Sims to do the autonomous actions on your testing list. |
Thanks for your testing.
First I'll say that I haven't enabled couch and bar stool for now, because it needs either animations or more testing, so it is normal you can't use them. Sorry that I forgot to get them out of the test txt file.
Then, about the autonomous Distress For Baby in Arms thing, I fear you won't get anything because I used the maxis carry social as a model and I just realized 3 days ago that maxis hasn't created auto reactions when baby motives are down. If you get anything else then putting baby in crib, I want to know !
Last, this damn french cancan kick, I don't have a beginning of a solution for now ...
Perhaps with a week or two away from it, solutions will appear clear as water !
I believe in the "Thanks" button and its amazing powers !!!
Who Posted
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