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Creator Theme: Space! - posted on 8th Jul 2018 at 6:02 PM
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Field Researcher
Original Poster
#1 Old 9th Apr 2018 at 9:27 PM Last edited by vllygrl : 24th Apr 2018 at 12:30 AM.
Default Regency-Victorian ROS by Vllygrl
I have been asked many times for my historical version of a Random Occurrence Scenario, so I finally decided to post it as a companion to my By George! Play Style Guide/Challenge.

Regency – Victorian Times ROS
RANDOM OCCURRENCE SCENARIOS
for use with
The By George! Challenge, The Victorian Population Challenge,
and other similar era challenges
~As Adapted by Vllygrl~

For those who play The By George! Regency Play Style/Challenge, or The Victorian Population Challenge by Sebrina01, or other historical challenges, I have created an adapted version of the ROS originally created by Staysee, and Jade Eliott. Changes I made to various sections of the original document were made to reflect the social mores and culture of late Regency through Victorian times, and include most notably my new addition of Section #4 Social Standing, which was of course, of paramount importance in Regency - Victorian times and is pivotal to challenge game play. Some of these scenarios mention various hacks and mods, most of which are listed below. Many people do not like to use hacks or mods, however they are not necessarily required; a little manipulating of actual gameplay or judicious use of Boolprop can often accomplish your goal. Caution: deleting sims who have been played in game, or EA-made families or occupied lots from the Sim Bin can cause your game to implode!!! With all due respect and full and grateful credit to Staysee and Jade Eliott (of The Isle of Thyme fame - her blog is now closed), here you go:

This is a fun tool to spice up your game play. Below are ten categories full of unexpected scenarios that you can play out with your Sim! Read on to find out how to use the ROS.

Using Dice:
Parentheses (d) represent the sides of the dice: 4, 6, 8, 10, 12, 20 and 100. For dice use http://www.wizards.com/dnd/dice/dice.htm
(You can use the Dice Roller online or download it to your computer. If you wish, you can adapt by using a pair of normal dice instead, or find a 12-20 sided die.) There is also one important line on the Dice Roller, the "custom" or enter whatever number you wish - the last line.

To roll a dice with a custom number, use the last line in the list on the dice roller. In the first box, enter the number you wish to roll. Ignore the second box, it designates how many # of dice you wish to roll. Then hit "Roll". Example:

There are 10 categories below, so click "Roll" on the (d10) line. I got a 1. That is the first section, Financial. There are 16 items in the Financial section. So enter 16 in the first box on the bottom line of the Dice Roller. Click "Roll". I got 8. So my ROS would be: "String of Burglaries". I would then follow the directions to play out that scenario.

Another example: I clicked "Roll" on the (d10) line. I got 9 - the Miscellaneous section. There are 13 entries in the Miscellaneous section. So I enter 13 in the first box on the bottom line of the Dice Roller and get 7. That ROS is "Inner Peace", so I would act that out with the Sim of my choice on the lot I am currently playing.

How to add/subtract funds: Use the familyfunds cheat, there are directions in the Note section below. If the payout listed is (d100) x 10, then you roll (d100) and get say, 89. Then multiply that number by 10 = 890. So you would use the familyfunds cheat to add 890 Simoleons to your Sim's family funds.

You can choose any relevant Sim in the household on which to apply the ROS.

If you roll something that requires an expansion pack you do not have, just roll again. Sometimes the best game play and storytelling comes out of the unexpected…Playing out these scenarios is fun, but the real fun comes in thinking of a story to explain WHY your Sim is suddenly taking that path. So make sure to make up a good story to flesh out your game play!



1. FINANCIAL
# OCCURRENCE ROLL/PRIZE/PENALTY NOTES
1. Win small inheritance from dear departed relative - Add to funds: (d100) x 10.
2. Win medium inheritance from dear departed relative - Add to funds: (d100)x 100.
3. Win large inheritance from dear departed relative - Add to funds: (d100) x 1000.
4. Selected as Citizen of the Year - Add to funds: Every household gives you §100 Use familyfunds cheat to transfer funds. See notes below.
5. Tax Refund - Add to funds:
· 1-2 Sims in household: (d100) x 5
· 3-4 Sims in household: (d100) x 10
· 5-8 Sims in household: (d100) x 100.
Use familyfunds cheat to pay from Mayor's household if there is enough.
6. Taxes Assessed - Deduct from funds:
· 1-2 Sims in household: (d100) x 5
· 3-4 Sims in household: (d100) x 10
· 5-8 Sims in household: (d100) x 100
Funds are given to Mayor's household. If funds are lacking, take amount due in objects.
7. Win The Victorian Times Best Essay Contest - Add to funds: (d100) x 5. Use familyfunds cheat to pay from Mayor's household if there is enough.
8. String of Burglaries - (d4) for number of nights Burglar comes. Use Simsky's Burglar Scheduler Painting.
9. Insurance raises premiums - Deduct from funds: (d100) x 5
10. Charity Strikes! Donate to:
1) Orphanage
2) Ragged School
3) Firemen's Association
4) Police Fund
5) Church and Vicarage
6) Hospital
Deduct from funds: (d6) to choose charity (d100) x 10. In my hood, I actually have each of these types of lots. So I would send the money to that household using familyfunds cheat. If you do not have this setup, just deduct the Simoleons.
11. Secret Santa - Deduct from funds: Give all Sim households §100.
12. Carriage/Cart Repairs - Deduct from funds: (d100) x 10. Place carriage in Inventory until paid. If Sim does not own a carriage, roll again.
13. Stock Market Crash - Deduct from funds: (d100) x 1000.
14. Repo Man Rampage - (d4) for # of visits. To get this scenario to occur just do not pay the bills until the Repo Man has showed up the rolled # of times.
15. Being Blackmailed - Deduct from funds: Pay Sim with lowest LT daily rel. or Sim with strongest furious state (d100) x 10 every day for (d6) days. If Sim can't pay, then deduct the same amount due in ASP points. Make sure to use familyfunds cheat to transfer the funds.
16. Blackmailing - Add to funds: Receive from Sim with lowest LT daily rel. or Sim with strongest furious state (d100) x 10 every day for (d6) days. If Sim can't pay, then deduct the same amount due in ASP points. Make sure to use familyfunds cheat to transfer the funds.

2. FAMILY
# OCCURRENCE ROLL/PRIZE/PENALTY NOTES
1. Share the Love - Adopt a child.
2. Blood is thicker than Water - distant, indigent relative moves in. Make new Sim in CAS and move in to household. The new relative is expected to help out as maid, nanny, gardener, etc., but may not take a job outside the home or in any way contribute to the family income.
3. Child/Teen runs away - (d6) for # of days. Have the teen fight with parents a few times then move them out to another lot, or use SimPE or The Sims Blender to adjust BOTH LT and Daily rel. to less than -20. At that point, the teen will autonomously run away. (At least according to the Prima Guide). To make the running away more realistic, use DJS Sim's "No Run to See Move Out" mod.
4. Gretna Green Wedding - Pick Sim with highest LT rel., invite them over and marry them on the spot. Pick a Sim on the lot who is not married already or reroll if no single Sims in the household. Use SimPE, The Sims Blender, or ACR to carry out this scenario.
5. Broken Betrothal - (Or, "It's not you, it's me. I just don't want a commitment.") Engaged Sim gets unceremoniously dumped. Make sure the OTHER Sim -- the fiancé of your Sim -- does the dumping. Use Squinge's Easier Breakup mod or make them fight until the option is there.
6. Abandonment - (Or, "Frankly, it really is you. I’m outta here.") Same scenario as above, but for married couples -- your Sim does the dirty deed of dumping his/her spouse. Use Squinge's Easier Breakup mod or make them fight until the option is there.
7. Out of Wedlock Pregnancy – Oldest unmarried female Sim in the household must become pregnant by Sim with highest daily rel. Use SimPE, The Sims Blender, or ACR to carry out this scenario. As soon as first “bump” appears, Sim is discovered and must immediately leave the household – either through a hasty marriage or a move to a Home for Unwed Mothers.
8. Family Reunion - Invite over as many family members as the lot and your processor can handle and then take several photos of the event with the Antique Camera. Give a photo to each household. You may use Monique's computer to email and invite as many Sims as you want at once.

3. RELATIONSHIPS/FRIENDS
# OCCURRENCE ROLL/PRIZE/PENALTY NOTES
1. Meet someone new - Pick someone Sim has not yet met or make a new Sim in CAS.
2. Assignation night! Sim must take spouse/partner or highest LT rel. Sim out for either dinner, a picnic, to the Tea Rooms, or to see a play at the theatre.
3. Tryst Rampage! Sim must go on (d4) blind dates - one each night - until complete. Use either the Gypsy Matchmaker or TwoJeffs' Find-a-Mate Crystal Ball.
4. Cheapskate! Sim must take spouse/partner or highest LT rel. Sim to dinner and attempt to skip out on the bill.
5. Overcome by Passion! Try for Baby RIGHT NOW - Sim must drop everything and Try for Baby RIGHT NOW, for (d4) times. Choose spouse/partner or highest daily rel. if single. No mood cheats allowed, but Sims may satisfy a critical need - but then back to the bed! If single or already pregnant, reroll.
6. Lie Back and Think of England -- Again! - Sim must Try for Baby/Woohoo (d6) times in the next 24 hours. No mood cheats can be used. Choose spouse/partner or highest daily rel. if single.
7. Graduate with honours from your Miss Manners Class - Win (d4) new friends. Use one of the programs in the notes section or the Boolprop cheat to make your Sim friends with the desired Sims.
8. Fail with shame from your Miss Manners Class - Make (d4) new enemies Use of the programs in the notes section or the Boolprop cheat to make your Sim enemies with the desired Sims.
9. Party! Roll (d6) to pick party. You may invite as many Sims as you wish.
1) Dinner Party
2) Games Party
3) Garden Party
4) House Party (sleepover)
5) Masquerade Ball
6) Bonfire/Skating Party
7) Tea Party
8) Al Fresco - Picnic Party

10. Weekly Night OUT with your Social Circle!
1) Poker & Billiards Night
2) Bowling Night
3) Assembly Night
4) Skating Night
5) Musicale Night
6) Lecture Night
Every Tuesday night at 6:00 pm, choose one activity on the left to take (d6) of closest non-family Sims (highest LT rel.) out to. Use the group feature on the phone to name the group and invite them. This tradition must be continued for (d6) weeks. If Sim works on this night, then change to appropriate day and time. For Assembly Night, have Sims go to the Assembly Rooms for dancing. For Concert night, have Sims go watch other Sims playing instruments. For Lecture night, take Sims to The Town Library Lecture Hall and use the Bushmaster Tele-Prompter or the I Object Litigator Podium to have a sim give a lecture to the audience.

11. Weekly Night IN with your Social Circle!
1) Poker Night
2) Sewing Night
3) Billiards Night
4) Chess Night
5) Séance Night (Meditation – especially effective if there is a ghost on the lot!!!)
6) Mahjong Night
7) China Painting (Pottery) Night
8) Flower Arranging Night
Every Tuesday night at 6:00 pm, choose one activity on the left to invite (d6) of closest non-family Sims (highest LT rel.) to do in Sim's home. Use the group feature on the phone to name the group and invite them. This tradition must be continued for (d6) weeks. If Sim works on this night, then change to appropriate day and time.

4. SOCIAL STANDING
# OCCURRENCE ROLL/PRIZE/PENALTY NOTES
1. Cut Direct! - Sim is publicly ignored by the Sim he/she knows with highest social standing – lose 10 ASP points
2. Such Condescension! - Sim is graciously acknowledged publicly by the Sim he/she knows with highest social standing – gain 10 ASP points
3. Award of Distinction! - Social Promotion: Sim is socially promoted up one level in social class (for example: from Professional Class to Gentleman Farmer Class).
4. Scandal of the Season! - Social Demotion: Sim is socially demoted down one level in social class (for example: from Gentleman Farmer Class to Professional Class).
5. Gala Invitation: Sim is invited to soiree of the year – gain a new friend of higher social standing.
6. Carousing Invitation: Sim is invited to a disreputable affair – lose a friend of higher social standing.
7. Slip on the Shoulder! - Oldest single female Sim in the household is offered position of mistress by highest LT rel. Sim – she loses 100 ASP points if she accepts, or gains 100 ASP points if she refuses. If she accepts, she moves into a house provided by highest LT rel. Sim and must allow him exclusive rights to visit and woohoo anytime he chooses, thereby losing her social standing and becoming “beyond the pale”, i.e.: no longer socially acceptable.
8. Rake’s Progress! – Oldest Single male offers position of mistress to highest LT rel. Sim – he gains 100 ASP points if she accepts, or loses 100 ASP points if she refuses. If she accepts, he must buy, furnish and pay the bills on a house which she moves into and where he can visit and woohoo with her anytime he chooses, as long as he is discreet (i.e.: if he is later seen in public with his mistress by his fiancé or wife, he must say goodbye and deed her the house).
9. Compromised! - Do the Honourable Thing: if single, Sim must immediately marry highest LT rel. Sim in order to prevent scandal. Use SimPE, The Sims Blender, or ACR to carry out this scenario. If married, roll again.
10. Slander and Gossip: Sim is the victim of gossip and loses a friend of same or higher social standing.
11. For Services to the Crown – title granted:
1) Sir (wife’s title - Dame)
2) Baron (wife’s title - Baroness)
3) Viscount (wife’s title - Viscountess)
4) Earl (wife’s title - Countess)
5) Marquess (wife’s title - Marchioness)
6) Duke (wife’s title - Duchess)
Sim is granted the hereditary title by HRH and can lord it around town and pass on the title to his heir, but this honour does not come with Simoleons or property.

5. CAREER
# OCCURRENCE ROLL/PRIZE/PENALTY NOTES
1. Sudden change of life plans - Sim must quit his current job (even if he/she owns a business) and choose a new career (or buy a new business) immediately.
2. Fired! - Must be unemployed for (d6) days, Sim can go back into same career.
3. Demoted - Sim loses one job level, or if self-employed one business level, or if an employee lose one day's pay. Use the programs in the Notes section or the Boolprop cheat.
4. Promoted - Sim gains one job level, or if self-employed one business level, or if an employee gain one day's pay. Use the programs in the Notes section or the Boolprop cheat.
5. Bonus for a job well done - Add to funds: (d100) x 10
6. Project Due - Sim must write a novel and finish it in next 36 hours. Demoted if deadline missed. No mood cheats allowed.
7. Laid off - Sim is laid off with 3 days pay. Use familyfunds cheat to add whatever sum three days pay would be. Must be unemployed for (d6) days before new job. Sim can go back into same career.
8. Your employee quits! (maid/gardener/nanny/employee) Deduct from funds: (d100) x 10 to entice worker back. Use familyfunds cheat to transfer funds to the worker's household if the worker is a not an NPC but a playable Sim.

6. DISEASE/ILLNESS
# OCCURRENCE ROLL/PRIZE/PENALTY NOTES
1. Social Anxiety - Social Bunny has to visit before Sim can talk to another Sim again.
2. Depression - Sim loses (d100) x 10 ASP points every day for (d6) days. Use Boolprop, The Sims Blender or SimPE to change ASP points.
3. Anger Management Therapy - Sim must keep fun up by kicking the gnome or flamingo for (d4) days. No other fun source can be used.
4. Mid-Life Crisis - If married/partnered, Sim starts an affair with Sim with highest LT rel. for (d4) days. If single, Sim changes Aspiration to Romance for (d4) days and attempts to get the highest Aspiration points possible. If Romance Sim and not married/partnered, then Sim must change appearance *completely* for (d4) days, incl. hair and clothes and makeup. Use SimPE, The Sims Blender, or ACR to carry out this scenario. Extra Credit if Shaklin's "WalkStyle + Facial Anim Changer" is used to get Sim to walk sexy for entire duration.
5. Pneumonia - No Simsanto Inc. Biotech Station medicine for (d4) days. Use Boolprop or Sims Blender to infect the Sim. Use Pescado's "Biotech Station Medicine Fix" to get medicine from the Biotech Station that actually cures the Sim. Sim must go to hospital (move them in). You can either build a hospital or put the Sim in the Sim bin for the duration.
6. Cholera (Flu) - No Simsanto Inc. Biotech Station medicine for (d4) days. Use Boolprop or The Sims Blender to infect the Sim. Use Pescado's "Biotech Station Medicine Fix" to get medicine from the Biotech Station that actually cures the Sim.
7. Food Poisoning from eating poorly preserved food - No Simsanto Inc. Biotech Station medicine for (d4) days. Use Boolprop or The Sims Blender to infect the Sim. Use Pescado's "Biotech Station Medicine Fix" to get medicine from the Biotech Station that actually cures the Sim.
8. Insane! - Sim goes insane for (d6) days. Must go to hospital or Insane Asylum for treatment, must attain Lifelong Happiness and Anger Management before being released, or alternatively, you can also keep the Sim insane and permanently in the Asylum if you so wish. You can either build one of those lots or put the Sim in the Sim bin for the duration. Use WinterMuteai1's Insanity mod (Unfortunately, I am unable to find this fascinating-sounding mod anywhere).
9. Broke a leg! - Sim must stay home for 3 days. Sim must go to hospital for first day, free will off the entire recuperation period. No stairs. Use Boblishman's cast mesh.
10. Fakin' and Slackin' Sim calls in sick for (d4) days in a row. If the Sim is fired, you must accept that consequence. You may get the Sim a job in the same career again if that happens.
11. Accidentally Poisoned! Sim drinks from poison. Use Carrigon's or Smonaff's Poison Potions. Both only carry a chance of death if Sim does not rest.
12. Psychotic Sociopath Murderer Syndrome - Sim invites (d6) Sims to the lot and murders them. Afterwards, roll (d6) to pick a punishment as follows:
1) Sim gets away scot-free.
2) Sim is apprehended by the police and sent to jail for (d12) days.
3) Sim is apprehended by the police and sent to jail for life.
4) Sim frames another Sim (pick Sim with lowest LT rel. or strongest furious state.) That Sim goes to jail for (d12) days.
5) Sim frames another Sim (pick Sim with lowest LT rel. or strongest furious state.) That Sim goes to jail for life.
6) Sim is put to death for the crimes.
Create Sims in CAS to be murdered if you do not wish to use your other playables or NPCs. You may roll to see which way each Sim is murdered using the Death section, below.
You may also roll to choose which way your Sim is put to death if #6 is rolled. If you are particularly sadistic, use WinterMuteai1’s Electric Chair to carry out the death sentence. Either put Sim in Sim Bin or create a jail using Simlogical's jail system and move Sim there for duration.

7. DISASTER
# OCCURRENCE ROLL/PRIZE/PENALTY NOTES
1. Fire! Place (d12) intense fires on lot. Use Carrigon's Intense Fire Hack and Sir Ignitus Blowtorch's Buyable Fire. Whoosh! Big flames!
2. Flood! Place at least 10 sinks in locked room and break them. Do not allow them to be fixed for 24 hours. All rugs and furniture that touches the floor must be replaced. Sell sinks back after flooding is done. Use Boolprop (shift-click on the object) to break it.
3. Tornado/Tsunami! House is demolished. Sim must call taxi and move out with all household members immediately. Then in neighborhood view you must use the "bulldozer" tool from the lots and houses bin to demolish the lot. Then either put an EMPTY lot down in the same place and move Sims into rebuild or move Sims into another house if they can afford it. May save (d6) items in inventory. Add to funds: (d100) x 100 as an insurance settlement for rebuilding.
4. Burglar - One time only. Use Simsky's Burglar Scheduler Painting.
5. Carriage/Cart Accident - Sim must lose carriage and spend (d4) days in hospital. Sim must go to hospital (move them in). You can either build a hospital or put the Sim in the Sim bin for the duration.
6. City reclaims land – Household has 24 hours to move to a new lot. May take any objects you wish in Sims inventory.
7. Roaches Infest! Place (d20) roaches around the lot. Use Frillen's Extracted Objects Collection to get the roaches on the lot.
8. Wrongly Jailed! (or, Yer Honor! I'm innocent, I swear!) (d4) for # of days spent. Either put Sim in Sim Bin or create a jail using Simlogical's jail system and move Sim there for duration.
9. War! Move at least 12 of your adult male Sims of various households, to the Sim bin for (d12) days, to bravely fight the invaders. Continue your normal rotations; sadly, your families will have to do without your breadwinner’s wages until peace is declared!
10. Kidnapped! Child/teen/adult relative taken to another lot and killed (Choose a method from the death list below.). Your Sim must pay to resurrect. Further the story by picking the kidnappers from your playable Sims and killing the kidnapped Sim on their lot. If you choose to have another playable be the kidnapper, then once Sim has paid for resurrection, roll (d4) to pick an outcome:
1) Vigilante Justice: Your Sim invites Kidnapper(s) over and tries to poison them.
2) Kidnapper(s) caught and sent to jail for (d6) days.
3) Kidnappers escape by moving to another town (move to another subhood).
4) Your Sim blackmails the Kidnapper to not report him/her to the police and is paid (d100) x 1000 for (d6) days. If the Kidnapper does not have all the funds, then s/he is thrown in jail for the maximum sentence of 6 days. I choose to have the Sim be killed (only momentarily) so that the Sim's family would react with grief. In the interest of role play, this seemed to be the best route. If you can't stand that, then just move the kidnapped Sim to another lot.

8. DEATH
# OCCURRENCE ROLL/PRIZE/PENALTY NOTES
1. Death in Childbirth – The most common cause of adult female death in Victorian times: Allow the motives of a pregnant Sim in household to drop to lowest levels, causing death. Alternatively, use Boolprop or The Sims Blender to carry out this scenario without waiting.
2. Death by Poison - Use Carrigon's or Smonaff's Poison Potions. Both only carry a chance of death if Sim does not rest. For certain death, use WinterMuteai1’s Potion of Death.
3. Death by Carriage Accident – Causes could be heart attack (Scared to Death), waiting too long for help after the accident (Death by Flies), or internal injuries (Disease). Use Boolprop or The Sims Blender to carry out this scenario.
4. Death by Old Age - Use Boolprop or The Sims Blender to carry out this scenario.
5. Death by Flies - Use Boolprop or The Sims Blender to carry out this scenario.
6. Death by Drowning - Just remove the pool ladder. Alternatively, use Boolprop or The Sims Blender to carry out this scenario without waiting.
7. Death by Starvation - Place Sim in a room and remove all exits. Alternatively, use Boolprop or The Sims Blender to carry out this scenario without waiting.
8. Death by Fire - You can use Carrigon's Intense Fire Hack and Sir Ignitus Blowtorch's Buyable Fire. Whoosh! Big flames! Alternatively, use Boolprop or The Sims Blender to carry out this scenario without waiting.
9. Death by Disease - Use Boolprop or The Sims Blender to infect the Sim with pneumonia, then do not allow the Sim to rest unless s/he passes out on the floor. Alternatively, use Boolprop or The Sims Blender to carry out this scenario without waiting.
10. Death By Electrocution - Use Boolprop or The Sims Blender to carry out this scenario.
11. Death by Newfangled Invention - Send Sim to a community lot with an elevator or build one on your lot. Use Boolprop to break elevator.
12. Death by Sizzlin' - Spontaneous Combustion Make the Sim into a vampire, using Boolprop or The Sims Blender, then send the Sim into the sun. Alternatively, use DJS's "Potion of Vampirism" to quickly make any Sim a vampire. Then leave 'em out to tan. *evil grin*
13. Death by Fright - Use Boolprop or The Sims Blender to carry out this scenario. Alternatively, use Christianlov's "Tomb of Ghost" mod.
14. Death by Cow Plant - Buy a Cow Plant and feed the Sim to it.

9. REPAIR
# OCCURRENCE ROLL/PRIZE/PENALTY NOTES
1. Lamps Break (d12) # of lamps. Use Boolprop (shift-click on the object) to break it.
2. Clocks Break - all relevant objects in the household. Reroll if no objects of this kind exist. Use Boolprop (shift-click on the object) to break it.
3. Gramophones/Pianos Break - all relevant objects in the household. Reroll if no objects of this kind exist. Use Boolprop (shift-click on the object) to break it.
4. Fridges Break - all relevant objects in the household. Reroll if no objects of this kind exist. Use Boolprop (shift-click on the object) to break it.
5. Sinks Break - all relevant objects in the household. Reroll if no objects of this kind exist. Use Boolprop (shift-click on the object) to break it.
6. Toilets Break - all relevant objects in the household. Reroll if no objects of this kind exist. Use Boolprop (shift-click on the object) to break it.
7. Tubs Break - all relevant objects in the household. Reroll if no objects of this kind exist. Use Boolprop (shift-click on the object) to break it.
8. Showers Break - all relevant objects in the household. Reroll if no objects of this kind exist. Use Boolprop (shift-click on the object) to break it.
9. Toys Break (d4) # of toys. Reroll if no children in household. Use Boolprop (shift-click on the object) to break it.

10. MISCELLANEOUS
# OCCURRENCE ROLL/PRIZE/PENALTY NOTES
1. Serious Self-Doubt - Change Aspiration for (d6) days. Use the ReNuYuSenso Orb if you have enough reward points, or use Boolprop or The Sims Blender. May keep or change back as desired.
2. Errands - Sim must visit (d4) community lots before the end of the day.
3. Self-Love Reward! Sim can get herself one gift of any price from the catalog or a community lot. Use (d100) x 10 amount of funds as a "gift certificate" to shop with. Can also be used to buy clothing.
4. Crime does pay - Sim must spend all free time when not tending to needs or at work counterfeiting for (d6) days. If caught, Sim must go to jail for (d4) days. Either put Sim in Sim Bin or create a jail using Simlogical's jail system and move Sim there for duration.
5. Master Herbalist Home Study Course - Sim must successfully grow and sell (or keep if desired) all plants from the AquaGreen Hydroponic Garden 4 times. Then the Sim must take a final exam: either write a novel or paint two artistically set-up paintings of some/all of the mature plants. Deduct §100 from family funds for the cost of the course. Use Sir Ignitus Blowtorch' s "Buyable Reward Objects" mod.
6. Makeover Shopping Spree! Add (d100) x 100 funds to spend on clothes, hair, makeup, accessories or love potion #9.
7. Inner Peace - Sim must meditate for 6 consecutive hours per day and after each session Sim receives (d100) x 10 ASP points. Regime must continue for (d6) days.
8. Hobby Obsession - Sim gets sudden desire to craft obsessively using any of the three crafting stations. Continues until Gold Badge achieved. May tend to all needs except social and may go to work. No mood cheats allowed. You may sell all the crafted items back to Buy Mode.
9. Grant from the Interior Design Institute! Sim receives (d100) x 100 to be used for redecorating ONE room only. No building allowed, only redecorating in the chosen room.
10. Cosmetic Surgery! Sim suddenly feels a desire for a new look. Deduct (d100) x 100 for the cost of the surgery. Attempt to get the Sim to look quite different.
11. Facing the fear - Sim must sleep in the cemetery or an empty lot (may have a toilet, bed, and shower - food must be ordered in) with at least 5 ghosts for (d4) days. If Sim survives, add (d100) x 10 to family funds. Sim may still go to work. Create a cemetery, or use Christianlov's "Tomb of Ghost" mod on Sims lot to get five ghosts. No mood cheats allowed. Extra credit if you make the Sim sleep on the ground. Use Squinge's Sleep on Floor mod.
12. Lost a Dare! Sim must walk around in a mascot or other silly outfit for (d4) days. Sim must also go on at least one assignation/outing while wearing outfit. Take as many pictures as possible! *smile*
13. Adult Education Adult - Sim must go to college. Deduct from funds: (d100) x 100 for tuition. If Sim has already been to college, then make a new Sim in CAS to send (No need to worry about cost if using a CAS Sim). Use Christianlov's Adults go to college mod to achieve this scenario.
14. The Fight of the Century – Prize Fight! This scenario involves two different lots. Pick one Sim from each lot that have about the same amount of body skill. Have each Sim work out as much as they can for the next 24 hours. (They may tend to needs and go to work.) Then invite one Sim to the other Sim's house and have them fight (5) fights. They must keep fighting until the fights are complete regardless of their needs, so make sure they are fresh before starting. The one who wins the most fights is awarded a (d100) x 100 cash prize. If Bladder or Energy fail during the fight, it is an automatic loss. Then loser goes home in abject shame, the wimp. Use Pescado's "The Fight Club" mod to make the fight more realistic and last a bit longer. If you do not wish to have two of your playables really furious at each other because of the fighting, you may make two new Sims in CAS for the purpose of this scenario. The winner can use his/her prize money to get a head start on life. EXTRA CREDIT if you actually build a ring for them to fight in and invite as many Sims as your computer can handle to watch.
11. ROLL AGAIN!
Download - please read all instructions before downloading any files!
File Type: zip Vllygrl's Regency-Victorian ROS Word Document.zip (19.4 KB, 14 downloads) - View custom content
File Type: zip Vllygrl's Regency-Victorian ROS for use with Hook's RandomStuff.zip (10.3 KB, 10 downloads) - View custom content
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