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Test Subject
Original Poster
#1 Old 16th Jan 2018 at 2:10 PM

This user has the following games installed:

Sims 2, University, Nightlife, Open for Business, Pets, Seasons, Bon Voyage, Free Time, Apartment Life
Default Error causing unplayable game??
sims keep resetting and the error keeps coming up?

the error log:

Build: 1.17.0.66
at Oct 11 2008,15:12:07

Object id: 511
name: N005_User00879 - Cara
Stack size: 12
Error: Problem executing script (AttractionScore): Run-time:
(none):0: attempt to perform arithmetic on field `?' (a nil value)
stack traceback:
(none): in function `AttractionScore'



Iterations: 862
Frame 11:
Stack Object id: 917
Stack Object name: Driveway Anim Rig - Sports Car - Super
Node: 15
Tree: id 1026 name 'Attraction - EP2 - Get in Temp 0 - Score' version -32715
from global
Prim state: 2
Params: 917 1 916 Locals: 0 0 0 0 0 0
Frame 10:
Stack Object id: 620
Stack Object name: N005_User00880 - Leonard
Node: 4
Tree: id 4107 name 'Look At - Attraction' version -32741
from Routing_LookAt
Prim state: 0
Params: 620 620 Locals: 0 0 0 181 1
Frame 9:
Stack Object id: 620
Stack Object name: N005_User00880 - Leonard
Node: 60
Tree: id 4099 name 'Look At - Do' version -32697
from Routing_LookAt
Prim state: 0
Params: 620 4500 0 Locals:
Frame 8:
Stack Object id: 230
Stack Object name: Routing - Look At
Node: 8
Tree: id 4101 name 'CT - Quick Sim Look At' version -32757
from Routing_LookAt
Prim state: 0
Params: 620 0 0 Locals:
Frame 7:
Stack Object id: 0
Node: 0
Tree: id -1 name 'No behavior' version 0
from
Prim state: 1
Params: Locals:
Frame 6:
Stack Object id: 230
Stack Object name: Routing - Look At
Node: 65534
Tree: id 468 name 'CT - Visible People List Changed' version -32750
from global
Prim state: 0
Params: 620 0 0 Locals:
Frame 5:
Stack Object id: 0
Node: 0
Tree: id -1 name 'No behavior' version 0
from
Prim state: 1
Params: Locals:
Frame 4:
Stack Object id: 511
Stack Object name: N005_User00879 - Cara
Node: 10
Tree: id 8558 name 'Move If Can't Idle' version -32751
from PersonGlobals
Prim state: 1
Params: Locals:
Frame 3:
Stack Object id: 511
Stack Object name: N005_User00879 - Cara
Node: 3
Tree: id 8562 name 'Function - Main - Do Idle Actions' version -32754
from PersonGlobals
Prim state: 0
Params: Locals:
Frame 2:
Stack Object id: 511
Stack Object name: N005_User00879 - Cara
Node: 12
Tree: id 8283 name 'Function - Main - Loop' version 96
from PersonGlobals
Prim state: 0
Params: 5 20 1 Locals: 0
Frame 1:
Stack Object id: 511
Stack Object name: N005_User00879 - Cara
Node: 6
Tree: id 8193 name 'Function - Main' version 118
from PersonGlobals
Prim state: 0
Params: Locals: 5 20 0
Frame 0:
Stack Object id: 511
Stack Object name: N005_User00879 - Cara
Node: 1
Tree: id 4096 name 'Function - Main' version 2
from TemplatePerson
Prim state: 0
Params: Locals:
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Mad Poster
#2 Old 16th Jan 2018 at 4:53 PM
One of your Sims lost their aspiration so they'll reset every time they try to interact with another Sim. Common bug, likely not due to corruption. Either use a modded object (Blender, InSim, Manipulator all work) or the big orb from aspiration rewards to put it back.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Needs Coffee
retired moderator
#3 Old 16th Jan 2018 at 10:09 PM
Moved to help.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Test Subject
Original Poster
#4 Old 17th Jan 2018 at 1:07 PM
Quote: Originally posted by ihatemandatoryregister
One of your Sims lost their aspiration so they'll reset every time they try to interact with another Sim. Common bug, likely not due to corruption. Either use a modded object (Blender, InSim, Manipulator all work) or the big orb from aspiration rewards to put it back.

I can't thank you enough! I can finally play without an error appearing every minute. Thank you!!
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